WHAT IS THE NEXT BIG THING? ...and WHAT WOULD YOU LIKE ,or not like IN IT

General discussions about the games by Egosoft including X-BTF, XT, X², X³: Reunion, X³: Terran Conflict and X³: Albion Prelude.

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perkint
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Post by perkint »

ThommoHawk wrote:Why do people assume the TNBT is anything to do with Space at all?
Because, long ago (in a galaxy far away...) Bernd suggested that altho it's the end of the X series of games, the next game will not stray far from what they know and he even hinted it may re-use some of the X universe.

But, it was hints and suggestions (in an interview promoting X3TC before release) not anything particularly explicit or that he was committing to...

Tim
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gbjbaanb
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Post by gbjbaanb »

Belteshazzar wrote:5. More customization of the ships. I don't want my ship to look/perform like every other ship of it's class. If the pirates can hussy up their ships then I should be able to too.
Ooh yes, custom paint jobs - maybe put a texture file in a certain directory and then you can apply it to your ships, just like those pirates can. Then you can download new ones to apply to your game.

While I'm thinking of it, how about repair drones, that slowly repair a ship when commanded to.
Lapo
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Post by Lapo »

Just give me the flexibility of Frontier: First Encounters for moving about space and landing on planets, the beefy stations/economy model of the X series, modular stations that won't eat the CPU instead of "spaghetti and meatballs", an alternative control scheme like the one on Nexus the Jupiter Incident for fleet battles and make all that with tomorrow graphics that run on yesterday GPUs and I will happily give you more money Egosoft!
I mean, it isn't too much to ask for, right?
PS: Don't forget BEAMS this time please!
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Observe
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Post by Observe »

Apoch wrote:...and likewise behind the choices we've put into TNBT. One of those choices is in fact that we're using not one but 3 XML-based languages for game control, based on the Mission Director of TC, the Cutscene Director of TC, and a third which was unveiled at GDC 2011 last week.
Sounds like an official word that TNBT will have Mission Director. :)
_Belgarion_
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Post by _Belgarion_ »

My wishes for the next big thing are a better AI and a story which consist of more than two sheets of paper.
Eine Blase voll Luft fürchtet spitze Nadeln.
Apoch
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Post by Apoch »

Observe wrote:Sounds like an official word that TNBT will have Mission Director. :)
We're using some tech based loosely on the X3TC MD.

Make no assumptions :wink:
M. "Apoch" Lewis
EGOSOFT Programmer
(and Holy Prophet of Douglas Adams)
dalin80
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Post by dalin80 »

Iam hoping for a similar open world sandbox style game but with a massive opening campaign similar to wing commander, a pilot is conscripted by a race to serve on a carrier to help in the liberation of areas, each kill earns money, rep and tech which can be paid out at the end of the campaign to help the player start the sandbox game.

If TNBT is a x-style space game then-


-Offline SP game, give it a MP feature set sure, but separate it from the main game. I hate MMO's and the intolerable user base that comes with them.

-Missile hard points, let a fighter carry a cargo bay full of missiles by all means, but have each fighter carry a certain amount of hardpoints to mount them, this could add an extra variable to balance each fighter.

eg . fighter X is slower and less shielded then fighter Y but fighter X has 10 missile hard points ready for use compared to Y's 4.

Missiles in the hard points can fire rapidly but hard points take a long time to reload.

-Ship speeds that take into account that there is pretty much no speed limit in space, give every ship a much higher top speed but control the difference by rate of acceleration. A giant battleship that can hit massive top speeds but would take so long to reach it due to miserable accel while scouts get up to high speeds much much faster.
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G Morgan
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Post by G Morgan »

AgamemnonArgon wrote:At least one new ship Class, the Light and Heavy Cruiser. Larger than a Frigate, smaller than a destroyer.

Warships that can buy a module to produce a particular weapon or fighter or product.
In naval terms a cruiser is larger than a destroyer.

Personally I'd like to see super heavy ships. Perhaps a mothership class with hanger space and stupid amounts of firepower. However make them unique and unboardable so the player has to earn one as a plot reward.

The mothership would have internal docking for anything up to m6 size and external docking for one capital class ship. It will be able to consume a number of factories to absorb their abilities (although only say 4/5 at a time. To add more you need to clear a slot). So I'm thinking that we will be able to manufacture missiles and repair ships on the move.
antaran13
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Post by antaran13 »

Please forgive me for not reading all the posts and if this has been mentioned before.

