Code: Select all
1 * Raptor
2 * Scudo da 2 GJ
Software di Navigazione MK 1
Software di Esplorazione
Software di Comando Pattuglie
Software di Comando Carrier
Software di Comandi Speciali
Jumpdrive
Duplex Scanner
Dispositivo di Commercio Remoto
Acceleratore Temporale a Singolarità
10 * Hammerhead
2 * Lancia Bombe Incendiarie
2 * Generatore di Scosse Subspaziali
3 * Cannone Tattico a Ripetizione
3 * Cannone al Plasma ad Alta Energia
10 * Cannone a Impulsi Fotonici
10 * Falcon
27 * Beluga
2 * Generatore di Bombe al Plasma
4 * Scudo da 25 MJ
Triplex Scanner
Software di Navigazione MK 1
Software di Esplorazione
Software di Combattimento MK 2
Software di Combattimento MK 1
Duplex Scanner
Dispositivo di Commercio Remoto
Acceleratore Temporale a Singolarità
2 * Generatore di Bombe al Plasma
4 * Cannone al Plasma ad Alta Energia
1 * Phoenix
30 * Hammerhead
Software di Navigazione MK 1
Software di Esplorazione
Software di Comando Pattuglie
Software di Comando Carrier
Software di Comandi Speciali
Duplex Scanner
Jumpdrive
Dispositivo di Commercio Remoto
Acceleratore Temporale a Singolarità
2 * Lancia Bombe a Frammentazione
2 * Lancia Bombe Incendiarie
2 * Generatore di Scosse Subspaziali
4 * Cannone Tattico a Ripetizione
4 * Cannone al Plasma ad Alta Energia
4 * Cannone ad Amplificazione di Impulsi
3 * Cannone a Ioni
15 * Cannone a Impulsi Fotonici
5 * Scudo da 2 GJ
1 * Springblossom
Triplex Scanner
Software di Navigazione MK 1
Software di Esplorazione
Software di Combattimento MK 2
Software di Combattimento MK 1
Software di Comandi Speciali
Duplex Scanner
Dispositivo di Commercio Remoto
Acceleratore Temporale a Singolarità
3 * Scudo da 200 MJ
64 * Poltergeist
40 * Spectre
5 * Lancia Bombe Materia-Antimateria Prototipo
5 * Cannone Elettromagnetico al Plasma Sperimentale
4 * Cannone a Onde Stellari Prototipo
Total: 249947641
Code: Select all
<fleet>
<ships>
<create_ship group="raceGroup" race="argon" typename="SS_SH_S_M1" warp="1">
<shipnumber>1</shipnumber>
<ware typename="SS_SHIELD_F" exact="2" />
<ware typename="SS_WARE_SW_NAV_1" exact="1" />
<ware typename="SS_WARE_SW_EXPLORE_1" exact="1" />
<ware typename="SS_WARE_SW_PATROL_1" exact="1" />
<ware typename="SS_WARE_SW_CARRIER_1" exact="1" />
<ware typename="SS_WARE_SW_SPECIAL_1" exact="1" />
<ware typename="SS_WARE_WARPING" exact="1" />
<ware typename="SS_WARE_SCANNER2" exact="1" />
<ware typename="SS_WARE_TECH277" exact="1" />
<ware typename="SS_WARE_TECH231" exact="1" />
<ware typename="Hammerhead" exact="10" />
<ware typename="SS_LASER_IBL" exact="2" />
<ware typename="SS_LASER_CIG" exact="2" />
<ware typename="SS_LASER_FLAK_ALPHA" exact="3" />
<ware typename="SS_LASER_HEPT" exact="3" />
<ware typename="SS_LASER_PPC" exact="10" />
</create_ship>
<create_ship group="raceGroup" race="argon" typename="SS_SH_T_M3" warp="1">
<shipnumber>10</shipnumber>
<ware typename="Beluga" exact="27" />
<ware typename="SS_LASER_PD" exact="2" />
<ware typename="SS_SHIELD_C" exact="4" />
<ware typename="SS_WARE_SCANNER3" exact="1" />
<ware typename="SS_WARE_SW_NAV_1" exact="1" />
<ware typename="SS_WARE_SW_EXPLORE_1" exact="1" />
<ware typename="SS_WARE_SW_FIGHT_2" exact="1" />
<ware typename="SS_WARE_SW_FIGHT_1" exact="1" />
<ware typename="SS_WARE_SCANNER2" exact="1" />
<ware typename="SS_WARE_TECH277" exact="1" />
<ware typename="SS_WARE_TECH231" exact="1" />
<ware typename="SS_LASER_PD" exact="2" />
<ware typename="SS_LASER_HEPT" exact="4" />
</create_ship>
<create_ship group="raceGroup" race="argon" typename="SS_SH_T_M2" warp="1">
<shipnumber>1</shipnumber>
<ware typename="Hammerhead" exact="30" />
<ware typename="SS_WARE_SW_NAV_1" exact="1" />
<ware typename="SS_WARE_SW_EXPLORE_1" exact="1" />
<ware typename="SS_WARE_SW_PATROL_1" exact="1" />
<ware typename="SS_WARE_SW_CARRIER_1" exact="1" />
<ware typename="SS_WARE_SW_SPECIAL_1" exact="1" />
<ware typename="SS_WARE_SCANNER2" exact="1" />
<ware typename="SS_WARE_WARPING" exact="1" />
<ware typename="SS_WARE_TECH277" exact="1" />
<ware typename="SS_WARE_TECH231" exact="1" />
<ware typename="SS_LASER_FBL" exact="2" />
<ware typename="SS_LASER_IBL" exact="2" />
<ware typename="SS_LASER_CIG" exact="2" />
<ware typename="SS_LASER_FLAK_ALPHA" exact="4" />
<ware typename="SS_LASER_HEPT" exact="4" />
<ware typename="SS_LASER_PBE" exact="4" />
<ware typename="SS_LASER_IONC" exact="3" />
<ware typename="SS_LASER_PPC" exact="15" />
<ware typename="SS_SHIELD_F" exact="5" />
</create_ship>
<create_ship group="raceGroup" race="argon" typename="SS_SH_LOST_M6H" warp="1">
<shipnumber>1</shipnumber>
<ware typename="SS_WARE_SCANNER3" exact="1" />
<ware typename="SS_WARE_SW_NAV_1" exact="1" />
<ware typename="SS_WARE_SW_EXPLORE_1" exact="1" />
<ware typename="SS_WARE_SW_FIGHT_2" exact="1" />
<ware typename="SS_WARE_SW_FIGHT_1" exact="1" />
<ware typename="SS_WARE_SW_SPECIAL_1" exact="1" />
<ware typename="SS_WARE_SCANNER2" exact="1" />
<ware typename="SS_WARE_TECH277" exact="1" />
<ware typename="SS_WARE_TECH231" exact="1" />
<ware typename="SS_SHIELD_D" exact="3" />
<ware typename="Poltergeist" exact="64" />
<ware typename="Spectre" exact="40" />
<ware typename="SS_LASER_MAM_1" exact="5" />
<ware typename="SS_LASER_EMP_1" exact="5" />
<ware typename="SS_LASER_TERRANANTIFIGHTER_1" exact="4" />
</create_ship>
</ships>
</fleet>
(ecco magari mettere probabilità di uso missili al 100% sarebbe una regola da mettere per chi usa la macchina dello scontro così i missili vengono usati )
I've changed Split Raptor with Teladi Phoenix. In this way I've the money for all the shields of the fleet and I've added better missiles for fighters
( I think is a good idea to have the option for the missiles use at 100%. In this way I think our figher certainly use all the missiles in in their hold )