[BONUS Plug-In] Gunnery Crew turret plugin - Version 3.02

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vincerhodes
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Post by vincerhodes »

I've read a lot about this aegis thing, people whining etc about the cost and difficulty of getting the gunnery crew, but personally I think the aegis is awesome.

I fitted it to my oddy and went through the painful process of getting the crew (well didn't take that long actually coz I kinda used the save reload cheat/method) wondering the whole time if it was worth it and boy was I rewarded. Don't know about on smaller ships but on the oddy it's immense, absolutely annihalates fighters and other destroyers alike if you've got all the right weapons for the crew to use.

One of the best advantages has to be that on the assasination missions, I don't 'annoy' all other ships that happen to come near me while i'm gunz blazing anymore... except when that stupid great teladi phoenix is on the scene, even the most advanced gunnery crews don't seem to be able to miss that big lump!!!

Also I wen't to the khaak sectors to have a look, feeling quite apprehensive having seen posts saying the khaak m2's are rock hard with the new gunnery scripts, haven't done all the sectors yet but in the one I was in I managed to take out 1 m1 and 3 m2's with my trusty oddy only having to reload once.... pretty impressive job by the crew i'd say (with a little strafing from myself).

If anyone hasn't already tried it coz of the cost and effort to get crew then all I can say is do it... you won't be dissapointed, I swear sometimes it takes less than 5 seconds after you enter weapons range to take out an enemy m2... especially the dumb xenon beasts.

Anyway i'm, off to try capture some m2's now, haven't had much luck so far.
Raivein
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Post by Raivein »

I use Burinek's Laser Mod, and I am wondering about how the changes in weapon range and damage will affect Gunnery Crews. Does the script refer to the actual .PCK files used in the current game to calculate ranges and most suitable weapons, or was the script written assuming that people were using the stock 1.4 game? Burianeks Mod is pretty extensive, and while I haven't noticed anything drastically wrong as I clear out Xenon scetors, but it would be comforting to know what the script is optimized for my game.

A note on gunnery crew 3.00 in Nova's.
I put one in my Nova, transfered my AEGIS upgrade into the ship, and turned it on. I had 3 MD's, and 2 ID's onboard at the time, and I was anticipating having a MD turret that would fire at full speed. No joy, the turret may or may have not been tracking faster, but the fire rate remianed pre-script~ about 1 shot per second, when veiwed from the external camera. I was hoping for a constant blaze of firepower. While on second thought I may have wanted to have a AIRE as a tracking laser, I don't understand why the MD's fire so slow in turrets.

Has anyone else noticed this their games? I just downloaded the new 3.02 script, so maybe this will not be an issue now.
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Burianek
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Post by Burianek »

Raivein wrote:or was the script written assuming that people were using the stock 1.4 game?
This one.
I didn't change any of the tracking speeds or fire rates though (that I remember). I think I just adjusted bullet flight speed. So you're safe there.
What will be affected is weapon ranges though. I increased most of them, except I decreased psg ranges. So the friendly fire calculations in Reven's script will be a bit conservative since they assume the psgs can fire a bit further than they can with my mod. So you're safe there too.

It should be ok.
Cheers.
"Nature's first green is gold" . . . stay golden.
HCFC
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Post by HCFC »

Hello Reven,

I just installed gunnery crews and aegis off of the bonus plug ins. I had been using 2.10 but decided to go for the signed version finally. Having installed I noticed in the readme about the upgrade script for updating from unsigned to signed, I have however been unable to access the link to this. Is there another source. I have as yet not seen any military personell in the game and still seem to have the hire gunerry crews ware in OL and AP and I believe that this is not relevant any more. Is there another location to download the update script from or is every thing OK and I just need to wait for crews to arrive. None of the Argon EDs I have docked with have the crew ware on the lists. Hope this isnt a stupid question, and if it has been answered earlier in this massive thread I apologise but my free time is limited, sure you understand :)
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Burianek
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Post by Burianek »

Unfortunately, Reven hasn't been posting for a while now. I'll attempt to answer your question, but I honestly don't know the answer.
Crew aren't generally listed in stations as a ware unless they actually contain crew. So that doesn't mean anything in and of itself.
If I were you, and I didn't want to read the thread to see if this had already been answered, I'd just wait around a bit more and see if it ever looked like it was working.
Cheers.
"Nature's first green is gold" . . . stay golden.
HCFC
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Post by HCFC »

Thanks, I actually got it working last night so panic over. There is a happy military bloke in my back turret so all is good. Hopefully the upgrade script only takes of the hire gunnery crews ware, if so then I should be ok.

