[MD] Plot - ATF Outpost

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dillpickle
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Post by dillpickle »

eldyranx3 wrote:Best plot I've played out of any X game.
Nice to hear, thanks... :)
eldyranx3 wrote:I saw a repeat line of text in a coversation, and the equipment at the ATF Outpost can't be purchased, but aside from those small details :thumb_up:


If you could remember which conversation, or part of the plot this repeat line was I'll fix it. Not sure about not being able to purchase equipment at ATF Outpost, will look into it.
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eldyranx3
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Post by eldyranx3 »

Im going through the text file now, and I cant seem to spot it. Maybe it was in the Aldrin Missions?

The issue with not being able to purchase the equipment seems very similar to a buyable jump drive I had at the Saturn Research Station. I had added the ware, but didnt put that there should be at least [1] quantity to purchase.
creidiki
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Post by creidiki »

What's the difference between the normal and the Capital Edition?
I am not as think as you drunk I am.
dillpickle
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Post by dillpickle »

eldyranx3 wrote:Im going through the text file now, and I cant seem to spot it. Maybe it was in the Aldrin Missions?

The issue with not being able to purchase the equipment seems very similar to a buyable jump drive I had at the Saturn Research Station. I had added the ware, but didnt put that there should be at least [1] quantity to purchase.
Couldn't see any lines repeated in the conversations or the text file.

I assume it's the upgrades you can't buy from the Outpost? I will fix when I get a minute...

creidiki wrote:What's the difference between the normal and the Capital Edition?
The normal was written to the plot outlined by Frostynso, which was basically to fill the gap of unobtainable ATF ships i.e.Fighters, Capitals being obtained through boarding.

A request was made somewhere for all ATF ships to be obtainable at the end of the plot - hence the Capital Edition.
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Alex Corvis
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Post by Alex Corvis »

Hi, I installed the ATF Outpost some time ago. It's the only mod I use that changes something concerning the plot missions. Now I have all the pre-3.0 plot completed. According to the FAQ (and from previous games I know that's right) the "Balance of power" plot should start now. But it does not.

I think that might be because of the ATF Outpost. This mod includes this file called mdfiles.txt:

Code: Select all

0.1 Assassinate 1
0.13 Follow Ship
0.16 Transport Cargo
0.18 Scout Sector
0.19 Escort Convoy
0.22 Build Stations
0.24 Deploy Objects
0.27 Destroy Convoy
0.28 Capture Passengers
0.29 Deliver Matching Ship
0.3 Transport Passenger
0.30 Transport Passengers
0.33 Freight Scan
0.34 Patrol
0.35 Defend Object
0.45 Scan Objects
0.4 Return Wares
0.5 Return Ship
0.8 Battle Enemy Ships
1.40 Corporation Missions
2.001 Terran Plot Scene 1
2.002 Terran Plot Scene 2
2.003 Terran Plot Scene 3
2.004 Terran Plot Scene 4
2.005 Terran Plot Scene 5
2.006 Terran Plot Scene 0
2.007 HUB Plot
2.008 HQ Plot
2.009 Tutorials
2.011 Version 2.0 Plot
2.014 Treasure Hunt
2.02 Khaak Plot
2.03 Goner Plot
2.101 Generic Assasination
2.103 Generic Transport
2.104 Generic Delivery
2.105 Generic Return Ship
2.108 Generic Battle Ships
2.113 Generic Follow Ship
2.116 Cargo Transport
2.119 Trade Convoy
2.122 Build Station
2.127 Generic Destroy Convoy
2.129 Deliver Matching Ship
2.130 Generic Group Transport
2.133 Generic Freight Scan
2.134 Generic Patrol
2.135 Defend Object
2.136 Notoriety Hack
2.144 Buy Asteroid Information
2.145 Scan Asteroids
2.147 Buy Sector Information
2.150 Buy Used Ship
2.161 Buy Blueprints
2.41 Terracorp
2.42 OTAS
2.43 Jonferco
2.44 Plutarch
2.45 NMMC
2.46 Dukes Bucaneers
2.47 Atreus Shipbuilding
2.48 Strong Arms
3.01 Generic Missions
3.02 Plot Missions
3.05 Gamestart Missions
3.06 Corporation Missions
3.08 Sector Management
COM01 Dock At Station
COM02 Fly To Sector
constants
DSG
OBJ01 Meet Contact
OBJ02 Scan Object
OBJ03 Battle Objectives
OBJ05 Provide Station Ware
OBS
ROFG
SRST
start
U.10 Send Squads
U.11 Follow Anxiety
U.12 Move Offer Ship
U.13 Get Rival Race
U.15 Remove Ships
U.2 Wingman Plugin
U.3 Create Ships
U.4 Finish Briefing
U.5 Finish Objective
U.6 Get Transport Locations
U.9 Build Fleet
CSV_Mission
DP2.186 Sell Blueprints
DPL2M07 ATF Outpost
All the pre 3.0-plots are enlisted there except the "Balance of power" missions. So I think the problem with the plot not starting might be caused by this mod?!?
If I'm right, is there any chance to get that fixed?
Or if there's another problem concerning my game, does anybody know whether it might be caused by ATF Outpost? Thanks.

A. Corvis
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eldyranx3
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Post by eldyranx3 »

Second to confirm that the BoP mission hasn't started yet, but I am also running Hub Very Easy Plot.
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eldyranx3
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Post by eldyranx3 »

I was wondering if you had fixed the issue with the equipment at the ATF Outpost or BoP yet in the latest release.

As a side question, would you ever be willing to critique someone else's plots?
dillpickle
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Post by dillpickle »

eldyranx3 wrote:I was wondering if you had fixed the issue with the equipment at the ATF Outpost or BoP yet in the latest release.
Have now fixed these two issues, new files uploaded, link in OP.

eldyranx3 wrote:As a side question, would you ever be willing to critique someone else's plots?
I could take a look at your plot if want, just send me the relevant files.
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eldyranx3
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Post by eldyranx3 »

Thanks! As soon as I finish the last act, I'll send you a PM.
StarCrack
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Post by StarCrack »

any plans to fix this up for AP ?
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mim525
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Post by mim525 »

I think eldyranx3 is making a new one for AP together with the
Terran Revitalization Project (TRP)
dillpickle
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Post by dillpickle »

mim525 wrote:I think eldyranx3 is making a new one for AP together with the
Terran Revitalization Project (TRP)
No, what he said is that you'd be best to ask in the relevant (this) thread, but that it may be odd plot wise...
StarCrack wrote:any plans to fix this up for AP ?
Possibly, removing the plot requirements for it to start is easy, and as far as I remember it doesn't use any of the 'removed' sectors, nor any of the 'war zone'...

However, the whole point of the plot was to make available the previously unavailable ATF ships at the Terran Unknown Sector 1 shipyard, and a Military Outpost in Terran Unknown Sector 3.
AP has all te ATF ships already on the TUS1 Shipyard, and there is a MO in TUS3. So the whole purpose of the plot becomes redundant.
So, at present I see little point in making this plot AP compatible.
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alexalsp
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Re: [MD] Plot - ATF Outpost

Post by alexalsp »

Will this mod work for TC 3.4 version of the game?
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X2-Illuminatus
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Re: [MD] Plot - ATF Outpost

Post by X2-Illuminatus »

User Floki mentioned in the German Forum here that he played the plot recently without any problems.
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