Ramblings of an Argon Nephew-(Trader's guide)

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Post by TTD »

The main problem with these sectors is there are no silicon 'roids,until you get into Argon Space.although you can find collectible rocks for the purpose.
That would mean setting up TLs to collect and having Falcon Haulers ,based in the TL selling to your complex.
Basically the reverse of product storage when doing the Hub Plot.
I am not using this method atm,so rely on npc traders to supply the needed silicon.

Rolk's Drift...

The needed stations to provide a surplus is as follows...

5x Bio Gas Factory L
4x BoFu Chemical Lab L
1x Chip Plant
3x Crystal Fab L
1x Plankton Farm L
2x SPP L
1x Soyery L
2x Soyfarm L
1x Wheat Farm L


Edit...
Quite by accident,I caused one of my TLs in KE to start collecting rocks.It had started collecting silicon before I realized.So I am using the above method and renamed it to include "silicon" in it's name.This should cause it only to collect silicon.

I say should,because that is how it worked it Reunion.Hope it is still the same in TC.
Anyone like to confirm?

""""""""""""""""""""""""""""""""""""""""""""

Rolk's Drift went well.

Now in Queens Space there are some game silicon mines set up,so there will be a supply in the area.
Norman's job here is to ensure those supplies don't run dry,so although there are also SPPs here,I have included a surplus production of e-cells too.

Queens Space therefore required..

5x Bio Gas Factory L
4x BoFu Chemical Lab L
3x Crystal Fab L
2x Ore Mine L 8y
1x Rimes Factory L
...( hey! a Boron Xmas Carol :!: Unintentional pun included :D )...oh? ok.I'll continue...
2x SPP L
1x Teladianium Foundry L
2x Wheat Farm L


Day 42 looms.Maybe tomorrow evening you will get the next report.
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Post by TTD »

Report

Well Oi 'av' bin a bit bizzy o' late,but oi have justaboot time te giv' 'ee zom idea o' wot oi've bin a doin'.

42 days and 7 mins.
Date 768-6-13

Account 603,117,391 cr.
Available at stations ...over 290,000,000cr

Tycoon 70%
Fighter Chief 13%

Argon Hero of the Federation L ...4%
Boron Knight of the Kingdom L ...18%
Split Privileged Associate of Rhonkar L ...94%
Paranid Honour Guard of Xar L ...16%
Teladi Company Director L ...22%
Goner Believer ...22%

Factories built 1797
Complexes built 25
Marines 45 (1-5* fighters,no missions)
Ships 289
adv Sats 234
Last edited by TTD on Wed, 14. Apr 10, 21:26, edited 1 time in total.
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Post by TTD »

Further info for last night's report.

SHIPS
"""""""
2x M1
1x M2
3x M6
89x M3
46x M4
37x M5
10x TL (Mammoth)
2x TL (Ryu)
3x TM
86x TS
11x TP

Total 290 ships

Any discrepancy is the result of tired calculations after long days of work.
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Post by TTD »

Next stop Menelaus' Frontier.

6x Bio Gas Factory L
5x BoFu Chemical Lab L
4x Crystal Fab L
1x Ore Mine L 14y
1x Plankton Farm L
3x SPP L
1x Soyery L
2x Soyfarm L
1x Teladianium Foundry L
1x Wheat Farm L

A nice thing about this complex is that the 14y Ore 'roid is off the trading route ,so no towing to some safe place.
Last edited by TTD on Sun, 6. Jun 10, 16:25, edited 2 times in total.
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Post by TTD »

For silicon supply at the MF I added a TS ,home-based and set to buy at best price.

Then I moved down into Rolk's Drift.
Through the gate I was offered a Barracuda and two Dolphin Super Freighters,all available at the same moment of time :!:

I rarely get offered so many!And when I do,they are usually different ships.So to get two DSFs like that...well it must have been the DFS super sale :lol: ( UK TV advert,for those who don't get the joke).

Anyway,I check out what was needed here and have come up with the following...

6x Bio Gas Factory L
5x BoFu Chem Lab L
4x Crystal Fab L
1x Flower Farm L
1x Ore Mine L 10y
1x Quantum Tube Fab
1x Rimes Fact L
3x SPP L
1x Soyery L
2x Soyfarm L
1x Teladianium Foundry L
1x Weapons Component Factory
2x Wheat Farm

Once again I home-based a TS for silicon purchase.
For some reason it was harder to put this complex together.Not sure why.
Next up is Atreus' Clouds.
Last edited by TTD on Sun, 6. Jun 10, 16:27, edited 1 time in total.
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Post by TTD »

Sunday.I went on to the chat site ,here on the Ego website,as the forum was down.
EmperorJon asked me how many of the 1000 plus stations are actually mine.

