Community Script & Mod Download Library for X3
Moderators: Scripting / Modding Moderators, Moderators for English X Forum
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AalaarDB
- Posts: 2282
- Joined: Thu, 29. Jan 04, 08:19

This is what I'll do, my mod is already using a new energy ware, so I'll make a second.
And, I previously reserved some stuff for a script I was writing. I reserved it because it was written in X2, nearly done, and I was just waiting on my DVD version of X3. Then my hard drive crashed so I lost 3 weeks of work. That's why it's been reserved for so long.
I will pack it into a zip, write a readme and release it within the hour. It's been done for a little while; I was waiting on something else.
And, I previously reserved some stuff for a script I was writing. I reserved it because it was written in X2, nearly done, and I was just waiting on my DVD version of X3. Then my hard drive crashed so I lost 3 weeks of work. That's why it's been reserved for so long.
I will pack it into a zip, write a readme and release it within the hour. It's been done for a little while; I was waiting on something else.
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PapaTong
- Posts: 122
- Joined: Sat, 13. Aug 05, 20:15

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LV
- Sith Lord
- Posts: 8255
- Joined: Wed, 6. Nov 02, 20:31

quick question
if its a mod why not edit one of the low priced wares up to the cost you want?
you can do that with a types file edit can't you?
if its a mod why not edit one of the low priced wares up to the cost you want?
you can do that with a types file edit can't you?
LV's TC Scripts
Readme's For All My Scripts
I felt a great disturbance in the forum, Like millions of voices cried out in terror, then were silenced
si tacuisses, philosophus mansisses
Readme's For All My Scripts
I felt a great disturbance in the forum, Like millions of voices cried out in terror, then were silenced
si tacuisses, philosophus mansisses
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AalaarDB
- Posts: 2282
- Joined: Thu, 29. Jan 04, 08:19

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AalaarDB
- Posts: 2282
- Joined: Thu, 29. Jan 04, 08:19

Comm Chatter Framework
7353 and 7354, log73535.txt, command CUSTOM_35.
Save as what I've already reserved, but now it is finally released!
Except, somehow special got changed to custom, so can you change that please.
7353 and 7354, log73535.txt, command CUSTOM_35.
Save as what I've already reserved, but now it is finally released!
Except, somehow special got changed to custom, so can you change that please.
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Red Spot
- Posts: 3461
- Joined: Fri, 4. Feb 05, 13:44

aalaardb wrote:And we have our first ware conflict!
RedSpot's [Script]RS.ESJC (12/04/05)
AalaarDB's Salvage Mod
It's a sticky one too, I tried to reserve it but failed, he released his before me, but mine is a remake of X2 mod, and neither of us can use a BBS workaround!
I will try to change how my mod works, he narrowly edged me out so he gets the rights!
Hey I have an idea, maybe I could borrow one of the German's wares?
take it ..
I'm going to alter it anyway ..
just am a wee bit busy atm .. else it might have been changed already ..
@ Burianek/LV ..
could you temp. remove my script from the sticky ..
so aarlaardb can use/register the ware .. and I've got the time to redo the script ..
Thanks ..
G
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Burianek
- Posts: 2981
- Joined: Mon, 29. Dec 03, 03:29

NopeRed Spot wrote: @ Burianek/LV ..
could you temp. remove my script from the sticky ..
so aarlaardb can use/register the ware .. and I've got the time to redo the script ..
Thanks ..
G
That's no problem if they conflict and two of them currently occupy the same slot.
That just tells users to expect an issue while using both, it won't cause the universe to self destruct.
Also, I'm not going thru the hassle of removing it and then re-adding it later.
The script as it exists right now is exactly as it is described in the conflict section.
Once you change it, post the updated info and I'll change it in the post.
That's easier for all of us, and it won't stop ppl that only want to use your script and don't care that it conflicts with aalaardb's currently from finding and using it.
Cheers.
MOD NOTE: LINKED THRU HERE
"Nature's first green is gold" . . . stay golden.
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AalaarDB
- Posts: 2282
- Joined: Thu, 29. Jan 04, 08:19

I just found out you can ADD a command ware (although it must be in the twaret file, or at least twaree didn't work).
Since my thingy is a mod already, I should do that and let someone else use the command slot.
It's funny how things work out sometimes; now no one wants rights to the ware!
Except maybe PapaTong, if you want the dubious honor of being the first person with a conflict go for it.
Since my thingy is a mod already, I should do that and let someone else use the command slot.
It's funny how things work out sometimes; now no one wants rights to the ware!
Except maybe PapaTong, if you want the dubious honor of being the first person with a conflict go for it.
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PapaTong
- Posts: 122
- Joined: Sat, 13. Aug 05, 20:15

lol, not fussed, it is already conflicting with TECSG's script, lol, when i get time (after finish thie term at uni) gonna be changing it to BBS ware but atm i got FAR too much uni work to do (3 assignments for wednesday and am working most of that time
))
now, i need a means to get rid of my insomnia, it's not fair, i start work in 4 hours and can't sleep :'(
now, i need a means to get rid of my insomnia, it's not fair, i start work in 4 hours and can't sleep :'(
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Burianek
- Posts: 2981
- Joined: Mon, 29. Dec 03, 03:29

