The next game: X2 - The Return (with Interview!)
Moderator: Moderators for English X Forum
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simonnance
- Posts: 6788
- Joined: Fri, 12. Mar 04, 23:39

but it means it isnt a screenie. so its not an actualy shot from in game play.
M0 would be cool though..... specialy if you could have one!
M0 would be cool though..... specialy if you could have one!
want the FACTS about X2/X3?
Usenko wrote:Don't get me wrong, I think animals have their place in the scheme of things. It's just that in the case of sheep, cattle and pigs, their place happens to be in neat pieces under the griller.
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malfunction
- Posts: 9
- Joined: Fri, 30. Jan 04, 17:02

Lets have stations that only serve when used as part of a super-station.
For example
Space-Dock
This station doesn't produce any goods or technology. However when used as part of a super-station it allows any ship including TL, M1 and M2 to directly dock and trade with any of the super-stations facilities.
For example
Space-Dock
This station doesn't produce any goods or technology. However when used as part of a super-station it allows any ship including TL, M1 and M2 to directly dock and trade with any of the super-stations facilities.
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Deleted User
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number6
- Posts: 370
- Joined: Sat, 1. May 04, 23:59

Yeah, that last screenshot is a mystery. Argon from the ID (ASDA-80) but that's too short for a station, isn't it? Also note it has no shields, only hull indicator is at full.
Boy, how much will this be over-analyzed before Feb 2005?
Oh, and what about that station interior preview? Looks like some kind of ship modifier/creator. Too cool.
Boy, how much will this be over-analyzed before Feb 2005?
Oh, and what about that station interior preview? Looks like some kind of ship modifier/creator. Too cool.
Be seeing you...
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Darkireland
- Posts: 173
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Bernd
- Site Admin

- Posts: 875
- Joined: Wed, 6. Nov 02, 20:31

Hello everybody,
just a quick note about the story plot of X2-The Return.
The press statement still said that the two stories can be played in parallel. This is not true (anymore). Our current plans are to automatically finish the X2 - The Threat storyline the moment a savegame is converted.
X²-The Return plays after X²-The Threat!
-Bernd
just a quick note about the story plot of X2-The Return.
The press statement still said that the two stories can be played in parallel. This is not true (anymore). Our current plans are to automatically finish the X2 - The Threat storyline the moment a savegame is converted.
X²-The Return plays after X²-The Threat!
-Bernd
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Tanty
- Posts: 345
- Joined: Fri, 14. May 04, 23:10

If I may say so... I sincerly hope that you finish the storyline properly and actually have a conclusion in the expansion instead of just forgetting everything that occured. And please please make the storyline in the expansion something to get your teeth into? You have an entire universe you created and more creativity went into the Sector descriptions (who created those anyway? They are very good) than the plot.Bernd wrote:Hello everybody,
just a quick note about the story plot of X2-The Return.
The press statement still said that the two stories can be played in parallel. This is not true (anymore). Our current plans are to automatically finish the X2 - The Threat storyline the moment a savegame is converted.
X²-The Return plays after X²-The Threat!
-Bernd
I look forward to the expansion.
P.S. Making the savegames compatible will come back and bite you in the ass when it's released I bet
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The_Abyss
- Posts: 14933
- Joined: Tue, 12. Nov 02, 00:26

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malfunction
- Posts: 9
- Joined: Fri, 30. Jan 04, 17:02

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The_Abyss
- Posts: 14933
- Joined: Tue, 12. Nov 02, 00:26

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Aro
- Posts: 2770
- Joined: Tue, 15. Jul 03, 00:35

I personally want more features.. so savegame compatability would be nice but not required.
Though it seems like all the hard work won't go to waste
Hura for news!
Though it seems like all the hard work won't go to waste
Hura for news!
[ external image ]
The end of a trilogy does not mean an end to a series.
| Vanilla with strawberries? [List of Vanilla safe mods.] | Tired of the plots? [Plot Skipper Tool v0.5] |
| X3: R & TC Minimaps |
The end of a trilogy does not mean an end to a series.
| Vanilla with strawberries? [List of Vanilla safe mods.] | Tired of the plots? [Plot Skipper Tool v0.5] |
| X3: R & TC Minimaps |
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Tecnofreak
- Posts: 379
- Joined: Wed, 11. Aug 04, 11:48

