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[MOD] Terran Conflict Overhaul v1.62 (Update Sep. 27th, 2010)
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F.A.B.





Joined: 27 Feb 2009



modified
PostPosted: Mon, 28. Sep 09, 04:57    Post subject: [MOD] Terran Conflict Overhaul v1.62 (Update Sep. 27th, 2010) Reply with quote Print

    not in development anymore!



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F.A.B.


Last edited by F.A.B. on Fri, 21. Oct 11, 16:20; edited 95 times in total
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F.A.B.





Joined: 27 Feb 2009



modified
PostPosted: Mon, 28. Sep 09, 04:57    Post subject: Reply with quote Print

    not in development anymore!



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F.A.B.


Last edited by F.A.B. on Fri, 21. Oct 11, 16:20; edited 105 times in total
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corhen



MEDAL

Joined: 16 Oct 2008
Posts: 335 on topic
Location: Angle 225.06, Distance: 7,295.43
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PostPosted: Mon, 28. Sep 09, 05:16    Post subject: Reply with quote Print

first of all, sounds really neat

Second of all
"civil- as well as all other ships that don't really have an effect on the game were removed "

this, this is the main reason im not trying it out. i love that civilian infostructure, and my computer can handle it without a hitch...

make that an option, and you got me

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Lancefighter





Joined: 19 Dec 2004
Posts: 2936 on topic

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PostPosted: Mon, 28. Sep 09, 07:12    Post subject: Reply with quote Print

plasmabeamcannon
plasma beam cannon

triplettlaserbeamcannon
tri-beam cannon

phasesomethinglasersomething
phased array laser cannon

fusionsbeamcannon
fusion beam cannon

marinetrainingcenter
marine training barracks?

Also, not sure if this is a translation thing, in english the hyperion is a hyperion vanguard, and prospectors are miners, (caiman miner, for example).. You say 'additional term freighter', i assume you mean hauler here (mercury hauler.. notus hauler)?

Hope that helps Smile


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russbo





Joined: 12 Nov 2005
Posts: 847 on topic
Location: Las Vegas
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PostPosted: Mon, 28. Sep 09, 10:08    Post subject: Reply with quote Print

You should use jpegs for your images; downloading bmp's can be a nightmare even on good internet connections.


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Mark III





Joined: 04 Jul 2005
Posts: 42 on topic

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PostPosted: Mon, 28. Sep 09, 14:27    Post subject: Reply with quote Print

Those images seems to be broken, i can only see a very small bit of the bottom (even when saving them).

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F.A.B.





Joined: 27 Feb 2009



PostPosted: Mon, 28. Sep 09, 21:22    Post subject: Reply with quote Print

@ corhen: you got yourself a deal! just give me a few days...

@ Lancefighter: jep, helped a lot, thank you.

@ russbo: hm, i'm a bit confused. why would you download them? you just need to press the thumbnail and wait for the real one to appear.

@ Mark III: i can see them loud and clear. Surprised


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russbo





Joined: 12 Nov 2005
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PostPosted: Mon, 28. Sep 09, 22:29    Post subject: Reply with quote Print

FAB, great looking mod, but the file sizes on the images are way too big. they stop downloading after a bit. no reason to have an image more than two or three hundred kilobytes...


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F.A.B.





Joined: 27 Feb 2009



PostPosted: Wed, 30. Sep 09, 00:50    Post subject: Reply with quote Print

i'll upload new pic's with smaller sizes and english content tomorrow or the day after tomorrow, ok!?


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Treelor





Joined: 05 May 2008
Posts: 312 on topic

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PostPosted: Wed, 30. Sep 09, 01:19    Post subject: Reply with quote Print

Does this mean I can *finally* get some beam weapons on my Aggy? Awesome!

Got a bug: player-bought silicon mines seem to produce delexian wheat at 2 per every 40min on a 26 yield asteroid. That's upsetting :C

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F.A.B.





Joined: 27 Feb 2009



PostPosted: Wed, 30. Sep 09, 19:40    Post subject: Reply with quote Print

jep, you can *finally* get the hole rainbow of beam weapons! Smile

but you should note that those beam weapons aren't some kind of superweapons. they do damage like a flak but with quite more range, so don't be upset if you feel they underperform.


it produces wheat? it shouldn't produce wheat as npc- und player mines use the same source. i'll take a look and get back to you asap!


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F.A.B.





Joined: 27 Feb 2009



PostPosted: Thu, 1. Oct 09, 20:47    Post subject: Reply with quote Print

ok, seems to be a general problem - all player-bought mines produce wheat, but i don't know why. the codes are correct and other fabs i checked produce normal.

i guess it will take a week or so to fix it as i don't have much time at the moment...



ps. new pic's added!


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Mark III





Joined: 04 Jul 2005
Posts: 42 on topic

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PostPosted: Thu, 1. Oct 09, 22:14    Post subject: Reply with quote Print

Now the pics show up properly Wink

This looks interesting.

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Jar B



MEDALMEDALMEDAL

Joined: 18 Jan 2005
Posts: 264 on topic
Location: 650km to the East
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PostPosted: Fri, 2. Oct 09, 02:05    Post subject: Reply with quote Print

I think the title is a little misleading. My first thought was on physics not on guns and factories.

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Treelor





Joined: 05 May 2008
Posts: 312 on topic

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PostPosted: Fri, 2. Oct 09, 05:05    Post subject: Reply with quote Print

It must be the mod, though, since my unmodded install produces silicon just fine.

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