AL Plugin : Escort 1.71 13/10/06

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ajw2255
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Post by ajw2255 »

Great script, just one annoyance though, the pirates seem to spawn right on top of the ship i need to protect, and before i can do anything the ship gets wasted,

Very frustrating on the long escorts.
Destroy the mothership and the cards will fall like a stack of dominoes. Checkmate
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Post by 999-JAY-999 »

READTEXT 8801-8

Now I have found out that this was the escort script I can continue from within this thread....

Now the script was working fine... I had just said NO and declinded an offer, then docked but on docking I got a message and then I got the READTEXT error 8801-8

Only once docked I get this...

Very odd.
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arcana75
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Post by arcana75 »

ajw2255 wrote:Great script, just one annoyance though, the pirates seem to spawn right on top of the ship i need to protect, and before i can do anything the ship gets wasted,

Very frustrating on the long escorts.
Actually I discovered that they don't actually spawn right ontop. They enter the sector as blue ships, with cleverly disguised names. They then fly straight for the mark and turn red (as well as change name) when they get close enough to fire.
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Post by 999-JAY-999 »

I have jump started the script back into action, (yipppeee) thing is I now get a TOO FAR AWAY, and escort mission ends... regardless of where I am.

No matter how far away i am from the ship, it now ends due to myself for some reason always being too far away even when I am on there six !


:shock:

any ideas ?
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LV
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Post by LV »

I have jump started the script back into action

what do you mean by this?

have you changed any code as nobody else seems to have this problem
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Post by 999-JAY-999 »

What I meant was is that, I had the issue where I would not get any more requests.... so useing your well found methods of editing certain lines (view YELLOW highlighted LV posts) in this thread then re-applying those lines back in I now get requests again.

BUT.... I now get the strange issue of ALWAYS being too far away .... I have not changed a thing within the script.. (I wouldnt know what I was doing if I did!)
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Post by arcana75 »

LV, once I escorted a ship that went down to ~10% hull and when it reached the destination sector then travelled to somewhere in the middle of the sector, it sent me a message refusing payment and turned red.

Is the turning red normal?
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Post by LV »

yup if the escort ship is damaged severly you fail
danprivatus
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Post by danprivatus »

Hi LV,

I'm sorry to bother you with this, but I've just encountered the same problem as many players that the Escort script simply stops working after a time for no apparent reason. I've been over the 16 pages of this thread, and I've reinstalled the script, and I'm just not getting anywhere.

Here are excerpts I've pulled from your previous postings:

--------------- begin excerpts ---------------

open plugin.escort.me

Code:
007 $bm = get global variable: name=$blockmissions
008 skip if $bm == null
009 return $anull

[In 1.5, these lines are 012-014]

Comment out lines 8+9 with the "." key and see if it runs.

It is a global blocker so my missions dont call while another is running and it the only reason why you would not get any at all.


[several players reported this didn't help]


Ok try this in plugin.escort.me

just below the lines above is the global switch to make the escort script run once only, I'm guessing that somewhere along the line the script has terminated and not switched off the global.

Code:
014 $glob = get global variable: name='plugin.lv.escort.me'
015 skip if $glob == null
016 return $anull

[In 1.5, these lines are 019-021]

First go into the SE and check the global running scripts, if plugin.escort.me is running in there delete it, do not touch anything else which may be running in here. comment out lines 15/16 in the script, run plugin.escort.me with "r" and then comment the above lines back in and re-init script caches this will boot up escort again for sure but if you dont re-comment lines 15-16

you'll have alot of escort offers.

I'll try to track down the offending line.

Can you let me know if this works as the best way to keep a mission block and global block without more of these (LV forgot to add the code) problems as I'll write a separate command that will reset all my scripts if enabled.


[players still having issues]


Impossible, don't forget if there are no ships going somewhere with the correct requirments the script shuts down again. when you run it again with "r" check the global menu to see if it's running in there and if it turns off again.


run plugin.escort.me manually and see if it comes into the global running scripts menu and turns off, if you never see it you need to comment out the script lines show a page or two back.


see the first post, at the bottom is a link to a script that will reset all my plugins and enable them to be called.

Some posters have been having problems with missions not running anymore after installing a few of my plugins Download This script and run it manually with "r" after reading it, the instructions are in the script. It will switch off the selected mission block.

[death2globals script]

--------------- end excerpts ---------------

I've done all the above, repeatedly, with no success. The only thing I've not done is reinstall x3. (I recall a post from a player who did reinstall and the problem persisted. I'd really rather not go the same way).

The only item where I'm not sure of myself (sorry to be a dumbass here) is the actual running of the script. Here's what I'm doing:

1. Go to "Command Console"
2. Go to "Script Editor". Now I'm in the Script Editor menu.
3. Select "Script Editor", <return>. Now I have a list of scripts.
4. Scroll down to "plugin.escort.me".
5. <r> ... Now I have a pop-up window called "Script Input" with two choices: "null" and "Select Ship or Station". I assume "null" is correct, although I've tried both.
5. Select "null" and <return>. Now I have a window called "Execute Command Script", listing "plugin.escort.me" and "No Arguments".
6. Now I hit <return>. This brings me back to the script listing.

