Mizuchi, Your running ir in a way that ir isnt running at all - hence your not getting the issues.. the problem is within plugn.ir.ship.choose
in order to check if the ship is combat worthy, the ship must be spawned - it is spawned in null, 0,0,0 belonging to enemy race, then deleted not long after
this deletion, the ship is set to rebuild off, but is causing the god engine to go nuts
Code: Select all
if not size of array $x
* remove element from array $type at index $temp
* continue
$Dirty = [TRUE]
$existing.ship = create ship: type=$eval owner={Enemy Race} addto=null x=0 y=0 z=0
$existing.ship->disable ship rebuild
$existing.ship->set StartAction enabled to [FALSE]
$existing.ship->set race logic control enabled to [FALSE]
end
...
...
...
if $Dirty
$existing.ship->destruct: show no explosion=[TRUE]
end