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Naffarin
- Posts: 481
- Joined: Sat, 3. Dec 05, 09:49

Hi Burianek
please add the complex manager in Complex Manager to the index and i'd be thankful if you could reserve the station command codes 1148 and 1149 in the overview
Thanks Naffarin
please add the complex manager in Complex Manager to the index and i'd be thankful if you could reserve the station command codes 1148 and 1149 in the overview
Thanks Naffarin
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Red Spot
- Posts: 3461
- Joined: Fri, 4. Feb 05, 13:44

this might be helpfull for people who have been playing around with scripts that add a ware to the universe ..
http://forum.egosoft.com/viewtopic.php?t=111020
textfile used; 8603 (see the gap .. its gonna be filled ..
)
command used; 261 (last off the Nav. Commands .. there is no Nav com #62/#63 .. same for fight and trade commands ..
)
G
http://forum.egosoft.com/viewtopic.php?t=111020
textfile used; 8603 (see the gap .. its gonna be filled ..
command used; 261 (last off the Nav. Commands .. there is no Nav com #62/#63 .. same for fight and trade commands ..
G
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BlackRain
- Moderator (Script&Mod)

- Posts: 7466
- Joined: Mon, 15. Dec 03, 18:53

Hey, I don't know if I am supposed to post here about it but I released a mod called BlackRain Rebalance mod in this thread. I hope you guys can add it to the first page here, thanks.
http://forum.egosoft.com/viewtopic.php?t=111409
http://forum.egosoft.com/viewtopic.php?t=111409
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Bubba Fat
- Posts: 213
- Joined: Sat, 8. May 04, 22:29

The missing Argon ship models, now fully functional and available for download here.....
http://yoyodyne.bravehost.com/
Just go there and click on "Current Projects", then scroll down the page to the "Missing Argon Ship Models Version 2" mod.
Here's a photo and a list of the added ships.....
[ external image ]
http://yoyodyne.bravehost.com/
Just go there and click on "Current Projects", then scroll down the page to the "Missing Argon Ship Models Version 2" mod.
Here's a photo and a list of the added ships.....
[ external image ]
Bubba Fat is where it's at!
http://yoyodyne.bravehost.com/
Shortcut to Mods--> http://x2source.com/forums/index.php?showtopic=3380
http://yoyodyne.bravehost.com/
Shortcut to Mods--> http://x2source.com/forums/index.php?showtopic=3380
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Naffarin
- Posts: 481
- Joined: Sat, 3. Dec 05, 09:49

Would it be possible to reserve command codes 421, 422, 424,426 and the text id 8102 for the station trader script without adding it to the community scripts yet? Since there will be some more releases until it's called stable i wouldn't want to add it to the community scripts now but the having the ids would be nice.
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euclid
- Moderator (Script&Mod)

- Posts: 13543
- Joined: Sun, 15. Feb 04, 20:12

Just a little pre-booking of my Lasertower_upgrade script download it
here
(thanks to ESD for hosting)
and the thread is here
It uses 47002.xml, Command type Special_16, long name pid 2010, tid 516, short name pid 2011, tid 516
What it does:
As you know the Lasertowers in X3 all come with a 25 MJ shield but they can equip a 125 MJ shield. The script provides an additional special command which checks all deployed player-owned lasertowers for shields. If the shield is 25 MJ and if the player has sufficient credits then the 25 MJ are replaced by 125 MJ shields for the costs of 70116 cr (the difference of average price between 125 and 25 MJ shields).
Cheers Euclid
here
(thanks to ESD for hosting)
and the thread is here
It uses 47002.xml, Command type Special_16, long name pid 2010, tid 516, short name pid 2011, tid 516
What it does:
As you know the Lasertowers in X3 all come with a 25 MJ shield but they can equip a 125 MJ shield. The script provides an additional special command which checks all deployed player-owned lasertowers for shields. If the shield is 25 MJ and if the player has sufficient credits then the 25 MJ are replaced by 125 MJ shields for the costs of 70116 cr (the difference of average price between 125 and 25 MJ shields).
Cheers Euclid
Last edited by euclid on Wed, 14. Dec 05, 22:41, edited 3 times in total.
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Cycrow
- Moderator (Script&Mod)

- Posts: 22510
- Joined: Sun, 14. Nov 04, 23:26

my Assassins guild
http://forum.egosoft.com/viewtopic.php?t=110766
uses COMMAND_TYPE_SHIP_20
and text page 7125
cheers

http://forum.egosoft.com/viewtopic.php?t=110766
uses COMMAND_TYPE_SHIP_20
and text page 7125
cheers
