[MOD TC/AP] Combat Mod 4 - v4.16 17/06/13 - AP 3.0 Compatibility

The place to discuss scripting and game modifications for X³: Terran Conflict and X³: Albion Prelude.

Moderators: Moderators for English X Forum, Scripting / Modding Moderators

paulwheeler
Posts: 8132
Joined: Tue, 19. Apr 05, 13:33
x3tc

Post by paulwheeler »

robalexhall wrote:The Split capship super weapon could fire Boron that have been forcefed spacflies till they are near to bursting (detonate in a cloud of high energy ink).
You mean it would fire Boron Fois Gras...
garrry34
Posts: 911
Joined: Sun, 17. Jul 05, 14:43
x3tc

Post by garrry34 »

paulwheeler wrote:
garrry34 wrote:darkmatter inversion beam
I think we may have just found the name for the new Xenon beam weapon! :twisted:



The only problem is the fact that "beam" appears in the middle of phrases so may have the wrong inflection for the end of a phrase. I may have to use Darkmatter Beam Cannon instead.


Also, you can't do black weapons. Because of the way in-game blending is done on effects, black is transparent.
but then how would you be able to call dibs on rverything lol, what about doing the black(transparent) with like a purple haze mist to it... besides you cant see darkmatter anyways...
PhenomII X4 940 black edition
8GB DDR2
ATI HD4890
Windows 7 64bit
User avatar
joelR
Posts: 2008
Joined: Mon, 9. Jul 07, 23:33
x3tc

Post by joelR »

paulwheeler wrote:
joelR wrote:Paul the Rapier and Dragonfly missiles show as swarm missiles. Im using the MRM. Not sure if its just me or what.
They shouldn't be... they should just be standard missiles.

Make sure you don't have another mod with TMissiles somwhere, or make sure the missile pack is your highest numbered cat/dat.
Oops. I had the MRM before CMOD. Fixed ty.
Sn4kemaster
Posts: 1014
Joined: Wed, 17. Jun 09, 18:29
x4

Post by Sn4kemaster »

garrry34 wrote:
Also, you can't do black weapons. Because of the way in-game blending is done on effects, black is transparent.

I thought exactly the same as the guy above, black transparent beam with a purple redy haze around it which would be how you see it in space.... :twisted:

Anyway Paul talking about effects...the PSP which is a very nice effect but the new PSG effect got me thinking as it appears to be a ball of energy with a trail, and the PSP is supposed to be a small contained black hole that Terran ships hurl at their victims.

So a ball of black-ish energy with a bright core? with a large grey/purple/redish burnt trail behind it as it distorts/burns space behind it, maybe the ball could be similar to the nose section of the new Khaak frigate with energy surrounding it.....anyway like a said the current effect is nice but i always thought the PSP should look really quite terrifying.


****EDIT, thinking about it maybe the bullet is fine (as what i am suggesting would take a lot of work) maybe its just the bright green trail that needs changing for something more like i suggested, something more dark with a smokey burnt redish/purple trial...the FPD has a nice trail, so somthing like that but bigger******

Or im talikg b*llocks and everyone like the current one, so just ignore me :wink:
paulwheeler
Posts: 8132
Joined: Tue, 19. Apr 05, 13:33
x3tc

Post by paulwheeler »

UPDATE RELEASED v4.13
---------------------------------

- ISR bullet size increased
- PSG bullet size and hit box increased. It now does slightly more damage, has a bigger range, and a slightly faster bullet.
- Gauss damage increased and it now has a speed reduction affect on the target. It has a very slightly slower bullet.
- CIG gains some shield damage.
- New PPC and GC sounds.




IF UPGRADING FROM v4.12:

You only need to update the base CMOD and MARS data.





IF UPGRADING FROM v4.11:

COMPONENTS THAT REQUIRE UPDATING:

Main CMOD
APPC Pack
Missile Pack
MARS Data

SRM USERS MUST UPDATE THEIR TRAIL PACKS TO SEE THE NEW PSG EFFECTS

Users who use any other mod that uses a CMOD compatible Effects or Particles3 file will need to update with the new effects and particle entries.



I hope the GC and PPC sounds are better recieved this time... :cry:
User avatar
mr.WHO
Posts: 9129
Joined: Thu, 12. Oct 06, 17:19
x4

Post by mr.WHO »

My feedback again:

Both PPC and GC 4.13 sounds are way better than 4.12, but still behind the old ones.


PPC sound improvement - definetly in good direction. The overall sound is good, but still sounds more like M6 or M7 weapon than M2. Any way to make in sounds more powerful?

GC - sounds is OK, but IMO not complete - it miss a louder bang/boom and the beggining.