I did a check of all the complexes.
So not counting EQ Docks and Trading Stations and not counting the Xenon Hub...

My total stations are...

....roll of drums....

794 !!!

Not all sectors have stations that Norman's gang has built.

Started on the complex for Atreus Clouds tonight.
That will be another 28 stations

Did three station protect missions there while working out how I am going to build there.
Had to bring in both Hoshi's.I had two such missions running at the same time.The third was a repeat of the first.So I nearly lost the station.

Total income from those missions was 1,097,468 cr.

I will list my new complex this evening.
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Post by TTD »

Not sure how I missed telling you.Maybe it was the FastCGI messages and downtime etc.

Anyways,the Complex for Atreus' Clouds

6x Bio Gas Factory L
5x BoFu Chem Lab L
4x Crystal Fab L
1x Ore Mine L 7y
2x Snail Ranch L
3x SPP L
1x Soyery L
2x Soyfarm L
1x Space Jewelry L
1x Teladianium L
1x Wheat Farm L

Once again I will have to find Silicon from somewhere. :(
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Post by TTD »

While prepping for Three Worlds,I did some build missions,which increased the local requirements.
The first thing I did ,when the requirements were calculated,was to send Norman off to scan debris.

This yielded the following resource information...

Message from Xai Corporation : Mineral Scanner Software (advanced Eclipse)

Asteroid Debris Survey for sector Three Worlds
''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''
Ore ..................4205
Silicon Wafers ...2112
Nividium ................0
Ice ........................0

Now that is a good start for silicon.Bare in mind that these resources seem infinite now,I can supply my local supplies base , indefinitely topping up the silicon mining.
So when the complex was built,I set the Mammoth 05 to collect rocks,after adding Silicon to it's name.
Then set the five Falcon Haulers to sell silicon to the supply base for -1 times.

The complex has the following installed...

5x Cahoona Bakery L
6x Cattle Ranch L
4x Crystal Fab L
1x Ore Mine L 21y
2x Plankton Farm L
1x Scruffin Farm L
1x Silicon Mine L 26y
3x SPP L
1x Soyery L
2x Soyfarm L
1x Stott Mixery L
1x Wheat Farm L

The build missions were
Phased Shockwave Generator Forge (Paranid)
Solar Power Plant M (Boron)
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Post by TTD »

Well I went next door into Power Circle next.
Still a short fall of wafers.so sent Norman off again for a debris scan.
Meanwhile I checked to see what this sector needed and what extra I needed to support it.
Master Xadrian came up with the following.
I will add that I ended up putting in an EQ dock so that I could dock in my Ryu to save the game occasionally.
At one point I was placing the last station and pressed the ENTER key by mistake,thus placing it on the connecting hub docks. :evil:

From now on read as size L factories unless I specify otherwise.

3x Bio Gas Factory
2x BoFu Chem Lab
4x Cahoona Bakery
5x Cattle Ranch
3x Crystal Fab
1x Plankton Farm
1x Scruffin Farm
1x Silicon Mine 6y
2x SPP

I am now giving Mammoths 06 and 07 a set of Falcon Haulers.
06 will pick up silicon rocks here.

Debris scan returned...

Ore ...................2340
Silicon Wafers ....2269

Niv/ice ...0

07 is reserved for now as Antigone Memorial has two 61y silicon @roids there.

Antigone Memorial seemed very little to supply at first,but when I added in my needed resources to provide for the sector,it turned up 25 stations!
as follows...

2xBio Gas Facts
1x BoFu Chem Lab
5x Cahoona Bakery
6x Cattle Ranch
4x Crystal Fab
1x Plankton Farm
1x Scruffin Farm
2x silicon Mine 61y :!:
3x SPP

At the moment I have not started to build here yet.
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Post by TTD »

Well,wa'd'ya'no' ?
Oi've a bin granted access to the Inner Circle of Rhonkar :!:
They're a X2 sagt Bussi auf Bauch lot,but Oi 'av access to the M1/M2s now.And some stations they wuldna let me 'av bevor.

We've a bin workin' away at buildin' dem complexes vor de Argon an av completed the one in Antigone Memorial.
Destroyed a few rocks when us placed de SPPs,but all up an' runnin' noo.Lovely surplus for sale.

