SMPX3TC Round 3 - every being for themselves

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Rednoahl
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SMPX3TC Round 3 - every being for themselves

Post by Rednoahl »

SMPX3TC - Serial multi-player X3TC

SMPx3TC is nearly a year old and we're thinking of starting again. For the last year a group of us has played X3TC in a spirit of cooperation, taking turns one after another - personally I have found the experience incredibly rewarding, I've learned so many tips and tricks, even sometimes been amazed at the skill of some of the players who have taken part.

With real life taking more out of my free time I find the SMP style of playing is the most rewarding way of playing X3TC, for three days I'll play as much as I can then sit back and see how the other players act when it's their turn. I have done almost everything I can think of in the single player game of X3TC - tried the mods and scripts - to the point I'm pretty much burned out. SMPX3TC is different, different enough to stay interesting and with enough time in between rounds to recharge my X3 batteries.

As we are starting again, we are looking for new players to join us. We basically pass the save-game from player to player, with each player playing for however much time they have in a three day period.

How did the last SMP game go?...I think that I'll get one of the other SMP members to post a summary in the spoilers forum. I will say we got through the long plot in about ten game days, which I think is pretty quick considering we play in turns. A full status report can be found here Clicky.

The main flaw of the SMP style of play has always been all members "play as a single character." After a bit of thought we have tried to come up with a way to play the same game as different characters - every man for themselves. We'll be playing under a DiD style rule-set which is stylised below. The work in progress rule-set can be found here Clicky

For now the game is being kept vanilla 2.6 with bonus pack with a view to submitting a save game for the super-box.

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Message for OniBaku clan member XXXXX XXXXXX

As you all should know, we have been ousted from the greater pirate council and all of our assets have been seized or destroyed by our former brothers. We do still have the odd friend or two that is prepared to help us out though - so now the majority of us is heading to Argon Prime (of all places) to pool what we have together in an effort to reclaim what we have lost. The only safe haven we have found is costing us a great deal so we urge you to join us in our struggle to reclaim what is rightfully ours - the universe.

After our past mistakes we have formed a plan that should keep us safe:

- Our former brothers do have us under observation so we are all going to stay in one place - only one of us will be active (for a period of three days at a time) while the rest of us make ourselves conspicuous around Argon Prime to anyone who cares about us. We will take turns every three days in other words. Anything you get - tag it as yours.

- We think it best to divide the universe now so we all take nine sectors as our own, avoiding those sectors where we have had influence before to keep our anonymity (no plot sectors.) Since we all act differently, we think it's wise to have five of those sectors connected to forge positive race relations with all races, and it would help in keeping our former brothers from realising we are back in business if our interests are spread out more. No other clan member can build anything in a sector tagged by another, but all members can build stuff in unclaimed sectors provided they don't go overboard (maximum of five stations each - no complexes)

- Don't get us all into trouble by getting race reputation negative (including the Yaki.) The pirate clans are our enemies

- Since we will all be acting independently, each member of the clan is responsible for the security of his own kit alone. If you dig yourself into a hole - that's your fault.

- We drew too much attention to ourselves mining nividium before we were ousted - stay well clear of the stuff. If we do end up needing some for any reason we must all agree that it is worth the risk (nividium mining for plot missions only.)

- Each of us can only hoard a maximum of 16 boarding pods at one time. We feel that hoarding any more would draw unnecessary attention to the operation. Marines should be trained separate from everyone elses' marines too - marines spread rumours faster than bored old grannies in a bar, so they must think they work for you alone.

- We don't want to appear too rich - keep what's yours and transfer your money to a station that's yours.

- Anything unique that we get is to be stored in a nice safe sector because we might need it in future.

- No UTs. We don't need to advertise our presence to the whole damn universe. Keep your traders local and in your own areas, homebased to one of your stations.

- Once we are prepared to announce our return, our HQ will be placed in a dead end sector to make invasion/retaliation harder for our former comrades.

- To start you get the use of our communal Buster and thats it. You had better get yourself a ship and somewhere to keep it quick because you only have the first turn away from the clan to use it.

