The next game: X2 - The Return (with Interview!)

General discussions about the games by Egosoft including X-BTF, XT, X², X³: Reunion, X³: Terran Conflict and X³: Albion Prelude.

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Deleted User

Post by Deleted User »

just beacause it's art work doesn't mean it won't be in the game.
simonnance
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Post by simonnance »

but it means it isnt a screenie. so its not an actualy shot from in game play.

M0 would be cool though..... specialy if you could have one!
want the FACTS about X2/X3?
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malfunction
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Post by malfunction »

Lets have stations that only serve when used as part of a super-station.

For example

Space-Dock

This station doesn't produce any goods or technology. However when used as part of a super-station it allows any ship including TL, M1 and M2 to directly dock and trade with any of the super-stations facilities. :D
Deleted User

Post by Deleted User »

na it would be more fun tryin to kill the dam thing with a fleet.

i'll kill it even if it is a station just for the fun of it.
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number6
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Post by number6 »

Yeah, that last screenshot is a mystery. Argon from the ID (ASDA-80) but that's too short for a station, isn't it? Also note it has no shields, only hull indicator is at full.

Boy, how much will this be over-analyzed before Feb 2005?

Oh, and what about that station interior preview? Looks like some kind of ship modifier/creator. Too cool.
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Darkireland
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Post by Darkireland »

Woho X2 the return .....the return of earth im betting :)
Flagship : Enterprize Argon titan
System defence 1 m2 + 5 * M6's
Transports : 2 TL's "Dark star" and "Republic" + 245 Tp/Ts class ships + 6 mk3 trader grade 25 to 13
75 : factorys
Bernd
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Post by Bernd »

Hello everybody,

just a quick note about the story plot of X2-The Return.
The press statement still said that the two stories can be played in parallel. This is not true (anymore). Our current plans are to automatically finish the X2 - The Threat storyline the moment a savegame is converted.

X²-The Return plays after X²-The Threat!

-Bernd
Tanty
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Post by Tanty »

Bernd wrote:Hello everybody,

just a quick note about the story plot of X2-The Return.
The press statement still said that the two stories can be played in parallel. This is not true (anymore). Our current plans are to automatically finish the X2 - The Threat storyline the moment a savegame is converted.

X²-The Return plays after X²-The Threat!

-Bernd
If I may say so... I sincerly hope that you finish the storyline properly and actually have a conclusion in the expansion instead of just forgetting everything that occured. And please please make the storyline in the expansion something to get your teeth into? You have an entire universe you created and more creativity went into the Sector descriptions (who created those anyway? They are very good) than the plot.

I look forward to the expansion.

P.S. Making the savegames compatible will come back and bite you in the ass when it's released I bet ;) A lot is being sacrificed for those who are playing the game to death because there will be a LOT of very good ideas that will never make it into the expansion so to keep the savegames compatible.
The_Abyss
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Post by The_Abyss »

I think it's clear that converting an existing savegame and finishing the plot will make a whole host of news things avaiable that would not otherwise be there.
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malfunction
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Post by malfunction »

This object/station in this screenshot is not ASDA-80

The item selected on the Gravidar is actually the asteroid. therefore the code ASDA-80 is valid for the target.

This object looks similar to the Crystal Fabs, possibly a Red Crystal Fab??
The_Abyss
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Post by The_Abyss »

It is certainly puzzling, isn't it. :)
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Aro
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Post by Aro »

I personally want more features.. so savegame compatability would be nice but not required.

Though it seems like all the hard work won't go to waste :D


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Tecnofreak
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Post by Tecnofreak »

I can only say that this looks great! I want it as soon as I finish the current story line.

Keep up the great work egosoft and add a few more unique stations that sell goods that are almost impossible to find, and perhapse an evloving universe; i.e. the BBS says the boron develop new sheild or paranid cloacking device, make it so these are created pleaseeee! Make the days go quicker by having this evolving univerese.

Again, looks great, keep working, and I treat all ego soft team members to a glass of something alcholic - I'll send the cheque :D
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malfunction
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Post by malfunction »

How about being able to recruit the pilots/crew members for your ships.

These could be handled in much the same way as autopilots with experience gained by the crew member for each success

EG
A Teladi Trader hired for a TS class ship would be able to pilot better trade runs, but in an M3 would be a useless shot more likely to run and hide in a nearby station.

Care should be taken as some pilots may be untrustworthy and might steal your ship. They would then become an NPC that you could chase to recover your ship.
Deleted User

Post by Deleted User »

cool idea, you must hurry to devnet and post.
frymaster
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Post by frymaster »

number6 wrote: Argon from the ID (ASDA-80)
ah ha! it's a space supermarket! :lol:
Greyhawk1
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Post by Greyhawk1 »

Savegame compatibility? I thought that was a unanimous NO from virtually everyone! Seems a shame to hamstring the expansion just to make it savegame compatible :\

After 1.4 I'm kind of :| so far with the expansion. Lots of things in 1.4 were, while obviously welcome, waaaay too overhyped IMO. The "much improved sector defence that actually defend" was one thing. It should have read "Sector defence that actually dont do a great deal except the roving patrollers".

Gripes aside, lets wait and see. I have a large pinch of salt handy for any rogue bits of hype I see. :wink:
The_Abyss
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Post by The_Abyss »

I think, if one looks back, the hype came from the forums. The posts on 1.4 were very clear on what would be added, and then more was also offered. This was free.

This update gives an insight into what is coming and what is possible. Also, if the whole thread is read, it is clear that the save game compatability with X² has been overcome.
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thrangar
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Post by thrangar »

:o

Tugs, I am not believing it, I am seeing it but I am not believing it.


At last!

ok now the really important question...can we move gates with the tugs?



ok one more.

Would someone explain what or how these super station work...are they loop super structures or something else?

Still I find myself disapointed..was hoping most of the ideas in the dev were going to be in the next release.

Cheers/Thrangar
Greyhawk1
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Post by Greyhawk1 »

@Abyss *sigh* - you're probably right. I've just seen too many things recently that looked awesome until you got your grubby mitts on it. I keep getting this awful feeling that it'll get to a week before release and Atari will strike, buy the company and destroy the franchise. :(

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