[BONUS Plug-In] Gunnery Crew turret plugin - Version 3.02
Moderators: Moderators for English X Forum, Scripting / Modding Moderators
-
Pinger
- Posts: 624
- Joined: Thu, 31. Jul 03, 11:19

@stella it wouldnt work in real gaming anyway. When I'm in my Ody I'm constantly strafing to get the best angles for my turrets so can close 7km to 3 very quickly, so at 230 km/s and the closing speed of a freindly usually 150 mark so thats 380 plus the speed and range of the PSG wave.
So I still get caught out sometimes with friendly fire but would be worse if they worked differently for different quarters of the ships turrets.
So I still get caught out sometimes with friendly fire but would be worse if they worked differently for different quarters of the ships turrets.
-
cynric
- Posts: 354
- Joined: Mon, 15. Dec 03, 02:24

Is it possible the script doesn't consider player owned ships as friendly? My Oddy kept firing PSGs although I had captured some enemy ships and they were still in range (about 1-2 km distance) - but it switched to non area effect weapons as soon as a friendly races ship came to check for illegal cargo.
I am sure it wasn't only "old" shots still around.
I am sure it wasn't only "old" shots still around.
-
Burianek
- Posts: 2981
- Joined: Mon, 29. Dec 03, 03:29

-
3iff
- Posts: 1085
- Joined: Thu, 23. Oct 03, 09:52

I'd like to confirm that the script seems to ignore friendly (player owned) ships when firing psg.
Certainly for captured ships, my Ody continues to fire psg at red enemy ships when a newly captured ship is in range...even allowing for the time lag between a ship changing from enemy to friendly.
To be safe, I load my psgs to a docked ship when using them is likely to cause friendly fire...like an extremely frustrating XI last night with a mad psg equipped nemesis and later 3 ospreys that all got in my way!!! Only one osprey died. I restrained myself!
Certainly for captured ships, my Ody continues to fire psg at red enemy ships when a newly captured ship is in range...even allowing for the time lag between a ship changing from enemy to friendly.
To be safe, I load my psgs to a docked ship when using them is likely to cause friendly fire...like an extremely frustrating XI last night with a mad psg equipped nemesis and later 3 ospreys that all got in my way!!! Only one osprey died. I restrained myself!
...locating mandolin strings in the middle of Austin.
-
Reven
- Posts: 1133
- Joined: Thu, 10. Jul 03, 07:42

Search range for a ship with Gamma PSGs is 7k. I know PSG's go a lot further than their 'rated' range, although they do almost no damage way out there. They still can upset the locals, though and perhaps destroy captured ships that don't have shields.
In the current (3.x) versions, though, I'm almost certain it works - there is a log entry when the system disqualifies WMDs due to non-combatants in the area, and my current log is full of captured ships cutting out PSG/IonD use.
I'll take another look, though, just to make sure.
In the current (3.x) versions, though, I'm almost certain it works - there is a log entry when the system disqualifies WMDs due to non-combatants in the area, and my current log is full of captured ships cutting out PSG/IonD use.
I'll take another look, though, just to make sure.
You were warned... pirates will be hunted down like vermin.
Ex Turbo Modestum
Ex Turbo Modestum
-
Pinger
- Posts: 624
- Joined: Thu, 31. Jul 03, 11:19

Thats one thing I've never had, usually if I get an unwanted capture I'll take over one turret to kill it or switch to maximise captures as I'm stuck with PPC fire until its destroyed, but not tested that with any Defined Wingmen maybe there labeled differently in X2. Annoying when it happens as usually have 10+ Xenon M3's around me so they do very quick work of my M2's shields.
-
stella
- Posts: 1004
- Joined: Tue, 17. Feb 04, 18:41

Whenever I use it in the Khaak sectors, it stops using PSG's if I cap an M5.
It did it the other day, when I was right on top of a KM2. I had to kill the KM5 with a Wasp, before I got my backside handed to me. Still took hull damage, though.
As far as I'm concerned, it does what it's meant to.
It did it the other day, when I was right on top of a KM2. I had to kill the KM5 with a Wasp, before I got my backside handed to me. Still took hull damage, though.
As far as I'm concerned, it does what it's meant to.
Attack enemies in radius -here
-
stella
- Posts: 1004
- Joined: Tue, 17. Feb 04, 18:41

New question.
I've noticed, that, although I have a full compliment of GHEPTS, the AI only ever seems to switch to 1 per turret. No matter how close to the enemy I get (was 700m away from a K), the turret always seems to retain 2xPPC.
Is it my imagination, coincidence, or deliberate?
Cheers.
can't wait for the "new" version, btw. Mass drivers already stockpiled.
I've noticed, that, although I have a full compliment of GHEPTS, the AI only ever seems to switch to 1 per turret. No matter how close to the enemy I get (was 700m away from a K), the turret always seems to retain 2xPPC.
Is it my imagination, coincidence, or deliberate?
Cheers.
can't wait for the "new" version, btw. Mass drivers already stockpiled.
Attack enemies in radius -here
-
Pinger
- Posts: 624
- Joined: Thu, 31. Jul 03, 11:19

-
3iff
- Posts: 1085
- Joined: Thu, 23. Oct 03, 09:52

-
Cullen
- Posts: 43
- Joined: Wed, 4. Aug 04, 19:07

-
Reven
- Posts: 1133
- Joined: Thu, 10. Jul 03, 07:42

-
APOLLO13
- Posts: 67
- Joined: Wed, 6. Nov 02, 20:31

-
Burianek
- Posts: 2981
- Joined: Mon, 29. Dec 03, 03:29

-
Reven
- Posts: 1133
- Joined: Thu, 10. Jul 03, 07:42

Most of the delay has been mine, not Burianek or ticaki's. I had to write two new AL plugins, and an entirely new readme. Plus I rewrote the entire core firing algorithm that is a fairly complex dual task track and fire. And... I wrote a book on scripting while all that was going on.
I'm lucky I still have a wife after all that.
Burianek was very helpful brokering the agreement between ticaki and myself on the script signing back when I was still learning ticaki's unique dialect of English.
And ticaki worked overtime finding the holes in my system. I may have written the book on scripting (heh - I can actually say that now), but I still had a lot of holes in it.
This is why a good software QA system NEVER EVER has the developer do the QA on his or her own software. The same thinking process that leads one to miss something writing the software will cause you to miss something in testing it.
Anyways, look for an announcement in, oh, about 3 minutes.
I'm lucky I still have a wife after all that.
Burianek was very helpful brokering the agreement between ticaki and myself on the script signing back when I was still learning ticaki's unique dialect of English.
This is why a good software QA system NEVER EVER has the developer do the QA on his or her own software. The same thinking process that leads one to miss something writing the software will cause you to miss something in testing it.
Anyways, look for an announcement in, oh, about 3 minutes.
Last edited by Reven on Sun, 12. Dec 04, 16:26, edited 1 time in total.
You were warned... pirates will be hunted down like vermin.
Ex Turbo Modestum
Ex Turbo Modestum
