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I have to say I think that was one of the WORST features of the original Elite. If you managed to kill all the Thargoids, but you didn't have enough jump fuel left to reach the nearest system, your game was effectively over. Having random, unforeseeable deaths in a game was very 80s, for sure, but I don't think it would go down so well with a modern audience!ginger_hammer wrote:One thing I did really like playing Elite 1 on the BBC Micro is when you Jump into another galaxy there is a chance of getting hijacked by the Tharganiods (or something) then finding yourself in the middle of nowhere surrounded by bad guys!
I see it a bit like athletes. In the 80's, an athlete may have been good, but now he's got no chance against modern athletes - he's aged.ldwater wrote:I understand that Elite / Frontier is the grandfather of many modern ship based space games - but it wasn't amazing by any standards. Its more of a 'rose tinted' hindsight that makes us feel that they were better because they were revolutionary at the time - the same how DOOM & Half life revolutionised the FPS.
I have to disagree, with this part of your post. I played Elite when it first came out on a Speccy, no game before or since has immersed me so much. Sure the graphics were wireframe and pretty crap but to have created such an immersive game and done it in 48k was astonishing. I don't know if Elite IV will ever come out but if they come close to making if feel like you are there, like the original did, then I will be a happy chappyldwater wrote:E
I understand that Elite / Frontier is the grandfather of many modern ship based space games - but it wasn't amazing by any standards. Its more of a 'rose tinted' hindsight that makes us feel that they were better because they were revolutionary at the time - the same how DOOM & Half life revolutionised the FPS.
as much as i like realism in games, i do have to admit spending several days trying to stop is actually annoying... lolScorpiusX wrote: 3) Then there was the flight physics too, fly your ship at X velocity on one vector then shut your engines down, your ship would continue on the same vector at the same velocity, but you were able to rotate your ship to fire at pursuing enemies or to do really fast fly bys and blast em. Come to think of it though it could be a real pain when closing on a target and you fail to kill them on the first pass and spend 6 months decellerating just so you could come at them again.
Agree, though I wish I could fly backwards at more than 10m/s. Really miss Elite's retro-rockets - once ended up having to complete a secret mission by turning the ship round so it pointed directly away from the planet & blasting the retros continuously until they burnt out - far too many Thargoids waiting at the jump point to attempt a more conventional approach.cale_online wrote:i do love the fact that x3 has latteral thrust now, (i guess x2 had a software upgrade for it?). hardly any other space games have it, which actually ruins it for me cos its a great feature thats really usefull.
Add to that - Bruce Campbell (Of Evil dead fame) doing the voice of the pilot. That was pretty cool - but gimmicky at the same time.Gothsheep wrote: My favorite game for that was one I like to talk about a lot: Tachyon: The Fringe. Tachyon did an interesting trick where you could actually disable your engines temporarily, and let Newtonian physics take over so you could turn and face different angles from the direction you were flying. Then when you wanted to, you let go of the button, your engines kicked back on and you flew like normal again. It was pretty slick, I thought. A little gimmicky, but often helpful. (Especially to use your afterburners to get you up to max speed and then kick that on to 'cruise' to wherever you're going)
I will say that I liked the way Freespace handled 'space'. I wish they would make a Freespace 3 that took the idea of local hyperspace anywhere within a system, and then galactic hyperspace by use of special nodes, and tried that concept with an open world design. Might not work, but I think it could.
No - disagree. Gameplay is timeless and that is what Frontier had in spades.ldwater wrote:Elite 4 is closer to vaporware than anything else.
I understand that Elite / Frontier is the grandfather of many modern ship based space games - but it wasn't amazing by any standards. Its more of a 'rose tinted' hindsight that makes us feel that they were better because they were revolutionary at the time - the same how DOOM & Half life revolutionised the FPS.
Elite 4 has been speculated back & forth as a MMO, then single player, and back again - it just shows how much they havent thought it through just yet, and even if Elite 4 is coming and will be great I feel that Egosoft has raised the bar very high and David Braben will have to get his act together if he wants to make a game better in scope & appeal than Egosoft has with the X series.
Bruce Campbell wasn't gimmicky, he was awesome. Two of his lines in that game are ones I like to quote when I'm playing games like X3. His saying, "What the hell am I doing out here?" always comes to mind when I've wasted 20 minutes looking around some sector for something I can't find. More so, I always love the way he says, "Whelp, I'm off to visit Baron Hajad and his brainwashed slave horde!"Ravenstar wrote:
Add to that - Bruce Campbell (Of Evil dead fame) doing the voice of the pilot. That was pretty cool - but gimmicky at the same time.