dillpickle wrote:The Hyperion Vanguard has a base speed of 67.6 m/s to which normally a maximum of 15 engine tunings can be applied (at 6.6766....7 m/s per tuning) gibing a normal max speed of 169.1
The Poisoned Paranid Hyperion has exactly 12 engine tunings added, meaning it can be created with a minimum of 12 tunings, and a maximum of 27 engine tunings if the ship had it's maximum of 15 tunings to start with.
This gives you a theoretical top speed of 250.3 m/s.
No matter how time you waste on testing and theorizing, this is how it is and you will never get one faster!!
Based on these two posts I spent the morning figuring out how to mod this xml file such that it would always give the max engine and rudder tunings for both ships. To do so, I first had to figure out how to remove the random number tunings installed by this part of the code.nponoBegHuk wrote:This chunk of code found in the game files indicates that the max number of rudder optimizations on hyperion can be up to 26 (18 default + 8extra). That's a 250.3m/s Hyperion which turns at 8.0 rpm turn rate.Code: Select all
<create_ship name="this.reward" dockobject="this.dock" typename="SS_SH_P_M6_ADV" race="player"> <equipment loadout="default"> <ware typename="SS_WARE_TECH213" exact="12"/> <ware typename="SS_WARE_TECH246" exact="8"/> </equipment> </create_ship> <create_ship name="this.reward2" dockobject="this.dock" typename="SS_SH_P_M3_ADV" race="player"> <equipment loadout="default"> <ware typename="SS_WARE_TECH213" exact="8"/> <ware typename="SS_WARE_TECH246" exact="5"/> </equipment> </create_ship>
The other ship you get in as a reward is an Advanced Perseus with a max of 20 (12 base + 8 extra) engine tunings and 17 (12 base + 5 extra) rudder optimizations. That is 285m/s ship with 76.68 rpm turn rate
Code: Select all
<equipment loadout="default">
Code: Select all
<create_ship name="this.reward" dockobject="this.dock" typename="SS_SH_P_M6_ADV" race="player">
<equipment loadout="default">
<ware typename="SS_WARE_TECH213" exact="-{player.ship.equipment.SS_WARE_TECH213}" comment="Removes current Engine Tunings"/>
<ware typename="SS_WARE_TECH246" exact="-{player.ship.equipment.SS_WARE_TECH246}" comment="Removes current Rudder Tunings"/>
<ware typename="SS_WARE_TECH213" exact="27" comment="Sets Max Engine Tunings"/>
<ware typename="SS_WARE_TECH246" exact="26" comment="Sets Max Rudder Tunings"/>
</equipment>
</create_ship>
<create_ship name="this.reward2" dockobject="this.dock" typename="SS_SH_P_M3_ADV" race="player">
<equipment loadout="default">
<ware typename="SS_WARE_TECH213" exact="-{player.ship.equipment.SS_WARE_TECH213}" comment="Removes current Engine Tunings"/>
<ware typename="SS_WARE_TECH246" exact="-{player.ship.equipment.SS_WARE_TECH246}" comment="Removes current Rudder Tunings"/>
<ware typename="SS_WARE_TECH213" exact="20" comment="Sets Max Engine Tunings"/>
<ware typename="SS_WARE_TECH246" exact="17" comment="Sets Max Rudder Tunings"/>
</equipment>
Code: Select all
{player.ship.equipment.SS_WARE_TECH213}
I tested this change by reloading and finishing the mission several times to verify that I always got both ships with maxed speed and maxed turn rate. All the other equipment, cargo (missiles & Marines) and installed cargo bay extensions are still random.