[Script]Station Naming System v1.00 (01/07/07)

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Osiris_sam
Posts: 422
Joined: Thu, 24. Aug 06, 13:45
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[Script]Station Naming System v1.00 (01/07/07)

Post by Osiris_sam »

///////////////////////////////////////////////////////////////////////
Station Naming system by Osiris_Sam
Version: 1.00
E-mail: Osirissamelite@googlemail.com
///////////////////////////////////////////////////////////////////////
Download:
[.rar][.spk]
___________________________
I have included SymTec ltd.'s lib.st.formatnames library. I have included it in the spk/rar for simplicity. Special thanks to him for allowing me to use this resource



Installation:
rar: Extract rar contents to *\EGOSOFT\X3 Reunion
SPK: Double click on file with Cycrows' script installer installed.


Usage:

This script automatically renames stations based on the players input of company details.
This script adds two commands:
Station Naming: Options ->Opens the MSUI (message system user interface) for the Station Naming System.
>Enable station naming ->Starts the system
>Disable station naming ->stops the system
>HQ naming on/off ->toggles HQ naming of/off
>Factory naming on/off ->toggles Factory naming on/off
>Company Report - Sends the player a message detailing the company details, number of stations, status of the system and stations already renamed.
>Reset All stations - This resets all stations that have been renamed by the System.
>Cancel - Closes the MSUI

If HQ naming or Factory naming are switched off, that class will not be renamed but the other will. Altering these setting will not trigger the system. only the top command (enable station naming system) will do that.

Uninstallation:

rar: Remove the text file (448887.xml) from the \t folder. Remove the script files from the \scripts folder (contact me if a list of scripts is required)
spk: Use Cycrows' script installer to uninstall the script.
*note* uninstalling the script will not reset station names to their original names unless the reset stations command is activated.

Credits:
SymTec ltd. - Use of his lib.st.formatnames script

Text files used:
448887.xml

text pages used:
8887

Commands used:
755 - COMMAND_TYPE_CUSTOM_30 - Station Naming: Options
1116 - COMMAND_TYPE_STATION_16 - Setup Company Details

Revision History

V1.00 - initial release - current version

Any queries please contact me either by email (see top of page) or by PM on the egosoft forum. Please include "script" in your topic to maximize the chance of it being read[/url]
Last edited by Osiris_sam on Sun, 1. Jul 07, 22:29, edited 1 time in total.
Osiris_sam
Posts: 422
Joined: Thu, 24. Aug 06, 13:45
x4

Post by Osiris_sam »

Bug list:
<awaiting Feedback>
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surferx
Posts: 1250
Joined: Wed, 6. Nov 02, 20:31
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Post by surferx »

Hey Osiris_sam, I just saw this. I've been using your ship naming mod all along so I'll give this a whirl. Thanks.
If you want to go fast, go alone.
If you want to go far, go together.

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X420TokeAlot
Posts: 52
Joined: Sun, 10. Dec 06, 03:56

Post by X420TokeAlot »

Hi there Osiris_sam i've been playing X3 for awhile now and came across your station and ship naming scripts. which work great by themselves.

my problem is that when run together my game crashes.

i can run both scripts together with no problems until i go to start the ts naming, then game crash, i also noticed that there is a conflict for the station_16 command between the scripts.

and was also wondering if u were going to merge the two scripts together. as i would like to use both with no problems..

Cheers
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dralk
Posts: 44
Joined: Thu, 1. Mar 07, 06:46
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Post by dralk »

hate to necropost but how do you set the company details?
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