Multiplayer or MMO of X3:TC.
As it stands now this game is absolutely awesome, myself and a friend (the one who dragged me out of my classic elite game) have always felt that multiplayer is the only thing missing from this game, since all the other companies are jumping on the MMO bandwagon it's only logical for EgoSoft to join in as well. If not an MMO with the game being kept as it is instead of a rubbish EvE version then i'd be happy with a multiplayer with dedicated servers that can be hosted privately as well as rented.
The only thing required for the triumph of evil is for good men to do nothing.
killerog
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Post by killerog »

MMO is a big no no, not only for the company from a financial point of view but also from a large section of the fans, plus it would destroy the modding scene, something this game is quite famous for. I am sure some one will post a link to the thread containing the list of MMO threads. They always end the same way.

Now coop/lan play then yes that should be added.
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pjknibbs
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Post by pjknibbs »

killerog wrote: Now coop/lan play then yes that should be added.
This is brought up every single time multiplayer is mentioned, and it won't be done for one simple reason: it would require almost as much work as the full-blown MMO game would, yet would offer little or no additional income.
unknown1
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Post by unknown1 »

On of the question that boggered me all day about the location of TNBT.I wonder if it will have it's own site,or if it will be hosted here at Egosoft home,together with the X series
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Ravna
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Post by Ravna »

Apoch wrote: Um... no.

. . . very reasonable response.

. . . behind the choices we've put into TNBT.
Roller Coaster Tycoon was the last game made with asm ?
I thought it was Pinball Dreams.
You are - of course - absolutely right with everything you said.
But I got a response from someone who's in charge. :wink:
I first thought of blaming DirectX and suggesting OpenGL . . . too obvious.

Now tell me more about this TNBT thingy.
Is your work actually influenced by suggestions made in this thread ?

Btw, have you had a look at Nvidias Cuda ?
When in doubt, use brute force.
Cereal_Killa
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Post by Cereal_Killa »

I really like starting off with one unit and you can build your empire (or not).
Would it be easier to play/control from an RTS perspective than Flight Sim +Menu's? I dunno.

TNBT definitely needs to be user-friendly though!
Apoch
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Post by Apoch »

Ravna wrote:Is your work actually influenced by suggestions made in this thread ?
TNBT is the culmination of many years of our own desires combined with many years of feedback from all of you guys. While I will not comment on any specific suggestions or their adoption in the game, I will say that we're spending a lot of time listening to you as a community and making decisions accordingly.
Ravna wrote:Btw, have you had a look at Nvidias Cuda ?
What about it?

It's a decent platform but far overshadowed by the portability of OpenCL. It also has basically zero relevance to game development as a whole.
M. "Apoch" Lewis
EGOSOFT Programmer
(and Holy Prophet of Douglas Adams)
antaran13
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Post by antaran13 »

"I will say that we're spending a lot of time listening to you as a community and making decisions accordingly"

This is something i've never doubted in all the time since i registered here and started playing X games.
Something you should all be proud of as we are proud of you.
The only thing required for the triumph of evil is for good men to do nothing.
KromaZone
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Post by KromaZone »

3D, would love it to be in 3D
Deeparth
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Post by Deeparth »

BEAM WEAPONS!!!
Also when beam corvettes fire their primary against their target(normally a station or a HUGE ship) the follwing should happen:
One initial hit, a very fast moving shockwave should be immited from the point of contact.
When the beam hits a shield, a halo of the beams color should for on affected are of shield(somethin like using a high speed stream of water against a smooth, curved surface).

Oh and interaction with stars and multiple light sources.
Deeparth
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Post by Deeparth »

Point to point jumpdrives.
More focus on dogfights and feeling that a heavy weapon hit you.
Faster pace of fights. Faster weapon projectiles.
killerog
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Post by killerog »

pjknibbs wrote:
killerog wrote: Now coop/lan play then yes that should be added.
This is brought up every single time multiplayer is mentioned, and it won't be done for one simple reason: it would require almost as much work as the full-blown MMO game would, yet would offer little or no additional income.
Never said it would be added, or that it didn't cost much to implement, just that I feel it should be added. Maybe I am just a sucker for some decent coop games now that they are becoming so much rarer.
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