[MOD] Terran Conflict Overhaul v1.62 (Update Sep. 27th, 2010)

The place to discuss scripting and game modifications for X³: Terran Conflict and X³: Albion Prelude.

Moderators: Moderators for English X Forum, Scripting / Modding Moderators

User avatar
F.A.B.
Posts: 660
Joined: Fri, 27. Feb 09, 19:47

[MOD] Terran Conflict Overhaul v1.62 (Update Sep. 27th, 2010)

Post by F.A.B. » Mon, 28. Sep 09, 04:57

  • not in development anymore!
Last edited by F.A.B. on Fri, 21. Oct 11, 16:20, edited 95 times in total.
best,
F.A.B.

User avatar
F.A.B.
Posts: 660
Joined: Fri, 27. Feb 09, 19:47

Post by F.A.B. » Mon, 28. Sep 09, 04:57

  • not in development anymore!
Last edited by F.A.B. on Fri, 21. Oct 11, 16:20, edited 105 times in total.
best,
F.A.B.

User avatar
corhen
Posts: 335
Joined: Thu, 16. Oct 08, 08:45
x3tc

Post by corhen » Mon, 28. Sep 09, 05:16

first of all, sounds really neat

Second of all
"civil- as well as all other ships that don't really have an effect on the game were removed "

this, this is the main reason im not trying it out. i love that civilian infostructure, and my computer can handle it without a hitch...

make that an option, and you got me

Lancefighter
Posts: 2936
Joined: Sun, 19. Dec 04, 03:41
xr

Post by Lancefighter » Mon, 28. Sep 09, 07:12

plasmabeamcannon
plasma beam cannon

triplettlaserbeamcannon
tri-beam cannon

phasesomethinglasersomething
phased array laser cannon

fusionsbeamcannon
fusion beam cannon

marinetrainingcenter
marine training barracks?

Also, not sure if this is a translation thing, in english the hyperion is a hyperion vanguard, and prospectors are miners, (caiman miner, for example).. You say 'additional term freighter', i assume you mean hauler here (mercury hauler.. notus hauler)?

Hope that helps :)
in the market for a new sig, willing to pay 1 billion credits for a proper sig...

russbo
Posts: 855
Joined: Sat, 12. Nov 05, 22:53
x4

Post by russbo » Mon, 28. Sep 09, 10:08

You should use jpegs for your images; downloading bmp's can be a nightmare even on good internet connections.

Mark III
Posts: 43
Joined: Mon, 4. Jul 05, 21:37
x3tc

Post by Mark III » Mon, 28. Sep 09, 14:27

Those images seems to be broken, i can only see a very small bit of the bottom (even when saving them).

User avatar
F.A.B.
Posts: 660
Joined: Fri, 27. Feb 09, 19:47

Post by F.A.B. » Mon, 28. Sep 09, 21:22

@ corhen: you got yourself a deal! just give me a few days...

@ Lancefighter: jep, helped a lot, thank you.

@ russbo: hm, i'm a bit confused. why would you download them? you just need to press the thumbnail and wait for the real one to appear.

@ Mark III: i can see them loud and clear. :o
best,
F.A.B.

russbo
Posts: 855
Joined: Sat, 12. Nov 05, 22:53
x4

Post by russbo » Mon, 28. Sep 09, 22:29

FAB, great looking mod, but the file sizes on the images are way too big. they stop downloading after a bit. no reason to have an image more than two or three hundred kilobytes...

User avatar
F.A.B.
Posts: 660
Joined: Fri, 27. Feb 09, 19:47

Post by F.A.B. » Wed, 30. Sep 09, 00:50

i'll upload new pic's with smaller sizes and english content tomorrow or the day after tomorrow, ok!?
best,
F.A.B.

Treelor
Posts: 312
Joined: Mon, 5. May 08, 01:25
xr

Post by Treelor » Wed, 30. Sep 09, 01:19

Does this mean I can *finally* get some beam weapons on my Aggy? Awesome!

Got a bug: player-bought silicon mines seem to produce delexian wheat at 2 per every 40min on a 26 yield asteroid. That's upsetting :C

User avatar
F.A.B.
Posts: 660
Joined: Fri, 27. Feb 09, 19:47

Post by F.A.B. » Wed, 30. Sep 09, 19:40

jep, you can *finally* get the hole rainbow of beam weapons! :)

but you should note that those beam weapons aren't some kind of superweapons. they do damage like a flak but with quite more range, so don't be upset if you feel they underperform.


it produces wheat? it shouldn't produce wheat as npc- und player mines use the same source. i'll take a look and get back to you asap!
best,
F.A.B.

User avatar
F.A.B.
Posts: 660
Joined: Fri, 27. Feb 09, 19:47

Post by F.A.B. » Thu, 1. Oct 09, 20:47

ok, seems to be a general problem - all player-bought mines produce wheat, but i don't know why. the codes are correct and other fabs i checked produce normal.

i guess it will take a week or so to fix it as i don't have much time at the moment...



ps. new pic's added!
best,
F.A.B.

Mark III
Posts: 43
Joined: Mon, 4. Jul 05, 21:37
x3tc

Post by Mark III » Thu, 1. Oct 09, 22:14

Now the pics show up properly :wink:

This looks interesting.

Jar B
Posts: 264
Joined: Tue, 18. Jan 05, 15:07
x3tc

Post by Jar B » Fri, 2. Oct 09, 02:05

I think the title is a little misleading. My first thought was on physics not on guns and factories.

Treelor
Posts: 312
Joined: Mon, 5. May 08, 01:25
xr

Post by Treelor » Fri, 2. Oct 09, 05:05

It must be the mod, though, since my unmodded install produces silicon just fine.

Post Reply

Return to “X³: Terran Conflict / Albion Prelude - Scripts and Modding”