EnglishGermanFrenchRussianPolishItalianSpanish
Log inRegister
 
X-Verse Fleet Fest I
Post new topic Reply to topic Goto page Previous  1, 2, 3 ... 43, 44, 45 ... 135, 136, 137  Next
View previous topic :: View next topic
Author Message
Cpt.Jericho





Joined: 17 Jul 2006
Posts: 1983 on topic
Location: Outer Space
Thank you for registering your game
PostPosted: Thu, 15. Apr 10, 00:05    Post subject: Reply with quote Print

Algoran wrote:
Er... oops Embarassed


Eh, thought so. Wink

edit:

Ooh, only 1 day left before the fleets are final - it's getting exciting. There might be slight changes in armament but my fleet is mostly final. Beware of the destructive power of a single container of Teladianium in a Deimos!


_________________
Winner of 350 Mil class of X-Verse Fleet Fest Italiano
Boycotting Steam since CS 1.6 Laughing
Back to top
View user's profile Send private message
Alex Vanderbilt
Winner X3 Sektorquest


MEDALMEDAL

Joined: 04 May 2006
Posts: 2103 on topic

Thank you for registering your game
PostPosted: Thu, 15. Apr 10, 00:24    Post subject: Reply with quote Print

007bradz wrote:
I think it should be a budget on each class
30mil for M3/4/5
100mil M1/2
60mil M7/8
30mil M6


I don't think so! oOo That would disqualify my precious Odysseus by default!

AV


_________________
Back to top
View user's profile Send private message
Cpt.Jericho





Joined: 17 Jul 2006
Posts: 1983 on topic
Location: Outer Space
Thank you for registering your game
PostPosted: Thu, 15. Apr 10, 00:27    Post subject: Reply with quote Print

Forget about XFF II for a while, please. This is about XFF I and there'll be enough time to figure out a better set of rules for any other tournament. Smile


_________________
Winner of 350 Mil class of X-Verse Fleet Fest Italiano
Boycotting Steam since CS 1.6 Laughing
Back to top
View user's profile Send private message
Stars_InTheirEyes





Joined: 09 Jan 2007
Posts: 996 on topic
Location: Plymouth,UK
Thank you for registering your game
modified
PostPosted: Thu, 15. Apr 10, 00:31    Post subject: Reply with quote Print

New suggestion:

Ok, set budget but limits on numbers per ship class
250mil
and up to:
1 M1
2 M2
4 M7
10 M6
10 M8
50 M3
60 M4
65 M5
10 TM
No TS/TP



Should limit fighter/TP-spams
Looks fair to me.
If anything, increase the price limit so theres more capital ships for better fights.

No more than 750 total missles.
N-S, go take a walk. Laughing


_________________
This sı not ǝpısdn down.
Laika - first animal in space, will not be forgotten.


Last edited by Stars_InTheirEyes on Thu, 15. Apr 10, 00:36; edited 1 time in total
Back to top
View user's profile Send private message Send e-mail
Stars_InTheirEyes





Joined: 09 Jan 2007
Posts: 996 on topic
Location: Plymouth,UK
Thank you for registering your game
PostPosted: Thu, 15. Apr 10, 00:36    Post subject: Reply with quote Print

Cpt.Jericho wrote:
Forget about XFF II for a while, please. This is about XFF I and there'll be enough time to figure out a better set of rules for any other tournament. Smile


Maybe not.
With this, apart from changing the rules on fighters and hanger-bays, TJ and Mutiny's rules have pretty much stuck.
Xff2 should have something different to offer or else its just gonna be XFF1.2 or something..

Plus, people reading this thread but not joining now may find they like the sound of whats being discussed for XFF2 and will join in with that.


Edit:
Tenlar, your map-
I have an idea to make it a bit brighter.
Replace the blue planet currently in it to Uranus.
Its big, bright and the rings give a nice background.


_________________
This sı not ǝpısdn down.
Laika - first animal in space, will not be forgotten.
Back to top
View user's profile Send private message Send e-mail
Tenlar Scarflame





Joined: 30 May 2005
Posts: 2746 on topic
Location: VA, USA
Thank you for registering your game
PostPosted: Thu, 15. Apr 10, 02:06    Post subject: Reply with quote Print

Re: Uranus, actually, that's a fantastic idea. Very Happy I'll update it after I finish my homework, or potentially tomorrow.

The planet is Uranus Prime is actually just a part of the sector's starfield - not a physical object. If we used THAT Uranus, it would cut in-sector load even more, though the battle would take place in that bluish mist.


