Interesting that 'invalid args' went, not sure I can explain that.
Good to hear it works on Vista64.
A) Loading .bod/.bob files without loading the game-files - difficult, since it needs to know where e.g. bod-scene component bod/bob files are in the cat files,
but you're right it wouldn't need to parse the T*.txt game-files- maybe I'll add a 'quick load' sticky option.
B) Multithreading - haven't thought about that yet, don't think it would help tbh.
The spray shop slowness is due to it actually changing the textures in memory on-the-fly, it shouldn't affect the final rendering fame rate.
Actually since textures got a lot bigger in TC (4x typical), this is a lot slower than it was in Reunion.
If I could find out how to use the Egosoft-shader light-rendering correctly, this would be very much quicker, cos it would be the same as in-game (ie instantaneous).
Old Silver : cheers *has another swig of beer*
ianrobo75 : can't explain that, but I haven't approached Chrome with a long barge pole myself

ephemeron : cheers *has another swig of beer*
BugMeister
At what point does that appear - after loading the game-files, or when loading a ship?
surferx : cheers *has another swig of beer*
These extra features are what took me so long to get a release out.
Hey my glass is empty ! *pops another can*
MBD
Downloaded that pluginmanager.cat, thanks. Seems a bit small to contain much, will have a test
Getting a 'not a valid JPEG file' from the filefactory download 'screenshot.jpg'
Hey were'd your post go!