Noo te put up de one in The Hole.

We're a gonna 'av de followin'.
There's not so much as particle af mineral dust 'ere in dis pea-soup,zo we're gonna ave te import de silicon.
First off Oi ordered an EQ Dock. Oi want me an office an refuel station.The energy supply ship in Ocacroke is voin an' worx well,but 'tis andy te av sometin' a bit nearer home,loik.
Anyways ,'ere's de list...

2x Bio Gas Fact
1x BoFu Chem Lab
4x Cahoona Bakery
5x Cattle Ranch
3x Crystal Fab
1x Plankton Farm
1x Scruffin Farm
2x SPP

562 wafers needed every hour :(

edit
Hmmm...Someone put too many Crystal Fabs in there.,so I switched one off to use for silicon storage.
Plenty of e-celss being delivered to get it started ,but I have had to assign a TS to buy Silicon at best price.

Herron's Nebula next.29 stations ,including 1x ore mine and 3x silicon mine :D
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Post by TTD »

Herron's done.
CBNW next.( 28 stations. No 'roids again :(

Details tomorrow...if I don't get the FastCGI message again.


EDIT
For those of you wondering about this, during this period of this quest,Ego had server problems and trying to connect gave the above message type.
Last edited by TTD on Sun, 6. Jun 10, 16:33, edited 1 time in total.
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Post by TTD »

It is obviously going to take a long time for Norman to take over the economy in all sectors.

So,with the addition of the Bonus Pack,which I will have to get used to and include in this narrative/tutorial,I reluctantly let Norman continue his quest until I can add something of interest.

At the moment it is just build in sector,build in next sector,although I have included two ways for TLs to assist in supplying silicon to those complexes which lack it.

Talking of which there will be yet another silicon trick coming your way as soon as I can get to grips with it and prove if it works.(Might only work with Reunion so sorry.But if interested ,check link
http://forum.egosoft.com/viewtopic.php? ... 55#3249155

Those of you who have been checking the main forums may already have an idea of what it is.

So look out for a title change and an index (and a dose of editing) at some point in the future.

It's been fun...especially testing the "new-tech" complexes.I thought they were possible,but was not sure.
Now we know.

Feel free to post any comments or requests. Anything I have not covered,although requested,may yet appear in the future.
I may even get round to the settings menu tutorial that someone asked about.

This is TTD signing out...


I will be back...

UPDATE

The above linked trick may not work in the latest version of TC,so it will not appear in the story.Sorry. :(
Last edited by TTD on Sun, 6. Jun 10, 16:35, edited 1 time in total.
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Post by TTD »

Just a teaser for those who want to see Norman oust the Teladi...

From the News Letter...


X-Universe

pwned!



In previous issues of the X-Universe News we have tried to highlight ways that different members of the community have used their X-Universe experience to enhance others' enjoyment of X games. In this issue we're taking a look at one aspect of X gaming that quite a few have no doubt tried but not all succeed - Universal Domination. Due to the nature of the game, there will always be the threat of Xenon or Kha'ak, but eliminating the other races is a singularly tricky challenge. I asked DevNet colleague, Belisarius, if he'd share with the community his experience of attempting Universal Domination in X3: Reunion.



Q. Hi, Beli. In X3:R you were able to conquer the whole Universe. This is something many X players think or dream about doing, but often the 'realities' of the X-Universe mean we just don't get around to it. At what point in your game did you think, "I'm going to go for it... I'm going for total domination?"



A. Hi, Toastie. The idea of conquering the whole universe developed in my head right after I finished the main plot of X3: Reunion, but I didn't get started straight away. The reason behind this idea was the frustration I felt after finishing the plot; there wasn't much fighting anymore. People who know me also know that I'm not a big fan of the trading part of the games. It is easy to build complexes and run a few Universe Traders to gain money, but there was never much useful to do with that money except to build more complexes and hiring more Unitraders. That'd be a never-ending cycle, a boring never-ending cycle. Then patch 2.0 with the Bala Gi Research Missions was released and the player was granted the opportunity to build his own HQ. With this giant station I could reverse engineer ships and rebuild them. That really was when my evil plan started taking shape properly. The whole universe feared the Kha'ak and the Xenon, but they didn't expect me to be so frustrated that I'd start a 'Universe Domination Tour'.



