Well for what its worth Ive isolated the problem ... and its not your mod. Its X2s moding package thats the problem.
I removed one pck at a time from your mod and repackaged it and all TS ships still had maxed out speed and cargo upgrades.
Thats just the most visible problem with it, it could be causing all kinds of issues with enemy ships that arent as easily checked and leading to the reported results of defense fleets no longer being effective.
Pretty much the only way to run your mod at the moment would be to unpack all the original game files and run the game with those unpacked and just overwrite the originals with your modded ones.
M
Well so much for that idea. I extracted all the game files and started a new game, everything worked fine. I then extracted the .pck files from your mod and overwrote the original files in the types folder and started a new game .... only to see the problem return
Could it be a formating error in all your original files? So that if any of them are used its messing something up? Pretty much the only thing that can explain why using any one by itself still causes the problem. Or a problem with the tools used to pack the files not packing them properly?
EDIT #2 - it looks like a problem with x2tool not formating files correctly when it repacks them. Here's what I did:
1. Restored the original pck files, started new game. Everything ok.
2. Unpacked the original TShields.pck
3. Made the small changes like your version, repacked the file.
4. Copied the repacked file overwriting the original.
5. Started new game .... problem has returned.
Also noticed the repacked file was slightly smaller than the original pck file. Its looking like a problem with x2tool when its used to repack more than anything else at this point.
M
EDIT #3
Some more info - using the program "X2 Archiver 1.02" I was able to run through some tests quickly and see whats going on.
Using the original TShields.pck as the test file as its small, I extracted this file and using it unchanged I created a new cat/dat file named 05. Game runs fine no problem with the TSs.
Now if I edit the data in TShields before I create the new cat/dat thereby changing the size of the file even if its only 2 bytes difference the problem with TSs shows up. Looks like if a .pck file is changed in any way that alters its byte size it causes this problem to show up. I checked your mods files and all of the txt and pck files are slightly different sizes compared to the originals. I dont see any way around this ..so Im done
