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[Script] Fix Attack Command
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moggy2



MEDALMEDAL

Joined: 06 Nov 2002
Posts: 4588 on topic
Location: Montréal
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PostPosted: Sat, 19. Aug 06, 18:26    Post subject: [Script] Fix Attack Command Reply with quote Print

Download: http://www.xai-corp.net/project/fixAttackCmd

This is a simple fix to make the ''attack...'' command switch to ''attack all'' when the initial target has been destroyed. This prevents player ships from becoming sitting ducks.

This script has no effect on NPC ship, only player owned ships.


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voxol





Joined: 30 Oct 2005
Posts: 429 on topic

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PostPosted: Mon, 21. Aug 06, 06:16    Post subject: Reply with quote Print

Well this has been a long time coming. Definately necessary and should have been there from the beginning! I actually ended up writing a new command to try and overcome this problem, but this idea is much more elegant. Nice one.

Cheers for this,

Voxol.

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InvrSmall



MEDAL

Joined: 06 Nov 2002
Posts: 558 on topic

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PostPosted: Mon, 21. Aug 06, 18:03    Post subject: Reply with quote Print

Nice one. Thumb up Very Happy

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BlueSabor





Joined: 27 Jul 2004
Posts: 48 on topic
Location: Nottingham.
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PostPosted: Tue, 22. Aug 06, 21:58    Post subject: Reply with quote Print

Thats better. Thanks Wink

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raghost





Joined: 28 Feb 2007



PostPosted: Tue, 6. Mar 07, 16:32    Post subject: Reply with quote Print

well, havn't had problem with attack command yet, but if the script says fix than i will download and fix the command Laughing

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