Q. Which game start did you use and did this influence your decision to go for it?



A. I'd chosen the normal start with Julian Brennan starting in Argon Prime. Sure, this influenced the idea a little bit as if I'd have chosen another start without the plot activated I either would have started my domination tour right after a few In-Game hours or not at all, as with the plot disabled I wouldn't have been able to get the HQ and build my own fleet as quickly. I'm glad that I chose wisely.



Q. What tactics did you use in your quest for total domination?



A. There actually wasn't a tactic as such, but a plan what to do first and how to proceed. You can't build ships without the required resources, so I had to build giant complexes producing the wares I needed. At the beginning I even thought that I'd reach a point somewhere in the game when it becomes impossible to proceed without cheating. I was determined to go as far as possible and I really made it!



Q. What was the most challenging aspect of this quest?



A. Building the complexes. Clearly you can build stations and complexes anywhere, but I don't know any self-sustaining complex that doesn't need ore or silicon wafers i.e. mines to work. The problem of having enough mines of the right type in my sector nearly caused me to scrap the plan of universe domination and play another game, but then a topic on egosoft.com caught my attention which described how to bring mines into a chosen sector. I have to admit that this was an exploit but I wanted to stay vanilla as I had in all of my games played so far. It took more than 150 game hours but in this way I built dozens of giant resource producing complexes in one sector.



I'm very grateful to Lucike here as he made the scripts which made it possible to tell freighters to continually deliver the produced wares to the HQ. Without the Bonus Pack my game would have been modified quite early. Of course, building the resource complexes wasn't the only problem. All the ships I was building also needed weapons and these weapons needed to be stored somewhere. As the storage capacity of the complex isn't that huge and I needed the HQ's total capacity for the ship production, I also built 25 Equipment Docks. All this and I still hadn't taken a single step on my domination tour of the universe, because building a fleet strong enough for this took time. My fleet consisted solely of Split ships as I like the designs.



I had 150 Pythons, 55 Raptors and 230 Dragons (which was a bad idea as they are too weak against an Argon Centaur). A few of those ships were bought from the shipyards, but most were built in the HQ.



Of course all of this needs to be financed. There was my next problem. So I had to build more complexes selling products that the other races would need. The Teladi and Pirates were great customers in my weed complexes. My biggest one was self-sufficient and had 123 stations. It wasn't long before I had two billion credits in my account, so I spread it out to my EDs so I could get more. After I did all of this I started my great 'Universe Domination Tour'.



Q. Which race was the most satisfying to eliminate?



A. Borons! Hearing them gasping while dying gave me the feeling of being god in my own universe. I didn't want to enter a sector alone, firing at enemy ships and stations, so I took one of my Pythons into Lucky Planets and destroyed the Equipment Dock and the Shipyard. After that I was pretty sure they'd fire on me as soon as I enter one of their core sectors.



Q. Did you have to park flotillas in Xenon Sectors to guard against respawns?



A. Yes, I did and it felt like each respawn brought a wave of ships stronger than the last. But the Xenon weren't a huge problem as they are killable. There are ships in the universe which aren't, such as Argon One, which because of its relevance for the main plot, it's invincible and pretty powerful! There was also another Argon capital ship that I couldn't destroy. I think it was the Renown, another plot ship, but I don't remember if it was an M1 or an M2. I don't know how many ships I lost in the first few battle hours, but I think it was quite a few. It is impossible to assist in each battle and considering that the Out of Sector battle code in X3:R isn't the best, it was entirely likely that two M6 could kill an M1 within minutes. There I have to admit that using Split Dragons wasn't just a bad idea, but the worst one. A Dragon has just one turret and not the best shielding of all those M6 class ships.



Q. What were the first and last sectors that you 'liberated'?



A. I concentrated on Boron sectors first, starting with Lucky Planets. I then wiped out the Paranid (who are so arrogant, they don't deserve to be the last to get wiped out), moving onto the Argon, Pirates, Teladi and then the Split, the last 'liberated' race sector being Family Pride. My last epic battle was in Avarice against the mighty forces of BurnIt!. He may have thought his fleet was indomitable, but my flotilla of 25 M2s led by my personal Raptor overcame his forces in a final big battle. Unfortunately I couldn't overcome the Kha'ak as on Day 273 of my Universe Domination Tour, two Kha'ak capital ships entered my resource production sector, destroying factories and their guardians. Thus began the end of my era as Master of the Universe.



