[Script] Fix Attack Command

The place to discuss scripting and game modifications for X³: Reunion.

Moderators: Moderators for English X Forum, Scripting / Modding Moderators

Post Reply
User avatar
Posts: 4588
Joined: Wed, 6. Nov 02, 21:31

[Script] Fix Attack Command

Post by moggy2 » Sat, 19. Aug 06, 18:26

Download: http://www.xai-corp.net/project/fixAttackCmd

This is a simple fix to make the ''attack...'' command switch to ''attack all'' when the initial target has been destroyed. This prevents player ships from becoming sitting ducks.

This script has no effect on NPC ship, only player owned ships.

Posts: 429
Joined: Sun, 30. Oct 05, 15:42

Post by voxol » Mon, 21. Aug 06, 06:16

Well this has been a long time coming. Definately necessary and should have been there from the beginning! I actually ended up writing a new command to try and overcome this problem, but this idea is much more elegant. Nice one.

Cheers for this,


User avatar
Posts: 559
Joined: Wed, 6. Nov 02, 21:31

Post by InvrSmall » Mon, 21. Aug 06, 18:03

Nice one. :thumb_up: :D

Posts: 120
Joined: Tue, 27. Jul 04, 19:41

Post by BlueSabor » Tue, 22. Aug 06, 21:58

Thats better. Thanks :wink:

Posts: 8
Joined: Wed, 28. Feb 07, 21:47

Post by raghost » Tue, 6. Mar 07, 16:32

well, havn't had problem with attack command yet, but if the script says fix than i will download and fix the command :lol:

Post Reply

Return to “X³: Reunion - Scripts and Modding”