BPH Upgrade Kit
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BPH Upgrade Kit
I just docked at a Boron trading post, and I see something for sale called a BPH Upgrade Kit. No description as to what it actually is, and I can't find any reference to it either here or at Argonopedia. Can someone tell me what it actually is?
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This is an excellent script written to supercede the Buyware Best price.
It provides a freighter assigned to one of your factories with a pilot that gets smarter as he buys goods.
BPH highlights:
BPH level 0 will buy all goods needed by its home factory (say a Crystal Fab).
BPH level 1 freighters will coordinate buying with other BPH freighters from the same station.
BPH level 3 will go to the nearest ship/dockyard for repairs if it has less than 85% hull.
BPH level 4-5 are >2x as efficient as a normal dumb buyware freighters.
BPH level 6 will sell your products too!
BPH level 7 will use a jump drive (if equipped) for urgently needed resources.
BPH level 8 will always use a jump drive (if equipped) for travel more than 1 sector away.
It provides a freighter assigned to one of your factories with a pilot that gets smarter as he buys goods.
BPH highlights:
BPH level 0 will buy all goods needed by its home factory (say a Crystal Fab).
BPH level 1 freighters will coordinate buying with other BPH freighters from the same station.
BPH level 3 will go to the nearest ship/dockyard for repairs if it has less than 85% hull.
BPH level 4-5 are >2x as efficient as a normal dumb buyware freighters.
BPH level 6 will sell your products too!
BPH level 7 will use a jump drive (if equipped) for urgently needed resources.
BPH level 8 will always use a jump drive (if equipped) for travel more than 1 sector away.
Last edited by JungleJim on Tue, 1. Feb 05, 20:05, edited 1 time in total.
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I must warn that BPH has a major flaw if you use it for a station in a sector that is part of a looping circle of sectors. I found this out the hard way using it on an SPP in Rolk's Drift. Since crystals are in short supply I had to set the factory sector limit to 4 or it'll keep going dry.
What I found was that BPH would head out to Antigone Memorial and grab crystals like it should. Then once there instead of returning back to Rolk's Drift it would head to Three Worlds or Kingdom's End to get more crystals before heading back thus breaking the 4 jump limit and making a long 8 jump round trip. Same scenario starting in the opposite direction as well. Meanwhile the factory is sitting flashing yellow as the EC's sell out immediately, even with an 18CR cost. Sometimes the pilot would go back and forth multiple times to grab small amounts which it may or may not reach in time before another ship grabs them.
To add insult to injury BPH is one of those "labor cost" scripts (attempt to shoehorn economic labor costs into a system that doesn't support it). Since the "pilot" charges per jump gate these trips would wipe out most of the profit. Even worse in a few cases the pilot, finally at level 3, drained the entire factory account of 500K credits going back and forth in a losing attempt to grab crystals in time. Waiting for the pilot to level up takes way too long with the risk of being easily wiped out by a Khaak attack.
It's very easily to miss these losses unless you watch it carefully since there is no detailed accounting of how factory credits are spent. You could have a factory spinning for many hours selling out but making little to no money.
It looks like the problem with BPH is that is does count the number of sectors the pilot has crossed so far, it simply looks at all sectors within the jump limit range and proceeds to them, even if it means exceeding the jump limit to do so.
What I found was that BPH would head out to Antigone Memorial and grab crystals like it should. Then once there instead of returning back to Rolk's Drift it would head to Three Worlds or Kingdom's End to get more crystals before heading back thus breaking the 4 jump limit and making a long 8 jump round trip. Same scenario starting in the opposite direction as well. Meanwhile the factory is sitting flashing yellow as the EC's sell out immediately, even with an 18CR cost. Sometimes the pilot would go back and forth multiple times to grab small amounts which it may or may not reach in time before another ship grabs them.
To add insult to injury BPH is one of those "labor cost" scripts (attempt to shoehorn economic labor costs into a system that doesn't support it). Since the "pilot" charges per jump gate these trips would wipe out most of the profit. Even worse in a few cases the pilot, finally at level 3, drained the entire factory account of 500K credits going back and forth in a losing attempt to grab crystals in time. Waiting for the pilot to level up takes way too long with the risk of being easily wiped out by a Khaak attack.
It's very easily to miss these losses unless you watch it carefully since there is no detailed accounting of how factory credits are spent. You could have a factory spinning for many hours selling out but making little to no money.
It looks like the problem with BPH is that is does count the number of sectors the pilot has crossed so far, it simply looks at all sectors within the jump limit range and proceeds to them, even if it means exceeding the jump limit to do so.