Lets hope we hear from Reven soon.
"Smoke me a Kipper...
...I'll be back for breakfast"
Chud
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Post by Chud »

For those with an Eq. Dock I'd like to see the liaison officer do a bit more to earn his pay - for a hefty fee you ought to be able to 'order' as many MP's as you need - i.e. you place an order with the liaison, pay a hefty fee per head required an then get a message when there all the blokes are ready to be picked up from your equipment dock.

To balance this out (the ease of procurring personnel this way) it should a)take quite a long time and b)cost a lot of money, both in finders fees and in wages for MP's waiting at your station. The bonus is obviously that you don't have to dispatch TP's across half the galaxy to follow transports only to pick up 1 or 2 people at a time...
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Birdman
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Post by Birdman »

Seems like a silly question, but what are the training standards? And what do they get you?

I got a message in my log that the crew was trained and now using Military Standard GC-303. I tried searching for GC-303 on the forum and didn't find anything. :?

I saw earlier messages for GC-301 in my log, but that was after I started them and figured, OK, that's good. Missed the GC-302 until I looked way back in my log after seeing the GC-303.
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Lucike
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Post by Lucike »

The software was updated and start again. That comes from the major update. Also the AI ships was updated.

Greets
Lucike
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Birdman
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Post by Birdman »

So that means each ship is re-trained from the start again? If so, bummer!
I have had there guys running for quite a while (first GC from bonus pack) and had them trained already. Especially for my Capital ship crews, because I haven't seen a message about them yet.
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Lucike
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Post by Lucike »

Only if you are in the sector.

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grays
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Post by grays »

Burianek
I didn't change any of the tracking speeds or fire rates though (that I remember). I think I just adjusted bullet flight speed. So you're safe there.
Dosent Aegis swap out a heavy gun ie, GPPC with a lighter gun (IRE) to lock onto and target and enemy faster and then switch back to the heavy weapon? I seem to recal reading this in the detailed pdf that Reven sent out when it was signed, but before the Bouns plug in pack.
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Burianek
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Post by Burianek »

I believe it does.
Did you have a question for me?
I may be missing something....

Cheers.
"Nature's first green is gold" . . . stay golden.
PhilipsCDRW
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Post by PhilipsCDRW »

Sorry for the hassle, I can't seem to obtain the manual for this script...

How many crew does an M6 need? I'm in a Nemesis.

Right now I have 4 crewmen sitting in my executive Iguana, drinking all the cocktails and vandalising the toilets, while I try to figure out how to use a Nemesis against a Xenon M2...
PhilipsCDRW

"I want to live until I die. No more, no less." - Izzard
Cisor
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Post by Cisor »

I seem to recall the Osprey needing 6 crew, that's 2 for each of its 3 turrets. So the Nemesis would need 4, 2 for each turret. (The Iguana probably only needs 1, similar to the Nova)
PhilipsCDRW
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Post by PhilipsCDRW »

Hmm. I transferred my 4 crewmen to the corvette and called action stations, and they politely telegrammed me to say there weren't enough crew, and Turret #1 has become inactive...

I'm en route to Argonia to press-gang more crewmen from the casinos of Red Light.
PhilipsCDRW

"I want to live until I die. No more, no less." - Izzard
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Burianek
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Post by Burianek »

The readme for all of the bonus scripts should be located in a directory called /description in your game folder.
The bonus pack installer also installs a shortcut to the readme in your start menu.
Cheers.
"Nature's first green is gold" . . . stay golden.

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