Docking Model for J

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argon_emperor
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Docking Model for J

Post by argon_emperor »

What program would I need to edit the model for a J to include docking bays, so it can actually be used as a CARRIER?

Don't want a mod as I want to learn to do it myself.
Unserene
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Post by Unserene »

Try looking in this thread

IIRC you need GMAX,DBOX2, and the X3 editor at the very least.
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Bertone
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Post by Bertone »

I found a mod with the J "dockable", but I don't know how to create it in 3D programs.

If you'll do it, take a look at the Kh'aak Carrier, too... It has the same problem, but I've found no mod that fixes this issue.

:roll:
aka1nas
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Post by aka1nas »

Bertone, which mod has a fixed version of the J? Maybe it would be possible to create an XSP of it?
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Bertone
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Post by Bertone »

I don't remember exacly where I found it, but it's ok on one of the big mods you can find here, as X-Tended, EMX, DDRS...

I think all of this mods have a working version of Xenon J, but there's no mod for the Kh'aak Carrier...
aka1nas
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Post by aka1nas »

The J and Khaak Carrier are not dockable in Xtended at least.
aka1nas
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Post by aka1nas »

I was able to make an XSP out of the Xenon J in the DDRS mod and docking is working fine on it. Existing Js will still not be able to dock ships, but newly created ones work.
Bene Gesserit
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Post by Bene Gesserit »

aka1nas, would you mind sharing that XSP with me as I have been trying to get this type of thing for awhile? :)

Cheers,
Bene Gesserit
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Bertone
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Post by Bertone »

Congratulations! What about the Kh'aak Carrier?

:D
aka1nas
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Post by aka1nas »

PM me with your email addresses and I'll send you the XSP file. I'm going to talk with the DDRS team and make sure they are ok with it before I put anything up for direct download.
aka1nas
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Post by aka1nas »

Ok, DeadlyDa had no issues with me putting up the XSP, so here it is:

Fixed Xenon J XSP

I'll take a look at the Khaak Carrier this weekend and see if it works in DDRS.
Thraxwhirl
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Post by Thraxwhirl »

Question:

If you add it in via .xsp, that would of course put an additional entry into TShips, and NOT overwite the original, wouldn't it?

So, wouldn't you need to extract the TShips file, cut and paste the NEW J's ref. line and slot it in in place of the old J's ref. in the file?

Am I right? Or does the updated scene file contained in the .xsp mean that the Egosoft J would also have its body and docking bay capabilities altered too?

Reason I ask is not so much for this ship, but I've DL'd some fixed TLs(like the Mammoth) in .xsp form, that have an EXTERNAL slot for TS/TP ships. But I've not yet popped them in, because I have had misgivings about whether or not I need to slot them in place to "cover over" the original ref. points in the TShips file.

Does that make sense? :?
aka1nas
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Post by aka1nas »

The XSP I made replaces the existing J "slot", if that makes sense. XSPs become a separate CAT file at the end of the chain, IIRC.

If I understand how everything works correctly, the game engine first loads the default resource files from the bottom-numbered CATs, and then any changes contained in the later CATs would overwrite those values.

The Ship creator has a check box to determine if the ship will replace an existing entry or be added to tShips as a separate entry. You can always edit the XSP in the ship creator for the ships you downloaded and change those parameters to your liking.
Thraxwhirl
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Post by Thraxwhirl »

Ahhhhhhhh. I didn't know Ship Creator could overwrite. I just thought it added them on at the end when you install them.

Oh, wicked then. I'll use your Xenon J then if I may.

Thanks. :)
aka1nas
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Post by aka1nas »

Keep in mind that only new Js spawned into the Universe after installing the XSP will work correctly, existing J's still will be broken.

I don't think the Khaak Carrier has been fixed in DDRS at least. If anyone knows of a mod with a working version, let me know and I'll go download it and whip up an XSP for it.
Pogi
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Post by Pogi »

This is fantastic! Thank You DeadlyDa for giving those permissions..I capped a J a few weeks ago using Bail Signal Ext. , but could only sell the thing because I couldn't use it. I just tested this and it is working GREAT!..Now, I'm going J hunting again!... :D
X3..The most fun a man can have...With his clothes on.
repatomonor21
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Post by repatomonor21 »

Is there any difference, between the Xenon J and K, in their skin? :? :? :?
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Bertone
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Post by Bertone »

They use the same model in vanilla game.
blackfire83
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Post by blackfire83 »

Could someone please detail the steps involved with installing this? I tried myself and failed miserably.

Thanks.

-blackfire83
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X3:TC - Battlemaster, Master Industrialist
blackfire83
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Post by blackfire83 »

Hmm, the problem seems to be getting it to work with my existing save. Any tips on how to make that possible? (I get a notice of a corrupted save game. Uninstalling the ship fixes that).

-blackfire83
Count the bodies like sheep to the rhythm of the war drums...

X3:TC - Battlemaster, Master Industrialist

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