Just a quick fire script as I realised I could do it.
DETAILS:
Utilises a hotkey and an edited vanilla file.
Please make a backup of the vanilla file !lib.find.illegalfab before overwriting.
Currently script cannot be uninstalled. Will add functionality later if you want.
Quite a simple idea. The game has patrols check for illegal factories. Now if the factory is illegal but you have a 'licence' purchased using the hotkey it's ignored. These wares are still illegal to carry and trade, just not for you to produce, your factories will be safe!
Licences are purchaseable for each race, and allow production of any illegal goods in that race's sectors.
Licences cost 40 million credits. It's a lot, but they're gonna want to drain you dry if you build a spacefuel complex in Argon Prime eh?
DOWNLOAD:
.zip
COMPATABILITY:
AFAIK there should be NO compatability issues at all.
[SCRIPT]Special Production Licences - Legal Illegal Ware Fabs - NOW WITH DOWNLOAD!
Moderators: Scripting / Modding Moderators, Moderators for English X Forum
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[SCRIPT]Special Production Licences - Legal Illegal Ware Fabs - NOW WITH DOWNLOAD!
Last edited by EmperorJon on Tue, 8. Feb 11, 21:38, edited 1 time in total.
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I'm Jon. I'm mostly not around any more. If you want to talk, please message me! It's cool.
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I'm Jon. I'm mostly not around any more. If you want to talk, please message me! It's cool.
______
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- Posts: 9378
- Joined: Mon, 29. Dec 08, 20:58
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- Joined: Wed, 4. Nov 09, 04:39
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Because of what seems to be of the same effect of Sticky Blindness. What does it say at the top?Hey EJ, forgive me for pointing out the obvious, but why not Here?

@m
Maybe. And maybe the rest will be added in future. I just suddenly realised I could do this, and I have wanted to for some time.
______
I'm Jon. I'm mostly not around any more. If you want to talk, please message me! It's cool.
______
I'm Jon. I'm mostly not around any more. If you want to talk, please message me! It's cool.
______
-
- Posts: 9378
- Joined: Mon, 29. Dec 08, 20:58