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Cpt.Jericho

Joined: 17 Jul 2006 Posts: 1983 on topic Location: Outer Space

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Posted: Thu, 15. Apr 10, 00:05 Post subject: |
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| Algoran wrote: |
Er... oops |
Eh, thought so.
edit:
Ooh, only 1 day left before the fleets are final - it's getting exciting. There might be slight changes in armament but my fleet is mostly final. Beware of the destructive power of a single container of Teladianium in a Deimos!
_________________ Winner of 350 Mil class of X-Verse Fleet Fest Italiano
Boycotting Steam since CS 1.6  |
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Alex Vanderbilt Winner X3 Sektorquest


Joined: 04 May 2006 Posts: 2103 on topic

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Posted: Thu, 15. Apr 10, 00:24 Post subject: |
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| 007bradz wrote: |
I think it should be a budget on each class
30mil for M3/4/5
100mil M1/2
60mil M7/8
30mil M6 |
I don't think so! oOo That would disqualify my precious Odysseus by default!
AV
_________________
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Cpt.Jericho

Joined: 17 Jul 2006 Posts: 1983 on topic Location: Outer Space

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Posted: Thu, 15. Apr 10, 00:27 Post subject: |
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Forget about XFF II for a while, please. This is about XFF I and there'll be enough time to figure out a better set of rules for any other tournament. 
_________________ Winner of 350 Mil class of X-Verse Fleet Fest Italiano
Boycotting Steam since CS 1.6  |
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Stars_InTheirEyes
Joined: 09 Jan 2007 Posts: 996 on topic Location: Plymouth,UK

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Posted: Thu, 15. Apr 10, 00:31 Post subject: |
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New suggestion:
Ok, set budget but limits on numbers per ship class
250mil
and up to:
1 M1
2 M2
4 M7
10 M6
10 M8
50 M3
60 M4
65 M5
10 TM
No TS/TP
Should limit fighter/TP-spams
Looks fair to me.
If anything, increase the price limit so theres more capital ships for better fights.
No more than 750 total missles.
N-S, go take a walk. 
_________________ This sı not ǝpısdn down.
Laika - first animal in space, will not be forgotten.
Last edited by Stars_InTheirEyes on Thu, 15. Apr 10, 00:36; edited 1 time in total |
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Stars_InTheirEyes
Joined: 09 Jan 2007 Posts: 996 on topic Location: Plymouth,UK

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Posted: Thu, 15. Apr 10, 00:36 Post subject: |
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| Cpt.Jericho wrote: |
Forget about XFF II for a while, please. This is about XFF I and there'll be enough time to figure out a better set of rules for any other tournament.  |
Maybe not.
With this, apart from changing the rules on fighters and hanger-bays, TJ and Mutiny's rules have pretty much stuck.
Xff2 should have something different to offer or else its just gonna be XFF1.2 or something..
Plus, people reading this thread but not joining now may find they like the sound of whats being discussed for XFF2 and will join in with that.
Edit:
Tenlar, your map-
I have an idea to make it a bit brighter.
Replace the blue planet currently in it to Uranus.
Its big, bright and the rings give a nice background.
_________________ This sı not ǝpısdn down.
Laika - first animal in space, will not be forgotten. |
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Tenlar Scarflame

Joined: 30 May 2005 Posts: 2746 on topic Location: VA, USA

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Posted: Thu, 15. Apr 10, 02:06 Post subject: |
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Re: Uranus, actually, that's a fantastic idea. I'll update it after I finish my homework, or potentially tomorrow.
The planet is Uranus Prime is actually just a part of the sector's starfield - not a physical object. If we used THAT Uranus, it would cut in-sector load even more, though the battle would take place in that bluish mist.
_________________ My music - Von Neumann's Children - Lasers and Tactics - Terraformer War |
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perkint

 
Joined: 06 Nov 2002 Posts: 4763 on topic Location: Nottingham

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Posted: Thu, 15. Apr 10, 02:16 Post subject: |
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I have to say, wait until at least one of the battles involving a large number of ships has been done, before ruling it out for the next competition!
I think as much freedom should be left in as is reasonably possible. Yeah, if the hosts computer is not capable of running battles with that many ships/missiles/whatever, then something will obviously have to be done. But at the moment, it is a completely legitimate (and interesting!) tactic, so why are people ruling it out (or trying to) before we know if it's actually causing issues?
All this is IMO, of course
Tim
_________________ Struggling to find something from the forums - Google it!!!  |
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Stars_InTheirEyes
Joined: 09 Jan 2007 Posts: 996 on topic Location: Plymouth,UK

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Posted: Thu, 15. Apr 10, 02:43 Post subject: |
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| Tenlar Scarflame wrote: |
Re: Uranus, actually, that's a fantastic idea. I'll update it after I finish my homework, or potentially tomorrow.
The planet is Uranus Prime is actually just a part of the sector's starfield - not a physical object. If we used THAT Uranus, it would cut in-sector load even more, though the battle would take place in that bluish mist. |
So that would be the price to pay for a more illuminated sector?
Bluish mist... IIRC, its not as dense as say, atreus' clouds' green mist so i wouldnt complain.
_________________ This sı not ǝpısdn down.
Laika - first animal in space, will not be forgotten. |
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Tenlar Scarflame

Joined: 30 May 2005 Posts: 2746 on topic Location: VA, USA

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Posted: Thu, 15. Apr 10, 02:57 Post subject: |
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Indeed, and the render range for that sector background is pretty huge - so nothing will be lost to sight within the ranges we'll be dealing with.
Fleets finalized in two days! Pretty exciting. 
_________________ My music - Von Neumann's Children - Lasers and Tactics - Terraformer War |
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X2-Eliah

