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This can only be altered in the T/backgrounds file if you are wanting it completely removed from every sector then you will have to change the specific value in each line of code for each background. (about 80).sgtwalt wrote:Is there any script or mod to get rid of the star steaks you get while moving? They are very annoying and take away the feeling of the vastness of space.![]()
No effect on frames as far as i can see, it's set at max on all backgrounds.Lord_Dakier wrote:Never knew that was changable. Does it effect frames through?
It is the dust partical, there are shown in the editor as 'Stardust intensity' and are i t/backgrounds, the colour of said particles can be altered too:s9ilent wrote:I think his actually refering to the dust particles
(But I can't help you out there either)
I'd assume its in tparticles??? but I have no idea
The game probably issues the same set of drawing commands with all densities and the actual particle generation occurs within GPU. Either the density does not really change number of primitives, or the operation is very light compared to everything else that is done. Just a guess.spacefueladdict wrote:No effect on frames as far as i can see, it's set at max on all backgrounds.
I would imagine that the operation is very light, i have backgrounds with its value set to Zero, then others where it's at max and there is no obvious difference in framerates.jlehtone wrote:The game probably issues the same set of drawing commands with all densities and the actual particle generation occurs within GPU. Either the density does not really change number of primitives, or the operation is very light compared to everything else that is done. Just a guess.spacefueladdict wrote:No effect on frames as far as i can see, it's set at max on all backgrounds.
The surrounding ships, stations, asteroids etc take care of thatDoc Quixotic wrote:Wouldn't it also take away the sensation of any movement at all?
You wont find it in the t-files they are for all the text in the game, you will find it in Cat/Dat 03 in the main Dir.sgtwalt wrote:Thank you space, I appreciate that info.
One last question though. Where is that file and how do you open it?
Keep in mind that I have a Steam installed version and I see no backgrounds file in the T folder and the is no T/Background file to be found anywhere on my PC.
List of files in this direstory
" I:\Program Files\Steam\SteamApps\common\x3 terran conflict\t "
are as follows.
PCK Files:
0002-L049.pck
0002-L033.pck
0002.pck
0002-L048.pck
0002-L007.pck
0002-L039.pck
XML Documents:
4224-L044.xml
4224-L007.xml
3443-L039.xml
3443-L044.xml
1000-L044.xml
9999-L044.xml
I found that reducing its value to between 25-40 made ot look much better while maintaining a sense of movement. but as i posted earlier i have just done random values to each b-ground just to make thing a little different.aquemnun wrote:Thanks, I would also like to remove these streaks. reminds me of an old windows screensaver![]()
On a more serious point i ont think i would take away the sense of movement or scale. M2's are over 2km long, the teladi phoenix is 4! (IIRC). Plus with the vastness of space, and the huge stations that surround you, even in a supertuned ship you would appear to be moving very slowly, if you take into consideration that most sectors are about 50km from gate to gate. To sum it up I would prefer to take away that sense of speed as it makes everything look bigger and slower(if you see what i mean)
And i also suggest that for the background called 'Void' set the value to '0', thats the only one that should have a '0', and it works well cos it's used in Loomankstrats legacy which is a sector in a 'Void'aquemnun wrote:indeed i like that idea, more streaks in cloudy boron sectors and less in the more clear sectors like split fire and argon prime.