With your ballance I begun to use ISR (previously I never use them) - right now it's universal deck gun for my ships, something that can successfuly engage fighters (M3, M3+), M6 and M7. Still flaks are better at fighters, CIS and M6 and IBL at M7, but ISR is now universal, reliable and cost effective 3 in 1 weapon :), greate job.
User avatar
Sorkvild
Posts: 3445
Joined: Thu, 8. Jun 06, 14:07
x3tc

Post by Sorkvild »

New PPC cannon sound is really good. I just turned my volume up and started firing, damn now it sounds like the XVII century cannons :)

Weren't previous ISR's a bit faster ? Looks nice.

CIG sound. Good.

GC sound - still mixed up on this one. I really like the one form Quake.
Alternatively - check the one form STALKER, charging sound sounds lame but we could crop it, firing sound is pretty neat though.

http://www.youtube.com/watch?v=fTLt_6LGeLU


PSG. Better but not that effective against the smaller crafts M3-5 - as the original one. Hitbox could grow a bit.
There's also an impact effect that looks like plasma splash, I don't know if there should be any impact effect after shockwave hit. Maybe you could try something similar to CIG-like effect.



What's the difference between PPC and GammaPPC? Same stats same shots.
Elite Dangerous| I survived the Dragon Incident ... then I took an arrow to the knee
We want the Boron back!
A5PECT
Posts: 6190
Joined: Sun, 3. Sep 06, 02:31
x4

Post by A5PECT »

garrry34 wrote:but then how would you be able to call dibs on rverything lol, what about doing the black(transparent) with like a purple haze mist to it... besides you cant see darkmatter anyways...
Well you can't hear anything in space, either.

You shouldn't be too concerned with making the projectile look as real as possible, you should try to make them look as cool as their name implies.
mr.WHO wrote:With your ballance I begun to use ISR (previously I never use them) - right now it's universal deck gun for my ships, something that can successfuly engage fighters (M3, M3+), M6 and M7. Still flaks are better at fighters, CIS and M6 and IBL at M7, but ISR is now universal, reliable and cost effective 3 in 1 weapon :), greate job.
Where do I find them? I've been dying to try them out since I started but I can't find any factories or weapon dealers that sell them.

In fact I haven't found any weapons dealers besides Terracorp. Does each race have its own weapons dealer?
Last edited by A5PECT on Tue, 14. Jun 11, 21:02, edited 1 time in total.
Admitting you have a problem is the first step in figuring out how to make it worse.
User avatar
mr.WHO
Posts: 9129
Joined: Thu, 12. Oct 06, 17:19
x4

Post by mr.WHO »

Easiest way would be to cheat them (for testing purpose). If you want to obtain them in honest way they you could try to capture some capships. Some of them might have them on board.

Edit:
http://www.x3wiki.com/index.php/Ion_Shard_Railgun_Forge
Mizuchi
Posts: 806
Joined: Thu, 10. Feb 11, 05:48

Post by Mizuchi »

KloHunt3r wrote:Well you can't hear anything in space, either.
But one might imagine that they have the technology to simulate the sound(s) for the benefit of the person/people flying the ship(s) to give them some degree of spatial awareness. :3

(That's how they explain it in Star Wars, anyhow.)
paulwheeler
Posts: 8132
Joined: Tue, 19. Apr 05, 13:33
x3tc

Post by paulwheeler »

Mizuchi wrote:
KloHunt3r wrote:Well you can't hear anything in space, either.
But one might imagine that they have the technology to simulate the sound(s) for the benefit of the person/people flying the ship(s) to give them some degree of spatial awareness. :3

(That's how they explain it in Star Wars, anyhow.)
I believe that is what they are going to impliment with electric cars. Apparently is just isn't satisfying to drive something that doesn't make any noise... (I'm sure there's some safety issue there as well....)
paulwheeler
Posts: 8132
Joined: Tue, 19. Apr 05, 13:33
x3tc

Post by paulwheeler »

Sorkvild wrote:
What's the difference between PPC and GammaPPC? Same stats same shots.
Its all explained in the main post near the bottom.
A5PECT
Posts: 6190
Joined: Sun, 3. Sep 06, 02:31
x4

Post by A5PECT »

Mizuchi wrote:
KloHunt3r wrote:Well you can't hear anything in space, either.
But one might imagine that they have the technology to simulate the sound(s) for the benefit of the person/people flying the ship(s) to give them some degree of spatial awareness. :3

(That's how they explain it in Star Wars, anyhow.)
It was more of comment on the design considerations of realism vs. entertainment value.

The reason Star Wars writers came up with that idea is because if they went with realism and made all space battles completely silent, then people would find them less entertaining. So they invented an unrealistic convention of the Star Wars universe to make the space battles more entertaining for the viewer.

So in CMOD's case, a realistic dark matter weapon would look rather boring (it would look like nothing), so we invent an unrealistic visual interpretation of it to make the weapon more entertaining to look at.

