Hyperion Vanguard - ultimate max speed?

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Monthar
Posts: 7
Joined: Wed, 6. Apr 11, 14:42
x3tc

Post by Monthar »

dillpickle wrote:The Hyperion Vanguard has a base speed of 67.6 m/s to which normally a maximum of 15 engine tunings can be applied (at 6.6766....7 m/s per tuning) gibing a normal max speed of 169.1

The Poisoned Paranid Hyperion has exactly 12 engine tunings added, meaning it can be created with a minimum of 12 tunings, and a maximum of 27 engine tunings if the ship had it's maximum of 15 tunings to start with.

This gives you a theoretical top speed of 250.3 m/s.

No matter how time you waste on testing and theorizing, this is how it is and you will never get one faster!!
nponoBegHuk wrote:

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                            <create_ship name="this.reward" dockobject="this.dock" typename="SS_SH_P_M6_ADV" race="player">
                              <equipment loadout="default">
                                <ware typename="SS_WARE_TECH213" exact="12"/>
                                <ware typename="SS_WARE_TECH246" exact="8"/>
                              </equipment>
                            </create_ship>
                            <create_ship name="this.reward2" dockobject="this.dock" typename="SS_SH_P_M3_ADV" race="player">
                              <equipment loadout="default">
                                <ware typename="SS_WARE_TECH213" exact="8"/>
                                <ware typename="SS_WARE_TECH246" exact="5"/>
                              </equipment>
                            </create_ship>
This chunk of code found in the game files indicates that the max number of rudder optimizations on hyperion can be up to 26 (18 default + 8extra). That's a 250.3m/s Hyperion which turns at 8.0 rpm turn rate.

The other ship you get in as a reward is an Advanced Perseus with a max of 20 (12 base + 8 extra) engine tunings and 17 (12 base + 5 extra) rudder optimizations. That is 285m/s ship with 76.68 rpm turn rate
Based on these two posts I spent the morning figuring out how to mod this xml file such that it would always give the max engine and rudder tunings for both ships. To do so, I first had to figure out how to remove the random number tunings installed by this part of the code.

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<equipment loadout="default">
What I came up with is.

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                            <create_ship name="this.reward" dockobject="this.dock" typename="SS_SH_P_M6_ADV" race="player">
                              <equipment loadout="default">
                                <ware typename="SS_WARE_TECH213" exact="-{player.ship.equipment.SS_WARE_TECH213}" comment="Removes current Engine Tunings"/>
                                <ware typename="SS_WARE_TECH246" exact="-{player.ship.equipment.SS_WARE_TECH246}" comment="Removes current Rudder Tunings"/>
                                <ware typename="SS_WARE_TECH213" exact="27" comment="Sets Max Engine Tunings"/>
                                <ware typename="SS_WARE_TECH246" exact="26" comment="Sets Max Rudder Tunings"/>
                              </equipment>
                            </create_ship>
                            <create_ship name="this.reward2" dockobject="this.dock" typename="SS_SH_P_M3_ADV" race="player">
                              <equipment loadout="default">
                                <ware typename="SS_WARE_TECH213" exact="-{player.ship.equipment.SS_WARE_TECH213}" comment="Removes current Engine Tunings"/>
                                <ware typename="SS_WARE_TECH246" exact="-{player.ship.equipment.SS_WARE_TECH246}" comment="Removes current Rudder Tunings"/>
                                <ware typename="SS_WARE_TECH213" exact="20" comment="Sets Max Engine Tunings"/>
                                <ware typename="SS_WARE_TECH246" exact="17" comment="Sets Max Rudder Tunings"/>
                              </equipment>
As you can see I also added comments to the lines I changed. The reason for having 2 lines for each tuning is because, if I tried to subtract the

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{player.ship.equipment.SS_WARE_TECH213}
on the same line as adding the max possible, the ships always ended up with no tunings installed and max speed/turn rate set to the normal versions of these ships.

I tested this change by reloading and finishing the mission several times to verify that I always got both ships with maxed speed and maxed turn rate. All the other equipment, cargo (missiles & Marines) and installed cargo bay extensions are still random.
Balwan
Posts: 1
Joined: Mon, 10. Jun 13, 21:24

Post by Balwan »

How can I execute this code? I tried it in many ways but it doesn't work.
ajax34i
Posts: 1826
Joined: Tue, 8. Sep 09, 01:32
x4

Post by ajax34i »

237 is pretty good. If you keep reloading, you may spend a day without seeing that in the random rolls.

I got a 230 m/s with 7.1 RPM and a slightly overtuned Advanced Pegasus and counted myself extremely lucky. It's also on a 19/19 crate start, and there are more crates in UFJD sectors, so ultimately a couple m/s don't matter that much.
Id13
Posts: 107
Joined: Fri, 30. Dec 11, 20:17

Post by Id13 »

I'm usually content to get something in the 230's. I figure an extra 15 m/s isn't going to make a huge difference, especially with turboboost.

It's very fun having a fast Hyperion with a full frontal Plasma Burst Generator. You can absolutely tear most things up with that. Kills other m6s in seconds. It's also really fun getting in close to bigger ships and dodging the turrets while blasting away up close.
Nanook
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Joined: Thu, 15. May 03, 20:57
x4

Post by Nanook »

Balwan wrote:How can I execute this code? I tried it in many ways but it doesn't work.
If you want to ask questions on how to modify your game, you need to post in the Scripting and Modding forum. As long as this thread keeps to discussing vanilla topics, it can stay open despite it being two months old. Any further discussion of scripts or mods will get it locked.
Have a great idea for the current or a future game? You can post it in the [L3+] Ideas forum.

X4 is a journey, not a destination. Have fun on your travels.
SIMON POPPLEWELL
Posts: 3394
Joined: Sat, 7. Feb 04, 21:07
x3tc

Post by SIMON POPPLEWELL »

How old is this thread. :o
ajax34i
Posts: 1826
Joined: Tue, 8. Sep 09, 01:32
x4

Post by ajax34i »

Two years old.
Nanook
Moderator (English)
Moderator (English)
Posts: 28247
Joined: Thu, 15. May 03, 20:57
x4

Post by Nanook »

So it is. Oops, missed the last digit on the date. Oh, well. *CLICK*
Have a great idea for the current or a future game? You can post it in the [L3+] Ideas forum.

X4 is a journey, not a destination. Have fun on your travels.

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