You can NEVER cap Xenon Js. You can ONLY cap Xenon Ks when they are spawned in a "help the Xenon are chasing me, here's two quarters and a piece of string and get me to the other end of the sectors" mission.
Reven / Burianek, I have a question regarding the turret AI, and when it's functional and when not.
I know that a player has the crew (and if desired, the AEGIS system) in his destroyer / M6 whatever to activate the improved turret AI. I know that the NPC ships in the game automatically get the improvement (well, the Pro Argon races anyways).
However, what about my own ships that I am not currently controlling? I know that having the crew makes no difference for OOS combat, but I sometimes go to war in a destroyer, and have several M6s flanking me. Those M6s do not have any crew. Do they still get the turret AI upgrade, or do they suffer from being a "player" ship, and thus need crew?
I know that I should be able to figure this out, but I can't.
Also, while I managed to scrape together the crew for my M2, it was a major bloody pain in the neck. I'm sorry, but sitting and staring at my sector map for an hour waiting for a ship to pop up so I have five seconds to buy 2 crewmembers is not my idea of "fun". It's more like bloody work, and I REALLY don't like my job.
Burianek, I noticed you put that script code on a previous page somewhere, but is that a literal script? Ie, if I copy paste that one line ( = [this] - > Install 60 units of military personnel ) into an xml file and Run it from the script editor, does it give me 60 personnel?
Thanks for the great work Reven!
Creston