Also, I'm not a fan of the new PPC sound; it sounds too traditional, like 18th century cannon fire. Too ballistic, too antiquated. The low, booming noise does a good job of making it seem like a heavy weapon, but it needs a high-pitched, sort of... zippy (is that the right word?) element to make it sound energy-based.
Last edited by A5PECT on Tue, 14. Jun 11, 21:36, edited 1 time in total.
Admitting you have a problem is the first step in figuring out how to make it worse.
Mizuchi
Posts: 806
Joined: Thu, 10. Feb 11, 05:48

Post by Mizuchi »

KloHunt3r wrote:Also, I'm not a fan of the new PPC sound; it sounds too traditional, like 18th century cannon fire. It needs a high-pitched, sort of... zippy (is that the right word?) element to make it sound like an energy weapon.
I like the new sound effects for the PPC, personally. Considering the huge muzzle-flash that accompanies the PPC when it launches a projectile, it really fits the bill.

Something more zippy would make the effects kind of weird.

[ external image ]

No, not you. :|
A5PECT
Posts: 6190
Joined: Sun, 3. Sep 06, 02:31
x4

Post by A5PECT »

Mizuchi wrote:I like the new sound effects for the PPC, personally. Considering the huge muzzle-flash that accompanies the PPC when it launches a projectile, it really fits the bill.

Something more zippy would make the effects kind of weird.
I guess to me it just doesn't sound science-fictiony enough right now.

http://www.youtube.com/watch?v=l3bmzlZHrlM

This is an example of the simultaneous high and low sounds I'm thinking of. The first thing you hear when the gun fires is that loud, high pitched ring, but at the same time a very low boom - almost muffled in comparison to the ring - plays at the same time. The ring quickly drops off , but the boom echoes a bit longer and slowly fades out, just as the next shot is beginning to be charged. Before each shot there's also a sort of static-y, electical noise that builds up and is cut off just as the round is fired. After each round, you can see the radiator open up at the base of the cannon and hear the heat being vented.

We're used to associating those low, booming sounds with gunfire from present-day rifles and artillery. That noise makes you instinctively think "Oh, that's a gun." Adding in the highs and the electrical-sounding noise gives the sense that there's some futuristic, alien mechanism that's part of the weapon. Layering the extra sounds of the heat sink and mechanical components operating with each shot give the cannon a sense of great scale, of a large, imposing machine.

The lows make it a gun. Adding in the highs make it a science-fictiony gun.
Last edited by A5PECT on Tue, 14. Jun 11, 21:58, edited 5 times in total.
Admitting you have a problem is the first step in figuring out how to make it worse.
Sn4kemaster
Posts: 1014
Joined: Wed, 17. Jun 09, 18:29
x4

Post by Sn4kemaster »

paulwheeler wrote:UPDATE RELEASED v4.13
---------------------------------

- ISR bullet size increased
- PSG bullet size and hit box increased. It now does slightly more damage, has a bigger range, and a slightly faster bullet.
- Gauss damage increased and it now has a speed reduction affect on the target. It has a very slightly slower bullet.
- CIG gains some shield damage.
- New PPC and GC sounds.
PSG.....much much better feels like a frigate weapon more now. :)

GC......Excellent, much better stats, feels like a cap weapon now, like the speed reduction ability too.........sound is bang on, it just needs to be louder now :wink:

PPC.....sound bang on! :)

ISR.....bang on again :)
Mizuchi
Posts: 806
Joined: Thu, 10. Feb 11, 05:48

Post by Mizuchi »

I admit that that would work pretty well, too.

But then again, to me, that sounds more like an Ion Cannon sound...
A5PECT
Posts: 6190
Joined: Sun, 3. Sep 06, 02:31
x4

Post by A5PECT »

Mizuchi wrote:
I admit that that would work pretty well, too.

But then again, to me, that sounds more like an Ion Cannon sound...
Oh yeah, the MAC gun is really high-tech sounding and fits the Ion Cannon's concept better.

But I'm saying that the PPC just needs a little bit of that high-techiness. By contrast the Gauss Cannon sounds great without that particular quality, since it's designed as a low-tech weapon.

God, I feel like an idiot having to invent usages like that.
Admitting you have a problem is the first step in figuring out how to make it worse.
Mizuchi
Posts: 806
Joined: Thu, 10. Feb 11, 05:48

Post by Mizuchi »

KloHunt3r wrote:God, I feel like an idiot having to invent usages like that.
You don't sound like one, so don't worry about it.

"High-Techiness" and "More Shooty-Uppery Pew-Pewitude" are technical terms. 8)
User avatar
mr.WHO
Posts: 9129
Joined: Thu, 12. Oct 06, 17:19
x4

Post by mr.WHO »

http://www.youtube.com/watch?v=drBStLSNzrs

Sound at 0:50 - good heavy capship weapon sound.
Mizuchi wrote:
I admit that that would work pretty well, too.

But then again, to me, that sounds more like an Ion Cannon sound...
Umh no, it fits GC much better than IC.

Return to “X³: Terran Conflict / Albion Prelude - Scripts and Modding”