[TC] [X-FF] Fleet Fest Italian - Presentazione Flotte

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Marvho
Posts: 4934
Joined: Mon, 4. Oct 04, 14:33
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Post by Marvho »

grazie.. :)

azz.. non sapevo che si potessero anche indicare dove vanno le armi..
cmq se vuoi impostare come nella mia realta'.. i boreas hanno solo CIF
davabti, lato sinistro 8 gauss, lato destro 5 CIF + 3 LBI, CTR sopra e sotto
dietro CAI

il deimos GOF dappertutto con i cannoni 2 per a torretta.

cmq vanno benone anche come li hai messi tu ;)

:oops:

cmq secondo me i deimos si massacreranno a vicenda.. spero che non stiano vicino ai boreas
:lol:
What?
stormwings85
Posts: 893
Joined: Mon, 1. Mar 10, 13:49
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Post by stormwings85 »

Marvho wrote:grazie.. :)

azz.. non sapevo che si potessero anche indicare dove vanno le armi..
cmq se vuoi impostare come nella mia realta'.. i boreas hanno solo CIF
davabti, lato sinistro 8 gauss, lato destro 5 CIF + 3 LBI, CTR sopra e sotto
dietro CAI

il deimos GOF dappertutto con i cannoni 2 per a torretta.

cmq vanno benone anche come li hai messi tu ;)

:oops:

cmq secondo me i deimos si massacreranno a vicenda.. spero che non stiano vicino ai boreas
:lol:
Il problema è che poi i CAI vanno con 2 LBI che sparano 4 km + distante e rendono lenti i CAI nel mirare i caccia ;)
Avevo pensato pure io di sistemarla ma per questo problema ho eliminato 5 CIF e così in stiva ora ci sono 8 LBI+8 CIF+8 GAUSS+8 CTR+8 CAI così ogni torretta era completa o al massimo rimaneva un misto di GAUSS/LBI che hanno gittate paragonabili ;)
Con questo taglio sono riuscito a mettere pure i Mass Driver sui Mamba (Quelli normali visto che i Raider costavano troppo...): 4 Mass+4 PAC e completare l'armamento ai 9 Jaguar V. (2 LEI+2 PAC)
Poichè sono battagli IS l'omogeneità di armamenti sulle torrette conta ;) Ho visto Phoenix che cadevano come moscerini per colpa delle loro torrette miste che sprecavano energia e colpi.
Decidi te (hai ancora 1 giorno di tempo :D cmq mi dai l'OK la facciamo diventare ufficiale ;)
Gamma000
Posts: 461
Joined: Wed, 1. Sep 10, 14:55
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Post by Gamma000 »

Marvho wrote:grazie.. :)
E' stato un piacere :)
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Marvho
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Post by Marvho »

@ stormwings85

OK va benone come hai fatto tu.
procedi.. la Marvho corp ringrazia ;)
What?
stormwings85
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Joined: Mon, 1. Mar 10, 13:49
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Post by stormwings85 »

Marvho wrote:@ stormwings85

OK va benone come hai fatto tu.
procedi.. la Marvho corp ringrazia ;)
Ecco il TXT:

Code: Select all

2 * Boreas
	2 * Cyclone
	20 * Gauss Cannon Ammo
	8 * Pulsed Beam Emitter
	8 * Flak Artillery Array
	8 * Incendiary Bomb Launcher
	8 * Gauss Cannon
	8 * Photon Pulse Cannon
	5 * 2 GJ shield

2 * Deimos
	13 * Phased Shockwave Generator
	5 * High Energy Plasma Thrower
	6 * 1 GJ shield

3 * Mamba
	10 * Wasp
	5 * Cyclone
	2 * 25 MJ shield
	4 * Mass Driver
	4 * Particle Accelerator Cannon
	20 * Mass Driver Ammo

9 * Jaguar Vanguard
	2 * 1 MJ shield
	2 * Impulse Ray Emitter
	2 * Particle Accelerator Cannon
	5 * Aurora

