Discussioni generali sui giochi della Egosoft, tra cui X-BTF, XT, X², X³, X³TC, X³AP.
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Marvho
Posts: 4934 Joined: Mon, 4. Oct 04, 14:33
Post
by Marvho » Sat, 6. Nov 10, 13:45
grazie..
azz.. non sapevo che si potessero anche indicare dove vanno le armi..
cmq se vuoi impostare come nella mia realta'.. i boreas hanno solo CIF
davabti, lato sinistro 8 gauss, lato destro 5 CIF + 3 LBI, CTR sopra e sotto
dietro CAI
il deimos GOF dappertutto con i cannoni 2 per a torretta.
cmq vanno benone anche come li hai messi tu
cmq secondo me i deimos si massacreranno a vicenda.. spero che non stiano vicino ai boreas
What?
stormwings85
Posts: 893 Joined: Mon, 1. Mar 10, 13:49
Post
by stormwings85 » Sat, 6. Nov 10, 14:00
Marvho wrote: grazie..
azz.. non sapevo che si potessero anche indicare dove vanno le armi..
cmq se vuoi impostare come nella mia realta'.. i boreas hanno solo CIF
davabti, lato sinistro 8 gauss, lato destro 5 CIF + 3 LBI, CTR sopra e sotto
dietro CAI
il deimos GOF dappertutto con i cannoni 2 per a torretta.
cmq vanno benone anche come li hai messi tu
cmq secondo me i deimos si massacreranno a vicenda.. spero che non stiano vicino ai boreas
Il problema è che poi i CAI vanno con 2 LBI che sparano 4 km + distante e rendono lenti i CAI nel mirare i caccia
Avevo pensato pure io di sistemarla ma per questo problema ho eliminato 5 CIF e così in stiva ora ci sono 8 LBI+8 CIF+8 GAUSS+8 CTR+8 CAI così ogni torretta era completa o al massimo rimaneva un misto di GAUSS/LBI che hanno gittate paragonabili
Con questo taglio sono riuscito a mettere pure i Mass Driver sui Mamba (Quelli normali visto che i Raider costavano troppo...): 4 Mass+4 PAC e completare l'armamento ai 9 Jaguar V. (2 LEI+2 PAC)
Poichè sono battagli IS l'omogeneità di armamenti sulle torrette conta
Ho visto Phoenix che cadevano come moscerini per colpa delle loro torrette miste che sprecavano energia e colpi.
Decidi te (hai ancora 1 giorno di tempo
cmq mi dai l'OK la facciamo diventare ufficiale
Gamma000
Posts: 461 Joined: Wed, 1. Sep 10, 14:55
Post
by Gamma000 » Sat, 6. Nov 10, 17:36
Marvho wrote: grazie..
E' stato un piacere
Marvho
Posts: 4934 Joined: Mon, 4. Oct 04, 14:33
Post
by Marvho » Sat, 6. Nov 10, 18:22
@ stormwings85
OK va benone come hai fatto tu.
procedi.. la Marvho corp ringrazia
What?
stormwings85
Posts: 893 Joined: Mon, 1. Mar 10, 13:49
Post
by stormwings85 » Sat, 6. Nov 10, 19:01
Marvho wrote: @ stormwings85
OK va benone come hai fatto tu.
procedi.. la Marvho corp ringrazia
Ecco il TXT:
Code: Select all
2 * Boreas
2 * Cyclone
20 * Gauss Cannon Ammo
8 * Pulsed Beam Emitter
8 * Flak Artillery Array
8 * Incendiary Bomb Launcher
8 * Gauss Cannon
8 * Photon Pulse Cannon
5 * 2 GJ shield
2 * Deimos
13 * Phased Shockwave Generator
5 * High Energy Plasma Thrower
6 * 1 GJ shield
3 * Mamba
10 * Wasp
5 * Cyclone
2 * 25 MJ shield
4 * Mass Driver
4 * Particle Accelerator Cannon
20 * Mass Driver Ammo
9 * Jaguar Vanguard
2 * 1 MJ shield
2 * Impulse Ray Emitter
2 * Particle Accelerator Cannon
5 * Aurora
Total: 349999746
E quindi il codice con le armi già sistemate:
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<do_all exact="2">
<create_ship group="argonGroup" race="argon" typename="SS_SH_OTAS_M2" warp="1">
