One of the new mini-plots draws the Boron deeper into the war than ever before and provides the player with access to the mysterious Xenon HUB. The second re-introduces the secret Unfocussed Jumpdrive and the mighty Player Headquarters, the latter providing a new function to easily equip newly built or bought ships – a function that all fleet commanders will no doubt appreciate.
With the ongoing war and the associated investment in new assets, it's no surprise that the various races have come up with a new type of ship to support their war fleets. With version 2.0 the X-Universe sees the first examples of this new category of fast, light escort carrier. If you are too busy doing other things to follow the regular war reports, version 2.0 brings a function to disable these reports until you want to take part in the war again. In addition, new graphs give you a better overview of your property and your current progress. We also have good news for all Polish players, as X3AP version 2.0 will include a complete Polish text translation.
As well as adding new content and features, the latest development also eradicated some of the most annoying bugs. Amongst others, the problem of ships forgetting their commands and some related bugs with the Rapid Response fleets have been fixed. As usual the complete changelog can be found in the documents folder of your X3: Albion Prelude installation directory.
X3: Albion Prelude 2.0 is available now for download over Steam. The Steam client will automatically update your game to the latest version, provided it has not been configured to prevent this.
X3: Albion Prelude 2.0 Trailer - the war continues

New Features and Improvements:
- New mini-plot: The HUB
- New mini-plot: Player HQ and UFJD
- New ships
- New graphs
- Added option to disable war reports
- Megalodon and Xenon I rebalanced and adjusted
- Introduced setup time for new lasertowers
- Made USC Baldric Miner available for purchase
- New sector music tracks in certain sectors
- Prevent purging all marines, so theres always some available
- Improved UI handling of typing repeated letters in text fields
- Improved graph axis display to use round numbers where possible
- Added minimum notoriety requirement for buying Lasertowers.
- Added achievements for new mini-plots
- Added war missions to stats export
- Added new script commands to support new graphs
- Added script command to get complex hangar of factory
- Added missing beacon, drone and mine classes to script editor class list
- Added <set_notoriety> action to Mission Director for setting notoriety between non-player races
- Added {object.realigntime@hub} variable for Mission Director for next available HUB gate realignment
- Added hue/saturation global parameters for "spare" races for use by modders
Fixes:
- Fixed more cases of stuck comms windows
- Fixed formatting of numbers in certain cases
- Fixed issues with missing voice when loading saved game in a different language
- Fixed attacked signal for Sector/Universe Trader
- Fixed weapon switching when going out of sector
- Fixed menu display for Defend Sector command
- Fixed RRF stopping ship commands when it shouldn't
- Fixed emergency jump and 100% shield recharge for RRF ships.
- Fixed duplicate actions when using Force option in Mission Director debug window
- Fixed duplicate events in Mission Director when a variable refers to the player ship
- Fixed changing of current sector background using <alter_sector> in Mission Director