Total: 349999746
E quindi il codice con le armi già sistemate:

Code: Select all

               <do_all exact="2">
                  <create_ship group="argonGroup" race="argon" typename="SS_SH_OTAS_M2" warp="1">
                    <position x="1*{value@fleetDistance}km" y="0" z="0" max="{value@fleetSpacing}km"/>
                    <sector sector="{player.sector}"/>
                    <equipment>
                      <ware typename="SS_WARE_TECH251" exact="100000"/>

                      <ware typename="SS_SHIELD_F" exact="5"/>

                      <ware typename="SS_LASER_PPC" exact="8"/>


                      <ware typename="SS_LASER_IBL" exact="2" />
                      <ware typename="SS_LASER_GAUSS" exact="4"/>
                      <ware typename="SS_LASER_IBL" exact="2" />

                      <ware typename="SS_LASER_PBE" exact="8" />

                      <ware typename="SS_LASER_IBL" exact="2" />
                      <ware typename="SS_LASER_GAUSS" exact="4"/>
                      <ware typename="SS_LASER_IBL" exact="2" />

                      <ware typename="SS_LASER_FLAK_ALPHA" exact="4"/>

                      <ware typename="SS_LASER_FLAK_ALPHA" exact="4"/>

                      <ware typename="SS_MISSILE_PROXTRAK" exact="2" /> 
                      <ware typename="SS_WARE_AMMUNITION_GAMMA" exact="20" />
                    </equipment>
                    <rotation alpha="90deg"/>
                    <command command="killenemies"/>
                  </create_ship>
                </do_all>


               <do_all exact="2">
                  <create_ship group="argonGroup" race="argon" typename="SS_SH_P_M7" warp="1">
                    <position x="1*{value@fleetDistance}km" y="0" z="0" max="{value@fleetSpacing}km"/>
                    <sector sector="{player.sector}"/>
                    <equipment>
                      <ware typename="SS_WARE_TECH251" exact="100000"/>

                      <ware typename="SS_SHIELD_E" exact="6"/>

                      <ware typename="SS_LASER_PSG" exact="8" />

                      <ware typename="SS_LASER_PSG" exact="1" />
                      <ware typename="SS_LASER_HEPT" exact="1" /> 

                      <ware typename="SS_LASER_PSG" exact="1" />
                      <ware typename="SS_LASER_HEPT" exact="1" />

                      <ware typename="SS_LASER_PSG" exact="1" />
                      <ware typename="SS_LASER_HEPT" exact="1" />

                      <ware typename="SS_LASER_PSG" exact="1" />
                      <ware typename="SS_LASER_HEPT" exact="1" />

                      <ware typename="SS_LASER_PSG" exact="1" />
                      <ware typename="SS_LASER_HEPT" exact="1" />
                    </equipment>
                    <rotation alpha="90deg"/>
                    <command command="killenemies"/>
                  </create_ship>
                </do_all>


            <do_all exact="3">
             <do_all exact="1">
                 <create_ship leader="1" group="argonGroup" race="argon" typename="SS_SH_S_M3" warp="1">
                    <position x="1*{value@fleetDistance}km" y="0" z="0" max="{value@fleetSpacing}km"/>
                    <sector sector="{player.sector}"/>
                    <equipment>
                      <ware typename="SS_WARE_TECH251" exact="100000"/>

                      <ware typename="SS_SHIELD_C" exact="2" />

                      <ware typename="SS_LASER_MASS" exact="4" />
                      <ware typename="SS_LASER_PAC" exact="4" />

                      <ware typename="SS_MISSILE_B" exact="10" /> 
                      <ware typename="SS_MISSILE_PROXTRAK" exact="5" />
                      <ware typename="SS_WARE_AMMUNITION_ALPHA" exact="20" />
                    </equipment>
                    <rotation alpha="90deg"/>
                    <command command="killenemies"/>
                  </create_ship>
                </do_all>
                <do_all exact="3">
                  <create_ship group="argonGroup" race="argon" typename="SS_SH_S_M5_3" warp="1">
                    <position x="1*{value@fleetDistance}km" y="0" z="0" max="{value@fleetSpacing}km"/>
                    <sector sector="{player.sector}"/>
                    <equipment>
                      <ware typename="SS_WARE_TECH251" exact="100000"/>