<position x="1*{value@fleetDistance}km" y="0" z="0" max="{value@fleetSpacing}km"/>
<sector sector="{player.sector}"/>
<equipment>
<ware typename="SS_WARE_TECH251" exact="100000"/>
<ware typename="SS_SHIELD_F" exact="5"/>
<ware typename="SS_LASER_PPC" exact="8"/>
<ware typename="SS_LASER_IBL" exact="2" />
<ware typename="SS_LASER_GAUSS" exact="4"/>
<ware typename="SS_LASER_IBL" exact="2" />
<ware typename="SS_LASER_PBE" exact="8" />
<ware typename="SS_LASER_IBL" exact="2" />
<ware typename="SS_LASER_GAUSS" exact="4"/>
<ware typename="SS_LASER_IBL" exact="2" />
<ware typename="SS_LASER_FLAK_ALPHA" exact="4"/>
<ware typename="SS_LASER_FLAK_ALPHA" exact="4"/>
<ware typename="SS_MISSILE_PROXTRAK" exact="2" />
<ware typename="SS_WARE_AMMUNITION_GAMMA" exact="20" />
</equipment>
<rotation alpha="90deg"/>
<command command="killenemies"/>
</create_ship>
</do_all>
<do_all exact="2">
<create_ship group="argonGroup" race="argon" typename="SS_SH_P_M7" warp="1">
<position x="1*{value@fleetDistance}km" y="0" z="0" max="{value@fleetSpacing}km"/>
<sector sector="{player.sector}"/>
<equipment>
<ware typename="SS_WARE_TECH251" exact="100000"/>
<ware typename="SS_SHIELD_E" exact="6"/>
<ware typename="SS_LASER_PSG" exact="8" />
<ware typename="SS_LASER_PSG" exact="1" />
<ware typename="SS_LASER_HEPT" exact="1" />
<ware typename="SS_LASER_PSG" exact="1" />
<ware typename="SS_LASER_HEPT" exact="1" />
<ware typename="SS_LASER_PSG" exact="1" />
<ware typename="SS_LASER_HEPT" exact="1" />
<ware typename="SS_LASER_PSG" exact="1" />
<ware typename="SS_LASER_HEPT" exact="1" />
<ware typename="SS_LASER_PSG" exact="1" />
<ware typename="SS_LASER_HEPT" exact="1" />
</equipment>
<rotation alpha="90deg"/>
<command command="killenemies"/>
</create_ship>
</do_all>
<do_all exact="3">
<do_all exact="1">
<create_ship leader="1" group="argonGroup" race="argon" typename="SS_SH_S_M3" warp="1">
<position x="1*{value@fleetDistance}km" y="0" z="0" max="{value@fleetSpacing}km"/>
<sector sector="{player.sector}"/>
<equipment>
<ware typename="SS_WARE_TECH251" exact="100000"/>
<ware typename="SS_SHIELD_C" exact="2" />
<ware typename="SS_LASER_MASS" exact="4" />
<ware typename="SS_LASER_PAC" exact="4" />
<ware typename="SS_MISSILE_B" exact="10" />
<ware typename="SS_MISSILE_PROXTRAK" exact="5" />
<ware typename="SS_WARE_AMMUNITION_ALPHA" exact="20" />
</equipment>
<rotation alpha="90deg"/>
<command command="killenemies"/>
</create_ship>
</do_all>
<do_all exact="3">
<create_ship group="argonGroup" race="argon" typename="SS_SH_S_M5_3" warp="1">
<position x="1*{value@fleetDistance}km" y="0" z="0" max="{value@fleetSpacing}km"/>
<sector sector="{player.sector}"/>
<equipment>
<ware typename="SS_WARE_TECH251" exact="100000"/>
<ware typename="SS_SHIELD_A" exact="2" />
<ware typename="SS_LASER_IRE" exact="2" />
ware typename="SS_LASER_PAC" exact="2" />
<ware typename="SS_MISSILE_SYN" exact="5" />
</equipment>
<rotation alpha="90deg"/>
<command command="attacknearest"/>
</create_ship>
</do_all>
</do_all>
Se vuoi i Gauss e gli LBI su torrette diverse (o altre cose) fammelo sapere
simone1998
Posts: 1046 Joined: Wed, 13. Jul 11, 18:49
Post
by simone1998 » Wed, 7. Mar 12, 20:26
Ecco la mia prima Flotta.
