Tutorial : Opening The Script Editor
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Tutorial : Opening The Script Editor
Tutorial Opening The Script Editor
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Once you are In game go to change name
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Be VERY careful how you write "Thereshallbewings"
It must be one word and it is VERY easy to miss a letter out.
If you names stays the same after typing it (e.g. above it would remain as "Player")
If it changes to Thereshall be wings then you have typed something wrong or already opened the SE
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Once open when you open your ship menu and press "s" on the keyboard it will open the SE
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Remember that sometimes if a script you have loaded seem not to work you may need to save your game and reload or press the "reinit script caches option" once.
[ external image ]
______________________________________________________________________
Once you are In game go to change name
[ external image ]
______________________________________________________________________
Be VERY careful how you write "Thereshallbewings"
It must be one word and it is VERY easy to miss a letter out.
If you names stays the same after typing it (e.g. above it would remain as "Player")
If it changes to Thereshall be wings then you have typed something wrong or already opened the SE
___________________________________________________________________________
Once open when you open your ship menu and press "s" on the keyboard it will open the SE
[ external image ]
[ external image ]
_______________________________________________________________
Remember that sometimes if a script you have loaded seem not to work you may need to save your game and reload or press the "reinit script caches option" once.
Last edited by LV on Thu, 30. Oct 08, 19:01, edited 1 time in total.
LV's TC Scripts
Readme's For All My Scripts
I felt a great disturbance in the forum, Like millions of voices cried out in terror, then were silenced
si tacuisses, philosophus mansisses
Readme's For All My Scripts
I felt a great disturbance in the forum, Like millions of voices cried out in terror, then were silenced
si tacuisses, philosophus mansisses
Thereshallbewings
I`m trying to get to the script editer told to go to the name change screen and type in there "Thereshallbewings" how do I get to this screen then what do i do?
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The default key sequence, with keys in <> is:eskeemer wrote:thanks for that but I still can`t sort it out do i go to personell box if so I can`t get to pilot name sorry to be a pain but I`ve tried everything so I need a little more guidance I think
<p>
<m>
Erase your current name.
Type "Thereshallbewings"
<Enter>
*Wait for the game to resume*
<Shift+C>
<s>
And off you go.
Yes the global commands lists the script editor as "s" however when you look into it the command only works in the console.
I spent about an hour trying to find it and only when I went to change the key did I find it was not global at all.
- Deathifier
Installing any AL Plugins by any chance?DitDog wrote:is there something i'm not doing?
If you have save your game then reload it
LV's TC Scripts
Readme's For All My Scripts
I felt a great disturbance in the forum, Like millions of voices cried out in terror, then were silenced
si tacuisses, philosophus mansisses
Readme's For All My Scripts
I felt a great disturbance in the forum, Like millions of voices cried out in terror, then were silenced
si tacuisses, philosophus mansisses
Having a heck of a time learning about scripts here, so much info. Anyways, I have a question, and not sure where to post it, perhaps you can help LV. Is there a way to get rid of Extension commands/hotkeys from the list in Options/Controls/Extensions? I have several of them that are no longer in use and want to clean up that menu. Thanks!
I have a question.... is this in-game script editor the only way to actually edit the scripts? It seems immensely clunky and unintuitive (to a long time 'traditional' programmer such as me, at least).
To think that all those amazing complex and trade management scipts were made using this editor boggles my mind so much that I actually refuse to believe it
So far, the script XMLs seem difficult to edit at best; I didn't bother feeding them into some kind of there-and-back transform/parser engine yet, but I doubt that'd really simplify things. So, how do the pros edit their scripts? I can't see anyone talk about that in these tutorials... (I promise to double-check, though).
I am actually starting to suspect a lot, if not all of the original stock scripts by Egosoft were made in this Editor, as well. Would kind of explain a lot of things...
To think that all those amazing complex and trade management scipts were made using this editor boggles my mind so much that I actually refuse to believe it
So far, the script XMLs seem difficult to edit at best; I didn't bother feeding them into some kind of there-and-back transform/parser engine yet, but I doubt that'd really simplify things. So, how do the pros edit their scripts? I can't see anyone talk about that in these tutorials... (I promise to double-check, though).
I am actually starting to suspect a lot, if not all of the original stock scripts by Egosoft were made in this Editor, as well. Would kind of explain a lot of things...
X³ - Terran Conflict, Steam Version
Mein DXDIAG dump (clicky)
Mein DXDIAG dump (clicky)
you can tell you now, that all the built in scripts were made in the normal editor
as for editing the xml, thats not even that easy, because the xml you see in the file is not used by the game, and is generated to make to human readable when opening up using a style sheet.
the actual script coding that the game uses is all inside the <codearray>
as for editing the xml, thats not even that easy, because the xml you see in the file is not used by the game, and is generated to make to human readable when opening up using a style sheet.
the actual script coding that the game uses is all inside the <codearray>
Cycrow wrote:you can tell you now, that all the built in scripts were made in the normal editor
Wow, this is amazing. Shocking from a technical standpoint, too, but also amazing. Kudos to you guys!
Thanks for the quick answer.
Interesting. There's no way to actually write a stand alone compiler for that? And moreso, Egosoft didn't do it for internal use yet?Cycrow wrote: the actual script coding that the game uses is all inside the <codearray>
X³ - Terran Conflict, Steam Version
Mein DXDIAG dump (clicky)
Mein DXDIAG dump (clicky)
Opening script editor crashes game
So i'm really new to this game but every time I try to activate the script editor by changing my pilot's name it causes the game to freeze and I have to kill the operation from the Program manager. I've searched the forums but haven't been able to find a solution. Anyone Have any ideas?
- Carlo the Curious
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Noob problem/Question....
Ok so i know theoretically how to get the script editor up, but when i enter the name and press 'enter' all it does is open my player menu... how gto ratify if any one can help?
also once its up, is there a way to simply.. add a couple hundred thousand to my credits? thats really all i want at this point lol
also once its up, is there a way to simply.. add a couple hundred thousand to my credits? thats really all i want at this point lol
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Re: Noob problem/Question....
When you entered the name and pressed enter you activated the script editor, just close the menu, save and then reload the game and you're good to go.Eleutherios wrote:Ok so i know theoretically how to get the script editor up, but when i enter the name and press 'enter' all it does is open my player menu... how gto ratify if any one can help?
I suggest you check the cheats sticky, you will find the answer there; also check the Plugin Manager sticky as that tool is required to install a lot of scripts (including the cheats script you need to increase your wealth )also once its up, is there a way to simply.. add a couple hundred thousand to my credits? thats really all i want at this point lol
"For the love of the Fish-Queen!"