Am I doing that right? It's <return> in Step #6, yes? I've tried <esc> too with same visual result. Again, sorry to be so dumb here. :oops:

Either way, I always check "Script Global Tasks" right afterward and I never see "escort" in there. I always have two:
plugin.autotrade.lockmaster : null
plugin.treasurehunt.ships : null
Occasionally I see your "JTP" plugin pop in there and then quickly disappear. So I uncomment the lines you noted in your previous posts, recomment same, reinit cache -- no help. I tried your death2globals script but that didn't help either.

If you (or anyone here) has any further suggestions for me, I'd be grateful. Escort is such a lovely script! And it really does fill a gaping hole in X3 ; playing X3 without Escort has not been a "fun experience". :(

Thanks.
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Post by LV »

ignore : i'm on it :)
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danprivatus
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Post by danprivatus »

Wow, only 10 minutes from my post to your reply! Thanks for your dedication!
LV wrote:

Code: Select all

012   $bm = get global variable: name=$blockmissions
013   skip if $bm == null
014    return $anull
015   
016   skip if not [PLAYERSHIP] -> is of class Small Transport TS
017    return $anull
018   
019   $glob = get global variable: name='plugin.lv.escort.me'
020   skip if $glob == null
021    return $anull
#
Those are the 3 switches at the top of escort.me which must be met, comment them all out are re-try, the escort script should run in the global tasks for a good few seconds after you run it.

Bingo! :) I _immediately_ got an offer and the plugin was visible in "Script Global Tasks" for over a minute.

I then declined the offer, went idle on SETA for a while, and _another_ offer came in by itself!

I'll play some more and see how it goes, but the above is very encouraging. Thanks so much for the quick and effective assistance, LV!

Since your 1st suggestion already worked, I didn't try this one:
LV wrote:also if your still getting nowhere

Code: Select all

skip if $failsafe < 300
change the 300 to 3000 and try that.
Thanks again! :)
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Post by LV »

If i didn't have a big problem with [find.random] not working as intended in the new version you be getting Universal Escort Offers now (once you've qualified of course) :)
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arcana75
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Post by arcana75 »

I think it's incredibly strange that a Xenon fighter would ask me to escort him :P
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Post by 999-JAY-999 »

You remark LV that a New version is coming out ???

I certainly will look forward to the most awaited update, said before now I use this ALOT when I can keep it working that is... still occasionally goes AWOL on me though.. and for some reason I been getting tiny pitiful offers like 37 credits for a escort ??????????????????????? I mean eh !!!!!..

Direct that force to where its needed.... I am there to choke with the best of them...
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Post by LV »

ZIP download
Zip 15/2/06
Cyrow Installer
Cyrcow Installer Pack 15/2/06

ok, temp beta while you guys put it through its paces for me :)

Escort timer fixed, normal offers should show about every 30-40 mins

Global BBS offers will show after you have completed 5 normal escort missions, text for the acceptance needs work)




I just made 64m on an interesting trip :D (huge ranks + Distance)

More shiptypes will offer especially on the bbs.


Global BBS

Once enabled there will be a bbs entry (set to show alot currently) that currently is just a "find Mission" button, I open to anybody's generic text for this offer ;)

You will be offered a universal Escort Mission so you better be ready to jump anywhere quickly on offer.

Many tweaks to the rest of the code.

Please feedback.
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Post by LV »

It's not very often that I Bump, but cmon ladies gimme some feedback here! :)
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I felt a great disturbance in the forum, Like millions of voices cried out in terror, then were silenced

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Post by 999-JAY-999 »

I am not the most speedy of players, and so far I am getting Escort missions as per normal..... I shall keep playing further as I can and tel lyou when things change etc...

I seem to be getting better offers now... (oh I started a fresh game btw for testing etc and other things.)
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AMD Athlon(tm) 64 Duel 6000+ (3.01GHz)
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Pynchon
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Post by Pynchon »

I use and enjoy your Escort mod, LV.

To update from 1.5 does one just turn off the 1.5 version in the AL menu and overwrite the files?

As an aside, one thing that has kept me from "jumping right on this" is what you wrote about the BBS entries. I'm not clear on what exactly you are saying but I am clear that this feature is unfinished. (right?)

I already have a ton of BBS mods and a big part of the charm of your escort mod is that the ships hail you directly. Truth be told, the only thing I am scared of in 1.5 is that it will eventually quit working like some users have reported. The fix for this would be my main impetus for changing to a new version.

Anyway, thanks for a great script.
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Post by 999-JAY-999 »

I get requests for escort while I am docked...... is this normal ?
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liquidthunder
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Post by liquidthunder »

i love this script so much good job LV

ive had one issue thought some ships are too fast for me (such as a m5 hauler) they tend to cover huge distances before i can get into sector cuasing me to fail the mission

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