[REQ to EGOSOFT] Cockpits. Please, include them in the next patch!!

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Gupster
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Post by Gupster »

sthakker wrote:I would love Cockpits .. WOULD LOVE THEM if Egosoft did new ones that looked good.. However, I would settle for the Modded ones.. This doesnt seem to be an option atm though since it CTD's all the time.

There is a response from EGOSOFT on the dev boards which says They are aware of the issue with CTD's and cockpits, however it has not been fixed in this next patch. Patch 2.0 has alot of content.... I dont even think they addressed the AI issues.
I also would also be very hapy if the talented modders where able to get the cockpits to work and I am very grateful to Arkblade for the original cockpit mod which really added a lot to the game for me, and of course to all the other talented people that have made other superb mods and scripts for the X series of games.

And thank you egosoft for the x series of games themselves that have kept me immersed for countless hours of enjoyment. :)
Stingads_Gsöchts
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Post by Stingads_Gsöchts »

sthakker wrote:I would love Cockpits .. WOULD LOVE THEM if Egosoft did new ones that looked good.. However, I would settle for the Modded ones.. This doesnt seem to be an option atm though since it CTD's all the time.

There is a response from EGOSOFT on the dev boards which says They are aware of the issue with CTD's and cockpits, however it has not been fixed in this next patch. Patch 2.0 has alot of content.... I dont even think they addressed the AI issues.
Finally.. a statement by Ego. Now that's at least something. I hope they will fix it in one of the next patches.
Posted: Sat, 31. Jan 09, 18:29 Post subject:

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Not speaking for anyone else, but i for one would be willing to pay £10/£15 to egosoft for either a downloadable cockpit patch for TC or to buy a dvd version in my local games shop.
I'm absolutely against downloadable contents of any kind..... I'm however willing to make an exception for downloadable cockpits :P
Cockpits!
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Carlo the Curious
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Post by Carlo the Curious »

Stingads_Gsöchts wrote:
There is a response from EGOSOFT on the dev boards which says They are aware of the issue with CTD's and cockpits, however it has not been fixed in this next patch. Patch 2.0 has alot of content.... I dont even think they addressed the AI issues.
Finally.. a statement by Ego. Now that's at least something. I hope they will fix it in one of the next patches.
Xenon_Slayer replied in this very thread (on page 4) a couple of weeks ago (although without revealing much :p).
redsteven
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Post by redsteven »

I'm new to the X-Universe. I just purchased X3: TC this weekend.

Right from the get-go I've felt that the camera view is very AWKWARD. It's not just about it being unrealistic... it just feels awkward having no cockpit.

I've never played one of the old games with a cockpit, so I don't know how much resources or screen space it would take up, but I'd definitely like to try playing with it.
russbo
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Post by russbo »

I will consider Carlo's comments to be a "positive one..."

Thanks. Knew we could count on you guys. (Which, is also why, you guys have a huge reliable and devoted gamer base).
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Carlo the Curious
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Post by Carlo the Curious »

russbo wrote:I will consider Carlo's comments to be a "positive one..."
I don't work for Egosoft :).
russbo
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Post by russbo »

I will consider Carlo's second comment to again return mystery and suspense to the cockpit issue.

Well, it's more fun that way.
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Gazz
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Post by Gazz »

Stingads_Gsöchts wrote:A head tracking system. Very good for flightsims. You can look around by slightly moving your Head.
Too bad the hydraulics to move the monitor around you to match this movement are still a bit bulky.
Unless of course, you fasten the monitor to your head.
Good for your neck muscles.
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russbo
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Post by russbo »

I use Track IR for other games, including ARMA and Falcon. It is a phenomenal device, and it really adds a totally new element to some of these games. Not sure how hard it would be to implement it in X3. Their website is www.naturalpoint.com
Koci
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Post by Koci »

I'm waiting for the cockpits long time, this is main reason I prefer older space-sims, even very old Privateer, there was damage model in the cockpits, very immersive!

Koci
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sferum
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Post by sferum »

sthakker wrote:There is a response from EGOSOFT on the dev boards which says They are aware of the issue with CTD's and cockpits, however it has not been fixed in this next patch. Patch 2.0 has alot of content.... I dont even think they addressed the AI issues.
Finally!!! :) One step closer :)
http://img154.imageshack.us/img154/2213 ... 715ux8.gif

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captain1
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Post by captain1 »

can't wait
pme2001
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Post by pme2001 »

Will look forward to playing the game at long last! :)
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sferum
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Post by sferum »

Added two more quotes to the first post :wink:
http://img154.imageshack.us/img154/2213 ... 715ux8.gif

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Xenon_Slayer
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Post by Xenon_Slayer »

Here's a quote for ya. "Guess what we fixed".
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Panzertard
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Post by Panzertard »

Xenon_Slayer wrote:Here's a quote for ya. "Guess what we fixed".
:gruebel:
:?
:o
:D
Last edited by Panzertard on Thu, 5. Feb 09, 17:40, edited 1 time in total.
/Panzertard
amirite
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Post by amirite »

Xenon do you realize what you've just unleashed!?
-TEVE
pme2001
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Post by pme2001 »

So is Xenon_Slayer saying that the "cockpit CTD" issue has finally been resolved??? :)
Game On!!!!
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enenra
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Post by enenra »

pme2001 wrote:So is Xenon_Slayer saying that the "cockpit CTD" issue has finally been resolved??? :)
Game On!!!!
He is. :)
amtct
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Post by amtct »

I already made the mods folder and put the Cockpitcallback in it :D

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