Xai Corporation needs testers.

The place to discuss scripting and game modifications for X²: The Threat.

Moderators: Scripting / Modding Moderators, Moderators for English X Forum

User avatar
moggy2
Posts: 5505
Joined: Wed, 6. Nov 02, 20:31
x3ap

Xai Corporation needs testers.

Post by moggy2 »

I've been bouncing a few ideas around for a Factory Manager System for a few weeks now. I've been trying out a few new things that I haven't seen done before so I'd like some feed back on how it's all fitting together.

You can download the latest beta here. Some of the commands aren't fully functional yet but there should be enough there to give you an idea of what we're trying to achieve. The readme is a bit out of date but should give you a general idea of what's going on.

If yout try it could you please post your impressions of it along with any suggestions on how to make it better or for other functions to be included.

*As with any beta release caution is recomended when trying this. We recomend keeping a back up of your latest save before you try this, just incase.

Xai Corporation Factory Manager System
Version: 1.0.beta2
Online Documentation
Requires: Xai Corporation Advanced Navigation Libraries

Command List
  • Xai Corporation Factory Manager Program
    Activate Alert System
    Deactivate Alert System
    Activate Dynamic Pricing
    Deactivate Dynamic Pricing
    Activate Smart Storage
    Deactivate Smart Storage
    Activate Ship Branding
    Deactivate Ship Branding
    Put station up for sale
    remove station from property market
    arm self destruct
    execute self destruct
    Report: Inbound ships
    Report: Hull damage (ships and station)
    Report: average pricing and curent capital
    Set as homebase for landed ships
    Unset as homebase for landed ships
    Start all supply ships
    Stop all supply ships
    Assign Target to station fighter groups.
Last edited by moggy2 on Mon, 20. Sep 04, 20:04, edited 2 times in total.
User avatar
nuclear_eclipse
Posts: 1129
Joined: Thu, 2. Sep 04, 01:54
x3tc

Post by nuclear_eclipse »

I tried the link you gave and I'm getting a 404 not found error. I would love to test this though.
User avatar
moggy2
Posts: 5505
Joined: Wed, 6. Nov 02, 20:31
x3ap

Post by moggy2 »

Seems to be working for me.
User avatar
DeadlyDa
Posts: 1883
Joined: Mon, 5. Jan 04, 04:46
x4

Post by DeadlyDa »

Looks good so far. I'll shake it out some over the next few days (may not get much time until the weekend), and let you know what I find.
handzon
Posts: 258
Joined: Fri, 30. May 03, 19:28
x3tc

are these possible addons ?

Post by handzon »

hi there moggy good work as always, though one thing i have found so far is the lack of general options in station defence. so im wondering if these couple of ideas could be implemented in your mod here.

1. auto/launch fighter drones; maybe linked with alert incoming fighters,
2. auto/launch lazor towers; maybe linked with alert incoming fighters;
& or as secondary defence in case first layer of tower defence has
been taken down.
3. auto/launch active 4 squashmines from towers.as per % of sheilds
remaining strength.

i know the latter was possible on towers back in extension by adding extra cargo cap. and i would remote eject cargo when sheilds were near on diminshed. though ran risk of killing nearby own ships.(better then losing station). just an thought.
Handzon c.e.o at SPARTRANS TRADING CO.
[ external image ]
User avatar
DeadlyDa
Posts: 1883
Joined: Mon, 5. Jan 04, 04:46
x4

Post by DeadlyDa »

Hmmm...is the ship branding working for everyone else? I run a lot of scripts (including most of the Xai stuff). Before I start ripping things apart, I want to make sure that at least one other person has the branding working from the current beta.
User avatar
moggy2
Posts: 5505
Joined: Wed, 6. Nov 02, 20:31
x3ap

Post by moggy2 »

Not everthing's working yet. I did say.

However I thought that was. My guess is it's just that nothing explains that you need to run the Manager Program, and the 'activate/deactivate' commands are nothing more than switches.

does that help?
User avatar
DeadlyDa
Posts: 1883
Joined: Mon, 5. Jan 04, 04:46
x4

Post by DeadlyDa »

More on ship branding...

Yes, I'm running the FMS Manager. I get the alert messages fine.

After playing around, I see that the ship branding works OK, with a few small issues:

1. Sometimes the command takes effect immediately, and sometimes ships need to return to the station.
2. On one occaision, I reassigned a ship between factories in the same sector. The reassigned ship kept it's old name...even after a couple of trade runs. By deactivating and reactivating the ship branding, it immediately picked up the new name.

I'll play around some more, and let you know what I find.

Return to “X²: The Threat - Scripts and Modding”