Q. Having done this in X3:R, how do you think you might do this in X3:TC?



A. I would do it the same way I did it in X3:R. This tactic worked well and the exploit with the jumping stations is still present in X3:TC and I hope it gets never fixed! But I don't think that I'll do this in X3:TC. This game offers so much fight that there's no need for me to take on the whole universe. I have to admit that I still haven't finished all of the plots.



Q. Finally, if you had one single piece of advice for a potential ‘master of the universe', what would it be?



A. It isn't enough to buy a little fleet and start to take out stations and ships. You will need to repair your ships and you will also need to buy or build new ships. Be patient and always have a plan of what to do next, otherwise your domination tour will come to an end right in the neighbouring sector.



Thanks for taking the time for this interview, Beli.



Thank you too, Toastie. It was great fun. :-)



Toastie
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Post by EmperorJon »

:twisted:
______
I'm Jon. I'm mostly not around any more. If you want to talk, please message me! It's cool.
______
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Post by TTD »

Not given up yet :!:

Will edit a bit more tomorrow.
It's harder than it looks.
First 5 pages done temporarily though.I then have to go through the index again to renumber the pages.

As a break from the task I have been doing the ANH plot in my main game.Then I forked it and decided to add a few scripts and mods for enhancement.

Being able to purchase ATF ships is good .Sector Takeover Script is good,but can be dangerous if your race rep is important to you.Marauder gives you some super-tuning to the ship you fly.So Spring Blossom was natural choice for me.

I'll get back to Norman's quest soon.
Last edited by TTD on Sun, 6. Jun 10, 16:38, edited 1 time in total.
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Post by Gswine »

Just to say have been checking for new posts. Any thing interesting going on with the CAG/CLS scripts from the bonus pack?

And don't be disheartened by polls, voting’s not all it's cracked up to be don’t you know :P

Just look at the view count if you need any encouragement!

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She was right. Selection B4, His most recent hit, 'Nowhere Nuthin' ****-up,' a sentimental number.
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Post by TTD »

Thanks for your kind words.

not done much with those scripts as yet,but I will put info here at some point.[EDIT-- Have had to get this ready for inclusion in the SUPERBOX,so new bonus pack scripts etc are to be included in the second part of Norman's quest]

The dockware manager makes life much easier.

Not tested,but I think it will prove invaluable for the Hub mission and subsequent use,as now you do not need to put an item of ware in it first before you trade in that ware. and you can cancel trading with any ware at any time.

I will keep this game vanilla.However I may ,as someone suggested try a similar one with scripts and mods that fit my evolving style of play...

Perhaps using the new Argon start from 2.6

:)
EDIT.I may even use s/m in the sequel to this part.Undecided as yet.
Last edited by TTD on Sun, 6. Jun 10, 16:44, edited 1 time in total.
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Post by TTD »

This looks interesting...about selling Nividium and mentions a way to set up bartering....

http://forum.egosoft.com/viewtopic.php? ... 09#3270509
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Post by TTD »

Just lifted this from another thread.I might try it myself with one of Norman's sectors.
garv222 wrote:I've been playing about with the CLS and I was totally wrong about not getting the TL to pick up minerals. Guess my brain was too wasted doing it at the wee hours after a late night. If I'm reading this right(I'm doing the tests now as I type this), you can do fully automated mining with 1 TS with a large capacity cargo hold and a small number of mining TS.

Setting external logistics, you will set your #1 TS transporter to add way points and load wares. You want the TS to load silicon/ore or whatever you are mining. Then have it visit each mobile miner in the sector/mining area. Then add a new waypoint to unload at the desired destination.

This doesn't need a TL or a home base of any sort. Just a transporter on each of the ships and CLS software. You can add more CLS equipped TS into the cycle to decrease the chance of miners filling up. This also gives the mobile mining operation much more range than hauling via falcon haulers. More importantly this should eliminate the need for falcon haulers completely, which is what I've been needing in my game.

Edit: seems to be working in my game now. Maybe a little too well though. Might have a problem with my factories not using up silicon fast enough.

.
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Post by TTD »

Edit.Having spent a long time with 2.6 in my main game and looking at different starts etc.,along with looking at and installing some mods and script in another fork of the main game,I am pleased to announce that Norman and his gang is back to work and has just completed the Support complex in CBNW.

If anyone can show me how to fix a link to a page number instead of showing the whole URL,it would be very kind of you.
eg ...you click on [page 20 ] and it goes direct to page 20.

EDIT Thanks to Gswine for the indexing help :)
Last edited by TTD on Sun, 6. Jun 10, 16:50, edited 1 time in total.

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