I can only say that this looks great! I want it as soon as I finish the current story line.
Keep up the great work egosoft and add a few more unique stations that sell goods that are almost impossible to find, and perhapse an evloving universe; i.e. the BBS says the boron develop new sheild or paranid cloacking device, make it so these are created pleaseeee! Make the days go quicker by having this evolving univerese.
Again, looks great, keep working, and I treat all ego soft team members to a glass of something alcholic - I'll send the cheque
Keep up the great work egosoft and add a few more unique stations that sell goods that are almost impossible to find, and perhapse an evloving universe; i.e. the BBS says the boron develop new sheild or paranid cloacking device, make it so these are created pleaseeee! Make the days go quicker by having this evolving univerese.
Again, looks great, keep working, and I treat all ego soft team members to a glass of something alcholic - I'll send the cheque
Sometimes a smile is all it takes to cheer a person. A hug does ten times more. But a laugh... that can change the world...
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malfunction
- Posts: 9
- Joined: Fri, 30. Jan 04, 17:02

How about being able to recruit the pilots/crew members for your ships.
These could be handled in much the same way as autopilots with experience gained by the crew member for each success
EG
A Teladi Trader hired for a TS class ship would be able to pilot better trade runs, but in an M3 would be a useless shot more likely to run and hide in a nearby station.
Care should be taken as some pilots may be untrustworthy and might steal your ship. They would then become an NPC that you could chase to recover your ship.
These could be handled in much the same way as autopilots with experience gained by the crew member for each success
EG
A Teladi Trader hired for a TS class ship would be able to pilot better trade runs, but in an M3 would be a useless shot more likely to run and hide in a nearby station.
Care should be taken as some pilots may be untrustworthy and might steal your ship. They would then become an NPC that you could chase to recover your ship.
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frymaster
- Posts: 3008
- Joined: Wed, 6. Nov 02, 20:31

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Greyhawk1
- Posts: 5331
- Joined: Mon, 22. Mar 04, 20:21

Savegame compatibility? I thought that was a unanimous NO from virtually everyone! Seems a shame to hamstring the expansion just to make it savegame compatible :\
After 1.4 I'm kind of
so far with the expansion. Lots of things in 1.4 were, while obviously welcome, waaaay too overhyped IMO. The "much improved sector defence that actually defend" was one thing. It should have read "Sector defence that actually dont do a great deal except the roving patrollers".
Gripes aside, lets wait and see. I have a large pinch of salt handy for any rogue bits of hype I see.
After 1.4 I'm kind of
Gripes aside, lets wait and see. I have a large pinch of salt handy for any rogue bits of hype I see.
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The_Abyss
- Posts: 14933
- Joined: Tue, 12. Nov 02, 00:26

I think, if one looks back, the hype came from the forums. The posts on 1.4 were very clear on what would be added, and then more was also offered. This was free.
This update gives an insight into what is coming and what is possible. Also, if the whole thread is read, it is clear that the save game compatability with X² has been overcome.
This update gives an insight into what is coming and what is possible. Also, if the whole thread is read, it is clear that the save game compatability with X² has been overcome.
Strung out on Britain's high, hitting an all time low
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thrangar
- Posts: 1628
- Joined: Wed, 6. Nov 02, 20:31

Tugs, I am not believing it, I am seeing it but I am not believing it.
At last!
ok now the really important question...can we move gates with the tugs?
ok one more.
Would someone explain what or how these super station work...are they loop super structures or something else?
Still I find myself disapointed..was hoping most of the ideas in the dev were going to be in the next release.
Cheers/Thrangar
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Greyhawk1
- Posts: 5331
- Joined: Mon, 22. Mar 04, 20:21