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This rule-set is designed so we can demonstrate our skills and differences while playing the same game. It's not exactly a competition, but it could become competitive quite easily. This style of game should allow a player to prove to his/her self (never mind other players) that they actually are masters of the game. If you are not a master of the game, this game should give you an opportunity to learn from players who I think are masters (not including myself - I'm goldfish crap compared to the rest of the SMP players and when I first started playing SMP I thought I was at least a good player.)

This is a once in a lifetime opportunity to prove how strong your X3-fu is to fellow players. I know what you're thinking - yes you - you're thinking you're better than us. Prove it then :P Join the game at SMPX3TC 3
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Threesixtyci
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Post by Threesixtyci »

This sounds interesting.... what's the limit of players?
Rednoahl
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Post by Rednoahl »

Ideally ten, so we would have a turn a month
Spitzeuk
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Post by Spitzeuk »

More than 10 couldn't hurt, you could set up a second game even if it had less players in (IE more frequent turns) for the more hardcore.

Just out of curiosity how much of your early game income was based on nividium mining and do you know what game time you finished the hub on roughly (just wondering if it's quicker with more people or just appears that way because the game is getting played a significant amount more than the average single person could muster).
Kapakio
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Post by Kapakio »

A lot. I could say the hub was funded by nividium. I don't remember the exact game day, but it was around 10, probably before. And as you said, it was more because of the funding than the fact of having multiple players.
Rednoahl
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Post by Rednoahl »

New players - don't read this.
Spoiler
Show
Early game plan was Poisoned Paranid start, doing early Terran missions as soon as possible parking spare ships at stations to prevent the GOD engine removing them. I used nividium mining in my early turns to fund complex building mainly. In the first SMP game I stuck complexes all over the place which ruined the game for those with a more combat based gameplay style so complex building in SMP 2 was kept to a minimum.
As far as I can tell the other players who used nividium only used it to keep the Hub's funds topped up.

The objective of Round 2 of SMPX3TC was to get as many of the rare (or at least tricky things) as quickly as possible without shoving complexes all over the place. Nividium mining was used to fund an automated mobile mined complex for silicon products associated with the hub mission. A complex of the size we ended up with (235 chip plants + support - no asteroids) would have ruined between four to six sectors instead of just one sector - using nividium to fund it's building enabled this type of complex to be built in one sector, without nividium mining it would not have been economically feasible to build such a complex. The hub plot took us one month real time, about ten game days. The very first SMP game only took three game days longer using conventional means, but the hub mission itself was started much later in the game.

The only things of note we didn't get were a IBL forge and marine training barracks (pointless owning one anyway - they don't work in player hands.) Ship wise - we were missing a couple of Xenon and Terran ships. Not enough to keep the game interesting for everyone (especially under the game conditions) so we are starting again
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TTD
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Post by TTD »

In case you don't know or not guessed already,I played as a supportive trader,learning tricks from other players and adding a few styles of my own.

The trader's role in the Hub plot,particularly in the first round was very important.In the second,it helped to support the Nividium role and transfer the goods to the Hub.

In this next round,I will branch out into a more restrictive role of being a Yaki,whose only stations will be Equipment Docks and Teladi Trading Stations.
Primarily I will only purchase Yaki ships.

The new rules to the game are still being formed ,so come join us.

And I like the idea suggested above ,about forming a second SMP game ,running concurrently.
This too can be discussed on our forum ,if the need arises.

So come join us. Teach us something or just learn from us.Or both.
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EmperorJon
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Post by EmperorJon »

I may join in on this round, not bothered with the SMP yet...

Oh go on, sign mehz up!

EDIT: After looking at the rules, no.

Sorry guys, but I just don't like the idea of all this complicated 'playing as several people' thing, I'd much rather play like you've done it before, as 1 person.

Sorry.
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Technojerk36
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Post by Technojerk36 »

Heh, I joined round two when it was 7/10th completed. I really didn't do much other than make a few credits.

I'm going to go the Argon trader route in the new round.

