List of 3D-bodies - complete (actual X2-Version (1.4))

The place to discuss scripting and game modifications for X²: The Threat.

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Earthpilot
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Post by Earthpilot »

ok and here come the ones Patch 1.3 has altered/added:



00117.bod - Teladi Tukan wings
10443.bod - "MODIFIED"

So there that damn thing was hidden. :twisted:
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Earthpilot
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Post by Earthpilot »

ok update to 1.4:

only one body has been altered:
10376.bod - invisible object

(that is a problem sincei can't get behind, what these invisible bodies are used for)
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dPM_HeMan
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Post by dPM_HeMan »

OMG this list is awesom :)
do you belive you can create models like this gonership-special with these informations ?
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Earthpilot
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Post by Earthpilot »

partly.

Fighters and TS/TP ships should be no problem.

M6 and bigger are a problem because i can't find out what bodies are used for docking placements (and i do not mean the doors and such)

stations? go away, devil! :D

seriously i have no idea about stations yet.

There is another thread i opened called:

Graphics modding-understanding a scene file.

check there for more and my current problems.
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dPM_HeMan
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Post by dPM_HeMan »

i was just wondering how you could find out all these informations :o
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Earthpilot
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Post by Earthpilot »

i made a scene file with only bodies 940 and the one i wanna check in it.
then assign it in tships to an open slot (e.g Argon M3 - the old elite)
and then spawn it ingame with editor.

really no big deal.

However , main drawback is i don't know what the invisible ones are used for.
mouse_male
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Post by mouse_male »

2EarthPilot
You were looking for the body which is for unseen doking point as for M6/M2 so... that is 535` body (at least for Osprey - it is! You can open it with redactor).
...
...I`ve seen the future, brother: it is murder...
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Earthpilot
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Post by Earthpilot »

entered and list corrected.
Thanks pal.
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Earthpilot
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UPdate

Post by Earthpilot »

i recently got that russian bodyviewer and reviewed my list.

Where corrected, the entries do have ***** behind them.
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StarTrekMarc
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Post by StarTrekMarc »

Mach das doch bitte auch im deutschen Forum Earthpilot
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DeadlyDa
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Post by DeadlyDa »

With apologies to Earthpilot and the other contributors to the BOD file list, here is a version in MS Excel format...along with a few small bits of information from my own explorations.

http://www.flatrock.org.nz/wolf/images/ ... e_list.zip

If you notice any errors, or have additional information, I'd be happy to update the spreadsheet and post a fresh version.

Enjoy
Last edited by DeadlyDa on Sat, 2. Apr 05, 01:33, edited 1 time in total.
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Earthpilot
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Post by Earthpilot »

OK with me.

Maybe that's no bad idea since some people can print it and keep their screen clear so they can concentrate better on their modding object.

I will review your file and tell you about any bugs if they appear.
SpuddyMcFuddy2
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Post by SpuddyMcFuddy2 »

I can't seem to find it in here; but is there an object for the docking lights for jumpgates? Basically are they alterable or are they hardcoded?
Aspiring to have the time to play.

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Earthpilot
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Post by Earthpilot »

As far as I have researched, those are the standard 78.bod lights with some special triggering. Best guesss would be to have a look at the scene of the gate.
Sillybugger
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Post by Sillybugger »

this might be a stupid question, but having looked hard i can't find an answer. Is there a similar list for X3, or is it the same?
x3hydrino
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Not quite a dead thread.....

Post by x3hydrino »

Wow earthpilot, you are quite the dedicated scripter or modder or hacker. Whatever they called you back in the x1 days. You waited 2 and a half years to respond to the poster 3 posts above. That requires true dedication to your thread. I commend you for waiting that long as a true sentinel.
superbun
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Post by superbun »

is there any complete modles of the ships, and if so where are they?
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superbun
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Post by superbun »

(sry for double posting)
Sillybugger wrote:this might be a stupid question, but having looked hard i can't find an answer. Is there a similar list for X3, or is it the same?
as far as I know there isnt, you have to take apart the whole ships.
Last transmission of split military python AE-316:
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