Code: Select all
- <fleet>
<affiliation fleetconductor="Simone1998" />
- <ships>
- <do_all exact="12">
- <create_ship group="raceGroup" race="atf" typename="SS_SH_TERRAFORMER2" warp="1">
- <!-- 12 * #Deca.Cefa
-->
<position x="-1*{value@fleetDistance}km" y="0" z="0" max="{value@fleetSpacing}km" />
<sector sector="{player.sector}" />
- <equipment>
<ware typename="SS_WARE_TR_TECH7" exact="5" />
<ware typename="SS_WARE_SW_FIGHT_1" exact="1" />
<ware typename="SS_WARE_SW_FIGHT_2" exact="1" />
<ware typename="SS_WARE_SW_NAV_1" exact="1" />
<ware typename="SS_SHIELD_C" exact="2" />
<ware typename="SS_WARE_TR_TECH7" exact="15" />
<ware typename="SS_LASER_EMP" exact="2" />
<ware typename="SS_LASER_MAM_1" exact="8" />
</equipment>
<rotation alpha="270deg" />
<command command="killenemies" />
</create_ship>
</do_all>
- <do_all exact="1">
- <create_ship group="raceGroup" race="atf" typename="SS_SH_OTAS_M2" warp="1">
- <!-- 1 * Boreas
-->
<position x="-1*{value@fleetDistance}km" y="0" z="0" max="{value@fleetSpacing}km" />
<sector sector="{player.sector}" />
- <equipment>
<ware typename="SS_WARE_AMMUNITION_GAMMA" exact="20" />
<ware typename="SS_WARE_SW_NAV_1" exact="1" />
<ware typename="SS_WARE_SW_PATROL_1" exact="1" />
<ware typename="SS_WARE_SW_FIGHT_1" exact="1" />
<ware typename="SS_WARE_SW_FIGHT_2" exact="1" />
<ware typename="SS_WARE_AMMUNITION_GAMMA" exact="30" />
<ware typename="SS_SHIELD_F" exact="5" />
<ware typename="SS_LASER_FLAK_ALPHA" exact="8" />
<ware typename="SS_LASER_CIG" exact="8" />
<ware typename="SS_LASER_GAUSS" exact="16" />
<ware typename="SS_LASER_PPC" exact="8" />
</equipment>
<rotation alpha="270deg" />
<command command="killenemies" />
</create_ship>
</do_all>
- <do_all exact="2">
- <create_ship group="raceGroup" race="atf" typename="SS_SH_Y_TM_1" warp="1">
- <!-- 2 * Chokaro Avanzato
-->
<position x="-1*{value@fleetDistance}km" y="0" z="0" max="{value@fleetSpacing}km" />
<sector sector="{player.sector}" />
- <equipment>
<ware typename="SS_WARE_SW_NAV_1" exact="1" />
<ware typename="SS_WARE_SW_FIGHT_1" exact="1" />
<ware typename="SS_WARE_SW_FIGHT_2" exact="1" />
<ware typename="SS_WARE_SW_CARRIER_1" exact="1" />
<ware typename="SS_SHIELD_D" exact="2" />
<ware typename="SS_LASER_PAC" exact="4" />
</equipment>
<rotation alpha="270deg" />
<command command="killenemies" />
</create_ship>
</do_all>
- <do_all exact="1">
- <create_ship group="raceGroup" race="atf" typename="SS_SH_USC_M2" warp="1">
- <!-- 1 * Osaka
-->
<position x="-1*{value@fleetDistance}km" y="0" z="0" max="{value@fleetSpacing}km" />
<sector sector="{player.sector}" />
- <equipment>
<ware typename="SS_WARE_SW_PATROL_1" exact="1" />
<ware typename="SS_WARE_SW_NAV_1" exact="1" />
<ware typename="SS_WARE_SW_FIGHT_2" exact="1" />
<ware typename="SS_WARE_SW_FIGHT_1" exact="1" />
<ware typename="SS_SHIELD_F" exact="6" />
<ware typename="SS_LASER_PSP" exact="24" />
<ware typename="SS_LASER_TERRANANTIFIGHTER" exact="24" />
</equipment>
<rotation alpha="270deg" />
<command command="killenemies" />
</create_ship>
</do_all>
- <do_all exact="3">
- <create_ship group="raceGroup" race="atf" typename="SS_SH_TR_M6" warp="1">
- <!-- 3 * Vidar
-->
<position x="-1*{value@fleetDistance}km" y="0" z="0" max="{value@fleetSpacing}km" />
<sector sector="{player.sector}" />
- <equipment>
<ware typename="SS_WARE_SW_PATROL_1" exact="1" />
<ware typename="SS_WARE_SW_NAV_1" exact="1" />
<ware typename="SS_WARE_SW_FIGHT_1" exact="1" />
<ware typename="SS_WARE_SW_FIGHT_2" exact="1" />
<ware typename="SS_LASER_EMP" exact="1" />
<ware typename="SS_WARE_TR_TECH7" exact="30" />
<ware typename="SS_LASER_MAM" exact="10" />
<ware typename="SS_SHIELD_D" exact="5" />
</equipment>
<rotation alpha="270deg" />
<command command="killenemies" />
</create_ship>
</do_all>
</ships>
</fleet>
349.999.869 $
Code: Select all
12*Deca#Fade
8*LBM/A S - Principale
2*CEMP - Torretta
15*Testate M-AM
2*Scudi da 25MJ
1*Boreas
8*CIF - Anteriore
12*GAUSS - Destra, Sinistra
8*GSS - Retro
8*CTR- Sopra, Sotto
5*Scudi da 2GJ
2*Chocaro Avanzato
4*CAP - Avanti, Dietro
2*200 MJ Scudi
1*Osaka
24*PSP - Davanti, Destra, Sisnistra
24*COS - Sopra, Sotto, Retro
6*2 GJ scudi
3*Vidar
10*LBM/A
1*CEMP
30*testate materia antimateria
5*Scudo da 200 MJ
Capux
Posts: 2456 Joined: Sat, 31. Oct 09, 21:17
Post
by Capux » Thu, 8. Mar 12, 14:31
Scusa non te la prendere a male, ma a guardare la data dell'ultimo post ti saresti accorto che è del novembre 2010...
E' finito da un pezzo il Fleet Fest, precisamente ad ottobre scorso. E sinceramente, ignoro se si rifarà (io personalmente prima dell'anno prossimo non sarei capace di organizzare nulla per via della maturità)...
Chiedo scusa per il bump.
Closed By marvho