Joined: 12 Oct 2006 Posts: 1803 on topic Location: Sundsvall, Sweden

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Posted: Thu, 15. Apr 10, 05:26 Post subject: |
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Easy solution to reduce fighterspam is the following rule (assuming the other rules remain un-replaced) - for every 25 fighters, you must have at least one M7/M2/M1 in your fleet. (in addition to the docking points etc.)
Also, I'd disagree in XFF2 with 50 or less million credit limit, because that wouldn't get a wing, not to mention a fleet. And it'd get a lot less options for inventive set-ups. Sticking to one race is OK, however. (As would be the banning of Springblossoms, Solanos and Plasma Burst Generators, maybe the whole TM class too)
Also, nice to see TJ is alive 
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NUKLEAR-SLUG


Joined: 04 May 2006 Posts: 2265 on topic

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Posted: Thu, 15. Apr 10, 05:30 Post subject: |
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You will never get rid of Zerg fleets. No matter what budget restraints you supply, be it cash/number of ships/number of pilots/hangar space/whatever there will always be a "cheapest and best" option.
You're problem isn't the limitations in place, it's lack of imagination and a desire to 'win'.
_________________ Squiddy McSquids possibly short life - Compiled courtesy of Toastie
Zen and the Art of Running away - Compiled courtesy of Yoink
Wanton Use of Nukes And the Path to Galactic Conquest - Compiled courtesy of ZypherG and _Zap_ and Idleking
Available Here.. |
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Aro

Joined: 15 Jul 2003 Posts: 1977 on topic Location: Whitish Northern Area

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Posted: Thu, 15. Apr 10, 05:58 Post subject: |
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If my edited post on the first page doesn't fit the bill... then no lazors for me. Not sure if the rules were changed in the many pages between it and this one.
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ashkrowe Guest
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Posted: Thu, 15. Apr 10, 07:44 Post subject: |
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holy moly I just saw the teaser vid with Emperorjons Springblossom fleet versus my very first grossly over-budget fleet. Them Split warships didn't stand a chance! I know I'm a bit late but hey what ever
I hope the Teladi Super Shrike Strike Squad isn't that same fleet as in the teaser... I did make a new one thats legal...
Kudos to Emperorjon BTW on the nice lil slaughter there... I hope I don't draw him too soon either way!
I'm excited to see how all the fleets place! If we got enough interest we could make this a regular thing and get everybody involved! I mean there could be weight classes like Lightweight Fleets that are limited in ship size and Heavyweight Fleets which require a certain amount of capital ships.
Lightweight Division Example...
The Lightweight Division is based on the management of M5 to M3+ class ships as well as the M6 class corvettes. Players would basically be limited to the M6 and below.
Middleweights would be allowed to use Frigates and lower but must have room in their budget for at least one frigate class ship.
Heavyweights would have to have at least one M2, or M1...
All the weightclasses could be subject to different "Salary Caps" to control fleet sizes and there could be championships and rankings...
In the future a spot on TSN 8....
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Le Baron


Joined: 29 Aug 2006 Posts: 4809 on topic

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Posted: Thu, 15. Apr 10, 08:47 Post subject: |
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If Fleet 32 is still not found I'll give it a try with quantity, not quality.
Fleet 32 (The Gummi Bears)
| Code: |
Helios 40 251.580,00 € 10.063.200,00 €
---------------------------------------------------------
200MJ 80 155.816,00 € 12.465.280,00 €
IRE 160 4.676,00 € 748.160,00 €
Solano 1 156 408.045,00 € 63.655.020,00 €
---------------------------------------------------------
25MJ 468 85.700,00 € 40.107.600,00 €
PRG 780 149.584,00 € 116.675.520,00 €
Solano 2 4 408.045,00 € 1.632.180,00 €
---------------------------------------------------------
25MJ 12 85.700,00 € 1.028.400,00 €
PRG 24 149.584,00 € 3.590.016,00 €
Silkworm M. 8 5.052,00 € 40.416,00 €
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TOTAL: 250.005.792,00 Credits (if I didn't made a mistake)
.
each Solano 1 has 75MJ and 5x PRG
each Solano 2 has 75MJ and 6x PRG and 2 Silkworm missiles
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I've never tested if it would work (means I didn't install the script and map). But I hope it will be fun to watch, even if they will be wiped out in seconds by Flaks or Shockwavegenerators ^^ (plop, plop, plop, ... )
I'll edit this later, bcs. prices are not correct.
Old setup:
ship/equipm. Qty. Price / pcs. Total
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Helios 36 251.580,00 € 14.211.785,00 €
---------------------------------------------------------
200MJ 70 155.816,00 € 10.907.120,00 €
PAC 140 38.956,00 € 5.453.840,00 €
...
Solano 138 411.541,00 € 56.792.658,00 €
---------------------------------------------------------
25MJ 414 85.700,00 € 35.479.800,00 €
PRG 828 149.584,00 € 123.855.552,00 €
Tempest 138 13.476,00 € 1.859.688,00 €
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.
TOTAL: 249.975.423,00 Credits (if I didn't made a mistake)
_________________ Support optional Steam-free X:R!
optional (!!!) Non-Steam XR release or we won't buy!
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Last edited by Le Baron on Fri, 16. Apr 10, 13:39; edited 7 times in total |
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Stars_InTheirEyes
Joined: 09 Jan 2007 Posts: 996 on topic Location: Plymouth,UK

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Posted: Thu, 15. Apr 10, 12:12 Post subject: |
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Le Baron, thats near identical to X2-Eliah's fleet...
*sigh* another fighterspam.
Although food for my Deimos.
_________________ This sı not ǝpısdn down.
Laika - first animal in space, will not be forgotten. |
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