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Station Naming system by Osiris_Sam
Version: 1.00
E-mail: Osirissamelite@googlemail.com
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Download:
[.rar][.spk]
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I have included SymTec ltd.'s lib.st.formatnames library. I have included it in the spk/rar for simplicity. Special thanks to him for allowing me to use this resource
Installation:
rar: Extract rar contents to *\EGOSOFT\X3 Reunion
SPK: Double click on file with Cycrows' script installer installed.
Usage:
This script automatically renames stations based on the players input of company details.
This script adds two commands:
Station Naming: Options ->Opens the MSUI (message system user interface) for the Station Naming System.
>Enable station naming ->Starts the system
>Disable station naming ->stops the system
>HQ naming on/off ->toggles HQ naming of/off
>Factory naming on/off ->toggles Factory naming on/off
>Company Report - Sends the player a message detailing the company details, number of stations, status of the system and stations already renamed.
>Reset All stations - This resets all stations that have been renamed by the System.
>Cancel - Closes the MSUI
If HQ naming or Factory naming are switched off, that class will not be renamed but the other will. Altering these setting will not trigger the system. only the top command (enable station naming system) will do that.
Uninstallation:
rar: Remove the text file (448887.xml) from the \t folder. Remove the script files from the \scripts folder (contact me if a list of scripts is required)
spk: Use Cycrows' script installer to uninstall the script.
*note* uninstalling the script will not reset station names to their original names unless the reset stations command is activated.
Credits:
SymTec ltd. - Use of his lib.st.formatnames script
Text files used:
448887.xml
text pages used:
8887
Commands used:
755 - COMMAND_TYPE_CUSTOM_30 - Station Naming: Options
1116 - COMMAND_TYPE_STATION_16 - Setup Company Details
Revision History
V1.00 - initial release - current version
Any queries please contact me either by email (see top of page) or by PM on the egosoft forum. Please include "script" in your topic to maximize the chance of it being read[/url]
[Script]Station Naming System v1.00 (01/07/07)
Moderators: Scripting / Modding Moderators, Moderators for English X Forum
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- Posts: 422
- Joined: Thu, 24. Aug 06, 13:45
[Script]Station Naming System v1.00 (01/07/07)
Last edited by Osiris_sam on Sun, 1. Jul 07, 22:29, edited 1 time in total.
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- Posts: 1250
- Joined: Wed, 6. Nov 02, 20:31
Hey Osiris_sam, I just saw this. I've been using your ship naming mod all along so I'll give this a whirl. Thanks.
If you want to go fast, go alone.
If you want to go far, go together.
Operating System:
Windows 11 Pro 64-bit CPU: 13th Gen Intel Core i9-13900KF RAM: 32606 MBytes MBO: Gigabyte Z790 UD AC (U3E1) GPU: ZOTAC GEFORCE RTX 4080 Trinity OC NVIDIA 16 GB GDDR6 SSD: AJP600M2TB 1907 GB
If you want to go far, go together.
Operating System:
Windows 11 Pro 64-bit CPU: 13th Gen Intel Core i9-13900KF RAM: 32606 MBytes MBO: Gigabyte Z790 UD AC (U3E1) GPU: ZOTAC GEFORCE RTX 4080 Trinity OC NVIDIA 16 GB GDDR6 SSD: AJP600M2TB 1907 GB
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- Posts: 52
- Joined: Sun, 10. Dec 06, 03:56
Hi there Osiris_sam i've been playing X3 for awhile now and came across your station and ship naming scripts. which work great by themselves.
my problem is that when run together my game crashes.
i can run both scripts together with no problems until i go to start the ts naming, then game crash, i also noticed that there is a conflict for the station_16 command between the scripts.
and was also wondering if u were going to merge the two scripts together. as i would like to use both with no problems..
Cheers
my problem is that when run together my game crashes.
i can run both scripts together with no problems until i go to start the ts naming, then game crash, i also noticed that there is a conflict for the station_16 command between the scripts.
and was also wondering if u were going to merge the two scripts together. as i would like to use both with no problems..
Cheers
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- Posts: 44
- Joined: Thu, 1. Mar 07, 06:46