But having never gotten even 1/2 way through the HUB plot, seeing the PHQ was nice for me :D

EDIT: (After reading EJ's edited post) Perhaps if we get enough people who feel like you, we can set up another game that runs at the same time but with the old rule set.
My "for Dummies" guides: Trade Command Software Mk III | Advanced Satellites | X3: TC (Co-author: K-64) | SETA Repair
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TTD
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Post by TTD »

I've been hoping the Emp would join us,so I'm with Techno on this.

We could have two games running , so any more volunteers for either style?
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EmperorJon
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Post by EmperorJon »

I'd be quite happy with that, using the older rules, plus maybe a few more changes.

I'd love to show off a bit. I have some epic ways of making money and doing generally hilariously genius stuff. :roll:
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Kapakio
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Post by Kapakio »

EmperorJon wrote:I'd be quite happy with that, using the older rules, plus maybe a few more changes.

I'd love to show off a bit. I have some epic ways of making money and doing generally hilariously genius stuff. :roll:
If we can get enough people to make two runs, why not.

Some of us have made the SMP twice, using the open rules. There's nothing there anymore that I would find interesting. That's why we came up with a new set of rules
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Post by Rednoahl »

EmperorJon wrote:Sorry guys, but I just don't like the idea of all this complicated 'playing as several people' thing, I'd much rather play like you've done it before, as 1 person.
Even playing as one person we had to bring in a set of objectives and rules - having the game as a free for all can quickly get out of hand so it stops being fun for some players....mind you, that's usually my fault.

As Techno suggests though, it would be fairly easy to run a single player version of the game at the same time as the multi personality. Having played as a single player for a year we know that that method it works. I'll see if you can come up with a game-plan that would interest me enough to join - like vbruzual, there is little left in the game that I would want to do in an open environment. Silly as it sounds, the vanilla game is just as restrictive as having a game with rules - it's just restrictive in a different way.
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TTD
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Post by TTD »

@ EmperorJon

Please tell us what your ideas for a new game plan is.
Either here on our forum.

TTD
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EmperorJon
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Post by EmperorJon »

Well, I thought of starting off a new story...

So.

The general rules of the Serial Multi Player Game

no SE (Scripteditor)

Vanilla 2.6

Possessions (Stations & Ships) named with Player Nick. This is information for other players to avoid confusion as to who owns what.

You can pilot or use anything of another players while it's your turn, however you cannot sell or destroy another players property without permission.

Don't delete the LOG!


Time length undecided, based on player numbers.

If you send it to the next player use every time: SLOT 1 (Xsav01)

Start: Terran Defender

Don't waste money
Big complexes are only allowed in Unknown sectors
Complex size in regular sectors should be limited to 10.
Don't buy or build anything you don't need, unless asked by another player
Keep SETA to minimum, no exploitation
Keep Niv. to a minimum, no exploitation (basically plot only)
Don't purposely damage race ranks
Aim is to attempt to protect the galaxy from Xenon
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TTD
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Post by TTD »

Interesting role play.

So we ,the Terrans caused the Xenon.
Now we have to protect against them.

I can see parallels they to something I have read over on the creative forum. :wink:

Nice idea.

And yes,we try to keep the SMP vanilla with no added scripts etc.

s/m has been suggested for a future run,but it is only an idea for now.
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Post by Kapakio »

@EmperorJon

Those are exactly the same rules of round 2.

As I said, we need to have enough people to be able to run two games in parallel. I would say at least 5 per run. So far we have just 7 (including you).
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EmperorJon
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Post by EmperorJon »

I'd be quite happy with that, using the older rules, plus maybe a few more changes.
Those are exactly the same rules of round 2.
1. Yes...
using the older rules
2. And no...
maybe a few more changes.
;)
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Rednoahl
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Post by Rednoahl »

SMP3 has now started - there is only a limited amount of time for those who have the bottle to prove themselves to do so and join us.

@EJ If you want to do SMP 3 and a half (or SMP the next generation or something,) I leave it to you to and the other SMP members who would like to play the old way to sort that out. I've had far too much influence on SMP as it is, so I'm going to keep quiet.

Good luck to all members - I look forward to seeing your skills.
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EmperorJon
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Post by EmperorJon »

But there are no others!? :( :cry:
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