                      <ware typename="SS_SHIELD_A" exact="2" />

                      <ware typename="SS_LASER_IRE" exact="2" />
                      ware typename="SS_LASER_PAC" exact="2" />

                      <ware typename="SS_MISSILE_SYN" exact="5" />
                    </equipment>
                    <rotation alpha="90deg"/>
                    <command command="attacknearest"/>
                  </create_ship>
                </do_all>
               </do_all>
Se vuoi i Gauss e gli LBI su torrette diverse (o altre cose) fammelo sapere ;)
simone1998
Posts: 1046
Joined: Wed, 13. Jul 11, 18:49
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Post by simone1998 »

Ecco la mia prima Flotta.

Code: Select all

- <fleet>
  <affiliation fleetconductor="Simone1998" /> 
- <ships>
- <do_all exact="12">
- <create_ship group="raceGroup" race="atf" typename="SS_SH_TERRAFORMER2" warp="1">
- <!-- 12 * #Deca.Cefa
  --> 
  <position x="-1*{value@fleetDistance}km" y="0" z="0" max="{value@fleetSpacing}km" /> 
  <sector sector="{player.sector}" /> 
- <equipment>
  <ware typename="SS_WARE_TR_TECH7" exact="5" /> 
  <ware typename="SS_WARE_SW_FIGHT_1" exact="1" /> 
  <ware typename="SS_WARE_SW_FIGHT_2" exact="1" /> 
  <ware typename="SS_WARE_SW_NAV_1" exact="1" /> 
  <ware typename="SS_SHIELD_C" exact="2" /> 
  <ware typename="SS_WARE_TR_TECH7" exact="15" /> 
  <ware typename="SS_LASER_EMP" exact="2" /> 
  <ware typename="SS_LASER_MAM_1" exact="8" /> 
  </equipment>
  <rotation alpha="270deg" /> 
  <command command="killenemies" /> 
  </create_ship>
  </do_all>
- <do_all exact="1">
- <create_ship group="raceGroup" race="atf" typename="SS_SH_OTAS_M2" warp="1">
- <!-- 1 * Boreas
  --> 
  <position x="-1*{value@fleetDistance}km" y="0" z="0" max="{value@fleetSpacing}km" /> 
  <sector sector="{player.sector}" /> 
- <equipment>
  <ware typename="SS_WARE_AMMUNITION_GAMMA" exact="20" /> 
  <ware typename="SS_WARE_SW_NAV_1" exact="1" /> 
  <ware typename="SS_WARE_SW_PATROL_1" exact="1" /> 
  <ware typename="SS_WARE_SW_FIGHT_1" exact="1" /> 
  <ware typename="SS_WARE_SW_FIGHT_2" exact="1" /> 
  <ware typename="SS_WARE_AMMUNITION_GAMMA" exact="30" /> 
  <ware typename="SS_SHIELD_F" exact="5" /> 
  <ware typename="SS_LASER_FLAK_ALPHA" exact="8" /> 
  <ware typename="SS_LASER_CIG" exact="8" /> 
  <ware typename="SS_LASER_GAUSS" exact="16" /> 
  <ware typename="SS_LASER_PPC" exact="8" /> 
  </equipment>
  <rotation alpha="270deg" /> 
  <command command="killenemies" /> 
  </create_ship>
  </do_all>
- <do_all exact="2">
- <create_ship group="raceGroup" race="atf" typename="SS_SH_Y_TM_1" warp="1">
- <!-- 2 * Chokaro Avanzato
  --> 
  <position x="-1*{value@fleetDistance}km" y="0" z="0" max="{value@fleetSpacing}km" /> 
  <sector sector="{player.sector}" /> 
- <equipment>
  <ware typename="SS_WARE_SW_NAV_1" exact="1" /> 
  <ware typename="SS_WARE_SW_FIGHT_1" exact="1" /> 
