[BONUS Plug-In] Gunnery Crew turret plugin - Version 3.02

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Diogo Marzo
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Post by Diogo Marzo »

Hey, just writing to say thank you so much for this script. Not only does it work very well it also does something else, which is to make the game feal more real. It's good to have hired crews. Shame they can't be named as individuals but that's not a problem. The addition of the crews to ships on patrol... especially m6's on multi sector is fantastic. You know they're getting paid individually which makes it feal like it's a group of people eg: PM6 Multisector: 1 pilot + 6 Crew members... and when you're in sector they stand a much better chance against large Khaak clusters, which they didn't before... anyway, sorry about the long rant and THANK YOU! Merry X-mass and a happy new year :wink:
kenf22
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Post by kenf22 »

I just updated from the first all-in-one package right to the 1.02.00 and opened my save game to find my Titan droped to 73 personel, is anyone else still getting this? I reinstalled the game and put in the old bonus pack till this is fixed.


Edit: I just tryed it again with the new pack and it is letting me get more, but I still don't know why I lost them.
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Burianek
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Post by Burianek »

It is fixed in version 1.02.00 you should have no more trouble.
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E.R.Hyland
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Post by E.R.Hyland »

Can you redo GunneryCrews2.11 to GunneryDroids2.11?

I want both in my game.
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Pirate Hunter
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Post by Pirate Hunter »

Is it possible to adjust the price of AEIGIS in the script.
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Burianek
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Post by Burianek »

Not readily.
You'd have to alter the ware slot the script uses, remove the old wares from your game, and install the new.
Not easy to do unless you're familiar with the script editor.
A much more palatable solution, if you can't stomach the price, is to just script yourself some extra cash.
There are plenty of unsigned scripts that can do this.
"Nature's first green is gold" . . . stay golden.
Stonerkrieg
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Post by Stonerkrieg »

Is it possible to alter the amount of personel available at stations.Since the so called "fixes"I can't get more than 2-3 at a time.A real pain since I'm trying to crew 10 Osprey's and a Titan. :evil:
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Burianek
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Post by Burianek »

Again, if you'd like to cheat, the easiest way is to just script yourself some extra personnel.

Code: Select all

= [THIS] -> install 60 units of Military Personnel
will do the trick nicely. Run the script in the script editor and target your ship. They'll be there waiting for you.
Cheers.
"Nature's first green is gold" . . . stay golden.
Stonerkrieg
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Post by Stonerkrieg »

Did'nt want to cheat.Just want to undo The fix.In the 3.0 version I had no problem locating 5-10 mp at a time.Now I can't find more than 3.
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Burianek
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Post by Burianek »

Actually one of the later additions ('fixes') to the script was to make more crew generally available and to keep them in the station for a bit longer to be picked up. (not the other way around)
You might just be getting unlucky. It is random how the crew are alloted.
Keep at it.
Cheers.
"Nature's first green is gold" . . . stay golden.
Stonerkrieg
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Post by Stonerkrieg »

Figures.Like the old saying goes,"If it was'nt for bad luck I'd have no luck at all."
grays
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Post by grays »

I equipment a titan last night with 94 crew and the max pickup was 40 with the latest version. However the usual is one or two.
stella
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Post by stella »

I've got AEGIS installed, but the "missile defence" and "missile assault" options are greyed out. Anyone know what could cause this?

EDIT

Sorted - please ignore
Attack enemies in radius -here
VincentTH
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Post by VincentTH »

I just came back to X2 after a long hyatus, and really like the Aegis system. However I have the following observations: (I have read all 24 pages of this thread, but may miss something that have been discussed here before:)

- Getting the crew is kind of hard and tedious. It took me 2 days (6 hours) and did not become easy until I bought an Equipment Dock. I then hit the jackpot with a lot of 99 MPs in Power Circle (only got 98 actually, saw 99 in the trading menu, but can actually bought 98, as one just dropped out real fast :-)).
- I think the author of the script may have performance in mind. With the AEGIS system active, the monitors in PRO mode are now automatically disconnected, once I jump to the Khaak sector (works fine in regular race sectors. Dunno why).
- I use the Capture option, and really dont like it. I have a Titan, fully loaded, fully crewed, and took an assassination mission in Thuruks Pride. Went after the Phoenix in Capture mode (by mistake) and died in just 10 secs. Reload, switch to Action Station modes on all turrets, and killed the Phoenix in 10 secs. Switched to Capture mode, and went after the escorts. My Titan died from shots of a single Osprey (the other 3 escorts were behind the junmp gate) in just 15 secs. LOL

- I wish there is a quick command that would turn ALL turrets from one mode to another (AttackAllenmies, Aegis: Capture, Aegis: Action Station). Currently I have to do the switch of all 5 turrets one by one, which is hard when you are in the middle of combat.

But overall, I like it. Guess I need to watch the video that Reven made, as my Odysseus and Titan (one ship at a time) die in Solo combat rather quickly in Khaak sectors (against solo Khaak destroyers.
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NZ-Wanderer
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Post by NZ-Wanderer »

VincentTH wrote:Currently I have to do the switch of all 5 turrets one by one, which is hard when you are in the middle of combat.
Umm no you don't... - When you goto the command consol, use the "Command for all turrets" and that switches them all at once :) :)
Link to the list of Mods working in X4-Foundations and also Link to the list of Mods working in X-Rebirth

NOTE: I play with a modded game, so any reports I make outlining suggestions/problems/bugs/annoyances, are made with mods installed and running.
VincentTH
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Post by VincentTH »

OK, might have missed that All Turrets command, you know, in the heat of the battle :-) Thanks for pointing that out. (Currently at work, and can't wait to verify that).
D_Zorro
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Post by D_Zorro »

Now i don't know if this has been asked before, but i finaly did some assasination mission, and finaly started to earn some real credits, now i finaly have enough for my fist equipment dock, there in the new advanced station command i notice a new command that is very handy, to find out where those TP's are flying arround, now my question is do i have to pay for that too ????



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The Great Stonk
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Post by The Great Stonk »

yip, 25000 every time you use it.
Scarecrow
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Post by Scarecrow »

Finally made it to AoA1st and decided it was time to upgrade the all in one bonus material pack.

How many crew was finally settled on to man a Titan? I'm down to 48 now and the turrets are still working.....before I upgrade the pack I need to know how short I'm gonna be.
frymaster
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Post by frymaster »

90 total, which is 30 support plus 10 per turret (although the .pdf readme in the version I downloaded erroneously says 50 support, don't know if that's been fixed in a later update)

So you'd have just under enough for 3 turrets.

Unless there's something you desperately need in a newer bonus pack, I'd get the extra crew first (assuming you have a spare M2 to house them in so they don't disappear) and THEN upgrade.

Or, as a cheaty way,
Spoiler
Show
copy out the plugin.guncrews.crewbasic.xml and ...crewturret.xml files from the script directory, upgrade your scripts, then copy them back in. As they are signed scripts, you shouldn't get the modified tag (tho I may be wrong)
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