_________________
My music - Von Neumann's Children - Lasers and Tactics - Terraformer War
Back to top
View user's profile Send private message Visit poster's website
perkint



MEDALMEDALMEDAL

Joined: 06 Nov 2002
Posts: 4763 on topic
Location: Nottingham
Thank you for registering your game
PostPosted: Thu, 15. Apr 10, 02:16    Post subject: Reply with quote Print

I have to say, wait until at least one of the battles involving a large number of ships has been done, before ruling it out for the next competition!

I think as much freedom should be left in as is reasonably possible. Yeah, if the hosts computer is not capable of running battles with that many ships/missiles/whatever, then something will obviously have to be done. But at the moment, it is a completely legitimate (and interesting!) tactic, so why are people ruling it out (or trying to) before we know if it's actually causing issues?

All this is IMO, of course Smile

Tim


_________________
Struggling to find something from the forums - Google it!!! Very Happy
Back to top
View user's profile Send private message
Stars_InTheirEyes





Joined: 09 Jan 2007
Posts: 996 on topic
Location: Plymouth,UK
Thank you for registering your game
PostPosted: Thu, 15. Apr 10, 02:43    Post subject: Reply with quote Print

Tenlar Scarflame wrote:
Re: Uranus, actually, that's a fantastic idea. Very Happy I'll update it after I finish my homework, or potentially tomorrow.

The planet is Uranus Prime is actually just a part of the sector's starfield - not a physical object. If we used THAT Uranus, it would cut in-sector load even more, though the battle would take place in that bluish mist.


So that would be the price to pay for a more illuminated sector?
Bluish mist... IIRC, its not as dense as say, atreus' clouds' green mist so i wouldnt complain.


_________________
This sı not ǝpısdn down.
Laika - first animal in space, will not be forgotten.
Back to top
View user's profile Send private message Send e-mail
Tenlar Scarflame





Joined: 30 May 2005
Posts: 2746 on topic
Location: VA, USA
Thank you for registering your game
PostPosted: Thu, 15. Apr 10, 02:57    Post subject: Reply with quote Print

Indeed, and the render range for that sector background is pretty huge - so nothing will be lost to sight within the ranges we'll be dealing with. Smile

Fleets finalized in two days! Pretty exciting. Very Happy


_________________
My music - Von Neumann's Children - Lasers and Tactics - Terraformer War
Back to top
View user's profile Send private message Visit poster's website
X2-Eliah





Joined: 12 Oct 2006
Posts: 1803 on topic
Location: Sundsvall, Sweden
Thank you for registering your game
PostPosted: Thu, 15. Apr 10, 05:26    Post subject: Reply with quote Print

Easy solution to reduce fighterspam is the following rule (assuming the other rules remain un-replaced) - for every 25 fighters, you must have at least one M7/M2/M1 in your fleet. (in addition to the docking points etc.)

Also, I'd disagree in XFF2 with 50 or less million credit limit, because that wouldn't get a wing, not to mention a fleet. And it'd get a lot less options for inventive set-ups. Sticking to one race is OK, however. (As would be the banning of Springblossoms, Solanos and Plasma Burst Generators, maybe the whole TM class too)

Also, nice to see TJ is alive Very Happy

Back to top
View user's profile Send private message
NUKLEAR-SLUG



MEDALMEDAL

Joined: 04 May 2006
Posts: 2265 on topic

Thank you for registering your game
PostPosted: Thu, 15. Apr 10, 05:30    Post subject: Reply with quote Print

You will never get rid of Zerg fleets. No matter what budget restraints you supply, be it cash/number of ships/number of pilots/hangar space/whatever there will always be a "cheapest and best" option.

You're problem isn't the limitations in place, it's lack of imagination and a desire to 'win'.


_________________
Squiddy McSquids possibly short life - Compiled courtesy of Toastie
Zen and the Art of Running away - Compiled courtesy of Yoink
Wanton Use of Nukes And the Path to Galactic Conquest - Compiled courtesy of ZypherG and _Zap_ and Idleking
Available Here..
Back to top
View user's profile Send private message
Aro





Joined: 15 Jul 2003
Posts: 1977 on topic
Location: Whitish Northern Area
Thank you for registering your game
PostPosted: Thu, 15. Apr 10, 05:58    Post subject: Reply with quote Print

If my edited post on the first page doesn't fit the bill... then no lazors for me. Not sure if the rules were changed in the many pages between it and this one.

Back to top
View user's profile Send private message Visit poster's website
ashkrowe
Guest








PostPosted: Thu, 15. Apr 10, 07:44    Post subject: Reply with quote Print

holy moly I just saw the teaser vid with Emperorjons Springblossom fleet versus my very first grossly over-budget fleet. Them Split warships didn't stand a chance! I know I'm a bit late but hey what ever

I hope the Teladi Super Shrike Strike Squad isn't that same fleet as in the teaser... I did make a new one thats legal...