  <ware typename="SS_WARE_SW_FIGHT_2" exact="1" /> 
  <ware typename="SS_WARE_SW_CARRIER_1" exact="1" /> 
  <ware typename="SS_SHIELD_D" exact="2" /> 
  <ware typename="SS_LASER_PAC" exact="4" /> 
  </equipment>
  <rotation alpha="270deg" /> 
  <command command="killenemies" /> 
  </create_ship>
  </do_all>
- <do_all exact="1">
- <create_ship group="raceGroup" race="atf" typename="SS_SH_USC_M2" warp="1">
- <!-- 1 * Osaka
  --> 
  <position x="-1*{value@fleetDistance}km" y="0" z="0" max="{value@fleetSpacing}km" /> 
  <sector sector="{player.sector}" /> 
- <equipment>
  <ware typename="SS_WARE_SW_PATROL_1" exact="1" /> 
  <ware typename="SS_WARE_SW_NAV_1" exact="1" /> 
  <ware typename="SS_WARE_SW_FIGHT_2" exact="1" /> 
  <ware typename="SS_WARE_SW_FIGHT_1" exact="1" /> 
  <ware typename="SS_SHIELD_F" exact="6" /> 
  <ware typename="SS_LASER_PSP" exact="24" /> 
  <ware typename="SS_LASER_TERRANANTIFIGHTER" exact="24" /> 
  </equipment>
  <rotation alpha="270deg" /> 
  <command command="killenemies" /> 
  </create_ship>
  </do_all>
- <do_all exact="3">
- <create_ship group="raceGroup" race="atf" typename="SS_SH_TR_M6" warp="1">
- <!-- 3 * Vidar
  --> 
  <position x="-1*{value@fleetDistance}km" y="0" z="0" max="{value@fleetSpacing}km" /> 
  <sector sector="{player.sector}" /> 
- <equipment>
  <ware typename="SS_WARE_SW_PATROL_1" exact="1" /> 
  <ware typename="SS_WARE_SW_NAV_1" exact="1" /> 
  <ware typename="SS_WARE_SW_FIGHT_1" exact="1" /> 
  <ware typename="SS_WARE_SW_FIGHT_2" exact="1" /> 
  <ware typename="SS_LASER_EMP" exact="1" /> 
  <ware typename="SS_WARE_TR_TECH7" exact="30" /> 
  <ware typename="SS_LASER_MAM" exact="10" /> 
  <ware typename="SS_SHIELD_D" exact="5" /> 
  </equipment>
  <rotation alpha="270deg" /> 
  <command command="killenemies" /> 
  </create_ship>
  </do_all>
  </ships>
  </fleet>
349.999.869 $






Code: Select all

12*Deca#Fade
8*LBM/A S - Principale
2*CEMP - Torretta
15*Testate M-AM
2*Scudi da 25MJ

1*Boreas 
8*CIF - Anteriore
12*GAUSS - Destra, Sinistra
8*GSS - Retro
8*CTR- Sopra, Sotto
5*Scudi da 2GJ

2*Chocaro Avanzato
4*CAP - Avanti, Dietro
2*200 MJ Scudi

1*Osaka
24*PSP - Davanti, Destra, Sisnistra
24*COS - Sopra, Sotto, Retro
6*2 GJ scudi

3*Vidar
10*LBM/A
1*CEMP
30*testate materia antimateria
5*Scudo da 200 MJ
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Capux
Posts: 2456
Joined: Sat, 31. Oct 09, 21:17
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Post by Capux »

Scusa non te la prendere a male, ma a guardare la data dell'ultimo post ti saresti accorto che è del novembre 2010...
E' finito da un pezzo il Fleet Fest, precisamente ad ottobre scorso. E sinceramente, ignoro se si rifarà (io personalmente prima dell'anno prossimo non sarei capace di organizzare nulla per via della maturità)...

Chiedo scusa per il bump.



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