Egosoft Mod Tools

The place to discuss scripting and game modifications for X4: Foundations.

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teleportationwars
Posts: 158
Joined: Fri, 12. Jul 19, 14:03

Egosoft Mod Tools

Post by teleportationwars » Mon, 20. Apr 20, 19:48

Are we ever going to learn the fate of the mod tools talked about five or six months ago? They were said to be coming the 3.0 or split...

Trup2
Posts: 35
Joined: Wed, 5. Nov 14, 20:49
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Re: Egosoft Mod Tools

Post by Trup2 » Mon, 20. Apr 20, 21:02

easy to learn drug and drop visual ship redactor is my dream :o

any comments from dev?

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Axeface
Posts: 2944
Joined: Fri, 18. Nov 05, 00:41
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Re: Egosoft Mod Tools

Post by Axeface » Mon, 20. Apr 20, 21:41

Any tools for interfacing blender with the games formats or import/export for non-coders would be incredibly welcomed by me, I end up pulling my hair out for even the most simple things because I know nothing about scripting or the inner workings of games. Visual mind I supposed is what ide call it. Im alergic to xmls and code.

YellowBelllyBlackSnake
Posts: 15
Joined: Sun, 12. Jan 14, 23:05
x4

Re: Egosoft Mod Tools

Post by YellowBelllyBlackSnake » Tue, 21. Apr 20, 09:31

I'd love a converter that properly exported model, effects and animations into X4. As that seems to be one of the major hurtles for creating new content. Apart from that, more documentation on how stuff works is always good :)

XTC0R
Posts: 401
Joined: Sat, 1. Dec 18, 19:58
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Re: Egosoft Mod Tools

Post by XTC0R » Wed, 22. Apr 20, 23:00

I hope we get some update from Egosoft about this soon.

teleportationwars
Posts: 158
Joined: Fri, 12. Jul 19, 14:03

Re: Egosoft Mod Tools

Post by teleportationwars » Sat, 25. Apr 20, 00:01

XTC0R wrote:
Wed, 22. Apr 20, 23:00
I hope we get some update from Egosoft about this soon.
All we really need is an announcement of an announcement since the old one has elapsed.

teleportationwars
Posts: 158
Joined: Fri, 12. Jul 19, 14:03

Re: Egosoft Mod Tools

Post by teleportationwars » Thu, 7. May 20, 12:57

It would be almost impossible to have a community effort towards making some mod tools if nebulus Egosoft mod tools are some unknowable distance away.

Realspace
Posts: 1378
Joined: Wed, 15. Nov 06, 10:21
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Re: Egosoft Mod Tools

Post by Realspace » Wed, 27. May 20, 10:30

I need an equivalent of the .bod imp/exporter, of the galaxy editor and the scene editor as in X3. To note that only the GE was ego's tool and the scene editor arrived late. Not going to mess with xml for editing the galaxy. What I've in mind (and partially realized in x3 with all its limitations), is a more astronomical logic of sectors without changing the game, that requires the full use of superhighways, accelerators and gates (no local highways). It requires an ingame editor, no other way

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