Kudos to Emperorjon BTW on the nice lil slaughter there... I hope I don't draw him too soon either way!

I'm excited to see how all the fleets place! If we got enough interest we could make this a regular thing and get everybody involved! I mean there could be weight classes like Lightweight Fleets that are limited in ship size and Heavyweight Fleets which require a certain amount of capital ships.

Lightweight Division Example...
The Lightweight Division is based on the management of M5 to M3+ class ships as well as the M6 class corvettes. Players would basically be limited to the M6 and below.

Middleweights would be allowed to use Frigates and lower but must have room in their budget for at least one frigate class ship.

Heavyweights would have to have at least one M2, or M1...

All the weightclasses could be subject to different "Salary Caps" to control fleet sizes and there could be championships and rankings...

In the future a spot on TSN 8....

Back to top
Le Baron



MEDALMEDAL

Joined: 29 Aug 2006
Posts: 4809 on topic

Thank you for registering your game
modified
PostPosted: Thu, 15. Apr 10, 08:47    Post subject: Reply with quote Print

If Fleet 32 is still not found I'll give it a try with quantity, not quality.


Fleet 32 (The Gummi Bears)



Code:

Helios        40    251.580,00 €    10.063.200,00 €
---------------------------------------------------------
200MJ         80    155.816,00 €    12.465.280,00 €
IRE          160      4.676,00 €       748.160,00 €
   

Solano 1     156    408.045,00 €    63.655.020,00 €
---------------------------------------------------------
25MJ         468     85.700,00 €    40.107.600,00 €
PRG          780    149.584,00 €   116.675.520,00 €


Solano 2       4    408.045,00 €     1.632.180,00 €
---------------------------------------------------------
25MJ          12     85.700,00 €     1.028.400,00 €
PRG           24    149.584,00 €     3.590.016,00 €
Silkworm M.    8      5.052,00 €        40.416,00 €
.
.
.
TOTAL:   250.005.792,00 Credits (if I didn't made a mistake)
.
each Solano 1 has 75MJ and 5x PRG
each Solano 2 has 75MJ and 6x PRG and 2 Silkworm missiles


I've never tested if it would work (means I didn't install the script and map). But I hope it will be fun to watch, even if they will be wiped out in seconds by Flaks or Shockwavegenerators ^^ (plop, plop, plop, ... Very Happy)

I'll edit this later, bcs. prices are not correct.

Old setup:

ship/equipm. Qty. Price / pcs. Total
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Helios 36 251.580,00 € 14.211.785,00 €
---------------------------------------------------------
200MJ 70 155.816,00 € 10.907.120,00 €
PAC 140 38.956,00 € 5.453.840,00 €
...

Solano 138 411.541,00 € 56.792.658,00 €
---------------------------------------------------------
25MJ 414 85.700,00 € 35.479.800,00 €
PRG 828 149.584,00 € 123.855.552,00 €
Tempest 138 13.476,00 € 1.859.688,00 €
.
.
.
TOTAL: 249.975.423,00 Credits (if I didn't made a mistake)



_________________
Support optional Steam-free X:R!
optional (!!!) Non-Steam XR release or we won't buy!
Steam = Game Over!


Last edited by Le Baron on Fri, 16. Apr 10, 13:39; edited 7 times in total
Back to top
View user's profile Send private message
Stars_InTheirEyes





Joined: 09 Jan 2007
Posts: 996 on topic
Location: Plymouth,UK
Thank you for registering your game
PostPosted: Thu, 15. Apr 10, 12:12    Post subject: Reply with quote Print

Le Baron, thats near identical to X2-Eliah's fleet...

*sigh* another fighterspam.
Although food for my Deimos.


_________________
This sı not ǝpısdn down.
Laika - first animal in space, will not be forgotten.
Back to top
View user's profile Send private message Send e-mail
Display posts from previous:   
Post new topic Reply to topic Goto page Previous  1, 2, 3 ... 43, 44, 45 ... 135, 136, 137  Next
 
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
You cannot attach files in this forum
You cannot download files in this forum
Control Panel
Login Data
The time now is Fri, 24. May 13, 01:03

All times are GMT + 2 Hours


Board Security

Copyright © EGOSOFT 1989-2009
Powered by phpBB © 2001, 2005 phpBB Group
Template created by Avatar & BurnIt!
Debug: page generation = 0.53243 seconds, sql queries = 73