[REQ] New Patrol Sector Script

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BlackRain
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[REQ] New Patrol Sector Script

Post by BlackRain »

In X3R there was a command, I think patrol single sector or something, I forgot the name of it but this command would let you choose several points within ONE sector and the ships would then travel along the defined points. This script was great in my opinion, why isn't it in x3TC? The reason I like this is because, the sector patrol command has my ships traveling all over the sector which is not necessary. For example, my base is in Bala Gi and there are 2 warpgates near each other, I just want ships to patrol between these 2 gates, very easy and efficient, but instead, I can't. I either have to have them patrol multiple sectors or have them circle around the sector I am in which is not efficient.

Can anyone do this?
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Lucike
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Post by Lucike »

Hi BlackRain,

I can do this. Give me 1 or 2 days. I have written such a script in Reunion.

Greets
Lucike
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BlackRain
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Post by BlackRain »

Thanks a lot Lucike, your the best!
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Lucike
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Post by Lucike »


I need one more day, than the Security and Rescue Service is ready. ;)

Greets
Lucike

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Last edited by Lucike on Thu, 13. Nov 08, 12:21, edited 1 time in total.
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BlackRain
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Post by BlackRain »

Wow, that looks great. One thing Lucike, can you make it so you can add multiple ships to the patrol and have them all automatically renamed? Also, can you make some sort of Renaming script since it seems you already have the feature in your other scripts. I would love it if I could rename all my ships easily.
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Lucike
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Post by Lucike »

BlackRain wrote:Wow, that looks great. One thing Lucike, can you make it so you can add multiple ships to the patrol and have them all automatically renamed?
BlackRain, what do you think? This is already done. ;) All wing men will be automatically renamed.
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Post by TSM »

Lucike wrote:
BlackRain wrote:Wow, that looks great. One thing Lucike, can you make it so you can add multiple ships to the patrol and have them all automatically renamed?
BlackRain, what do you think? This is already done. ;) All wing men will be automatically renamed.
That is cool Lucike :)
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Post by Lucike »

I need the English word for the German word "Sold". I mean salery for soldiers. Can I use "payment"? Is there a better word?
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Post by TSM »

Wage's :)
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Post by Graxster »

Not to be too nitpicky, but it's "wages" without the apostrophe :)

The scripts you were thinking of were the patrol.bas* scripts. This looks like it's going to surpass even that though! I, too dislike the current patrol command. Also had a patrol going, and they ignored the Xenons that were in the sector, instead choosing to "Patrol...moving to position", lol. Can't wait for this to be finished.

-Grax
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Lucike
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Post by Lucike »

TSM wrote:Wage's :)
Graxster wrote:Not to be too nitpicky, but it's "wages" without the apostrophe :)
OK, thanks. ;)
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BlackRain
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Post by BlackRain »

This is a great script, thanks a lot. Do the ships on patrol lose their names if they are taken off patrol? I would like it if they didn't lose their names this way I could rename ships and when i take them off patrol they don't lose their names so I remember where they were and I can use it to change names easily and such.
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corhen
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Post by corhen »

wow, this looks amazing, simple, yet able to do what we want...

Keep up the good work
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Lucike
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Post by Lucike »

BlackRain wrote:I would like it if they didn't lose their names this way I could rename ships and when i take them off patrol they don't lose their names so I remember where they were and I can use it to change names easily and such.
I can do that, but if you starts the SRS again, then the ship gets a new name again, like "SRS SRS Centaur (Argon Prime) LN-JD-NJ (Argon Prime) LN-JD-NJ".

EDIT: mom, I have an idea. ;)
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Post by TSM »

Graxster wrote:Not to be too nitpicky, but it's "wages" without the apostrophe :) -Grax
It was late :lol:

This script is gonna make my current base sector much BHS much easier to patrol, me Xenon neighbours keep dropping in for coffee and cake, and then get cranky if I ask them to leave :wink:
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Lucike
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Post by Lucike »


Script test Security and Rescue Service

http://www.lucike.info/x3_terran_confli ... _V3a01.zip
(copy scripts -> scripts and t -> t !)
http://www.lucike.info/x3_terran_confli ... k_X3TC.zip
(you must install them !)

The ship must have Patrol Software, Fight MK1/MK2 and Nav MK1. Ship class must be a fighter, big ship or huge ship.

Have fun! :D
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Graxster
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Post by Graxster »

Thanks!

Question: I already have Befehlsbibliothek (order library) from the Economy and Supply Trader thread. Should I overwrite the files? Will they conflict in any way?

-Grax
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Lucike
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Post by Lucike »

Graxster wrote:Should I overwrite the files? Will they conflict in any way?
jup, you must overwrite the old files.
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BlackRain
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Post by BlackRain »

Thanks a lot Lucike your the best!
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wyvern11
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Post by wyvern11 »

Will join testing - if I can afford a patrol ;-)
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