Care and Feeding of the PHQ

General discussions about the games by Egosoft including X-BTF, XT, X², X³: Reunion, X³: Terran Conflict and X³: Albion Prelude.

Moderator: Moderators for English X Forum

Orion1632
Posts: 1334
Joined: Sun, 14. Dec 03, 09:55
x4

Care and Feeding of the PHQ

Post by Orion1632 »

So I have this PHQ now, and it's very nice, builds ships, repairs ships, etc.

But.

It has a big appetite for all sorts of stuff.... so.....

How do you guys keep your PHQ's stocked up with everything that it needs?
LTerSlash
Posts: 1367
Joined: Mon, 27. Oct 08, 02:19
x4

Post by LTerSlash »

best way is using the internal commodity logistics and/or comercial agent scritp... hopefully will be added to bonus stuff soon.
brucewarren
Posts: 9243
Joined: Wed, 26. Mar 08, 14:15
x3tc

Post by brucewarren »

If you can afford it, buy TL's or (or possibly M1s & M2s) and scrap them there.
Letting the NPC ships stock it by setting best buy prices at average -1 has the disadvantage
that it will probably fill up with one particular ware, when you want a proper balance,
especially if you are trying to build resource hungry ships like the Hyperion.
Some folks use an Equipment Dock or Trading dock or even
Spoiler
Show
The Hub (In TC)
to hold stuff, because they hold fixed amounts of each ware.
It's a shame that vanilla TC lacks the dockware manager script from Reunion.
Targ Collective
Posts: 2973
Joined: Wed, 4. Feb 09, 21:42
x4

Post by Targ Collective »

If you're using X3:R, use the Dockware Manager in roughly these proportions: 213,345 energy cells. 8889 Ore. 6666 Teladianium. 6666 Silicon. 4444 Rastar Oil. 4444 Microchips. 2222 Cloth Rimes. 2222 Quantum Tubes. 2222 Computer Components. 2222 Mirochips. 2222 Crystals.

Note that the distribution is a little different if you're using the lower Microchip requirements.

If you're using X3:TC you should still use the Dockware Manager, which you can find here.

If you want to put together a self sufficient complex for it then this should do the job.
Orion1632
Posts: 1334
Joined: Sun, 14. Dec 03, 09:55
x4

Post by Orion1632 »

I have a complex that has all the goods that I want, it just seems that I need a lot of transports to carry all the goods to the HQ if I stay vanilla.
i.e. one good per transport.

Any other way?
Targ Collective
Posts: 2973
Joined: Wed, 4. Feb 09, 21:42
x4

Post by Targ Collective »

Not without scripts, and I haven't really experimented with those in TC. Besides, the PHQ has infinite docking for Fighters - just get Eclipses to deal in as many of the goods as possible.
Last edited by Targ Collective on Fri, 27. Mar 09, 13:18, edited 1 time in total.
quarkian37
Posts: 85
Joined: Sun, 25. Dec 05, 16:02
x3tc

Post by quarkian37 »

I use Mistral super-freighters to bring in the big stuff from my complexes, and advanced express's to bring in the small stuff.

I also have a couple of captured Atmospheric Lifters docked at the PHQ to hold any surplus materials.

You can of course set the number of trips the freighters make to avoid overstocking - you don't have to set them for unlimited trips.

I have built several Hyperions as well as some Xenon Ks - but mostly use the PHQ to build Eclipse Prototype's to fill up my Carrier's - I haven't had too many problems with overstocking.
shaunr074
Posts: 14
Joined: Tue, 24. Mar 09, 19:55
x3

Post by shaunr074 »

:? Ok either i'm completly blind (...a distinct possiblety) or my bonus pack isn't installing properly cause i can't find the dockware manager option for my phq
User avatar
perkint
Posts: 5191
Joined: Wed, 6. Nov 02, 20:31
x3tc

Post by perkint »

shaunr074 wrote::? Ok either i'm completly blind (...a distinct possiblety) or my bonus pack isn't installing properly cause i can't find the dockware manager option for my phq
Just wanting to clear the potentially obvious - you are talking about X3R, not X3TC aren't you?

Tim
shaunr074
Posts: 14
Joined: Tue, 24. Mar 09, 19:55
x3

Post by shaunr074 »

that is correct i'm playing X3R
cezarip
Posts: 531
Joined: Mon, 7. Nov 05, 15:15
x3tc

Post by cezarip »

Targ Collective wrote:
If you want to put together a self sufficient complex for it then this should do the job.
151 Million. Expensive. Replace the Argon station by boron and you are 30 mill cheaper!
Provided that the laws of mathematics are
related to reality, they are not reliable. And if
they are reliable, they aren’t related to
reality.

Albert Einstein
Tiedyeguy
Posts: 1156
Joined: Mon, 16. Feb 04, 03:39
x4

Post by Tiedyeguy »

Targ Collective wrote:If you want to put together a self sufficient complex for it then this should do the job.
I noticed that says 3*(62 Yield Silicon L Mines). Does that mean it needs 3 separate 62 Yield Silicon roids or 3 roids totaling 62?
NUKLEAR-SLUG wrote:A wasp can sting you and that just hurts, a hundred stings can be fatal.. and that's before you consider most wasps don't come armed with flamethrowers.
Former Commanding Officer of "Hellbound Handbasket" M7 Panther light Carrier in the mighty fleet of Admiral Leo 'Steve' Kayean.
pjknibbs
Posts: 41358
Joined: Wed, 6. Nov 02, 20:31
x4

Post by pjknibbs »

It must mean 3 62 yield roids--it would be a bit pointless if it meant 3 separate mines totalling 62, because then you might as well just have a single 62 yield mine!
Tiedyeguy
Posts: 1156
Joined: Mon, 16. Feb 04, 03:39
x4

Post by Tiedyeguy »

Right... Sorry, I'm quite sleep deprived at the moment...
NUKLEAR-SLUG wrote:A wasp can sting you and that just hurts, a hundred stings can be fatal.. and that's before you consider most wasps don't come armed with flamethrowers.
Former Commanding Officer of "Hellbound Handbasket" M7 Panther light Carrier in the mighty fleet of Admiral Leo 'Steve' Kayean.
Targ Collective
Posts: 2973
Joined: Wed, 4. Feb 09, 21:42
x4

Post by Targ Collective »

It's only a rough estimate. I designed that complex around Ore Belt, which has two asteriods at 62 and another at 60-61 or so. It probably uses more Silicon and far more Ore than you'll need; however as Ore Belt is such an ore-rich sector you needn't worry too much about it.

Cezarip, I always buy Argon where I can for RP reasons. You're welcome to tweak it as much as you want.

Shaun074, the Dockware commands are activated in the station's Command Console.
Tiedyeguy
Posts: 1156
Joined: Mon, 16. Feb 04, 03:39
x4

Post by Tiedyeguy »

I know there is an Unknown Sector with 5 Silicon 'Riods all with a yield of 64. I think there is a 51 Ore 'Riod in the next sector over as well.
NUKLEAR-SLUG wrote:A wasp can sting you and that just hurts, a hundred stings can be fatal.. and that's before you consider most wasps don't come armed with flamethrowers.
Former Commanding Officer of "Hellbound Handbasket" M7 Panther light Carrier in the mighty fleet of Admiral Leo 'Steve' Kayean.

Return to “X Trilogy Universe”