[#5959] S/M Ship Fabrication cannot replenish crew although newly built ships receive full crew

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loxagon
Posts: 2
Joined: Mon, 11. Feb 08, 17:31
x4

[#5959] S/M Ship Fabrication cannot replenish crew although newly built ships receive full crew

Post by loxagon »

[9.00] S/M Ship Fabrication cannot replenish crew although newly built ships receive full crew
Version
X4: Foundations 9.00
All DLC installed
Vanilla (no mods)
New game started after updating to 9.00
Description

I have a player station with:

S/M Ship Fabrication
Boron S Oasis Habitat
Boron L Oasis Habitat
Full production chain
"Fill Entire Habitat" enabled

The station has a habitat capacity of over 20,000 workers.

However, the station only recruits about 1,250 workers.

In the workforce menu it shows:

Current workers: 1250
Workforce capacity: 1250
Optimal workforce: 20255
Target workforce: 1250

This seems inconsistent because the habitat capacity is much larger.

Main Problem

The ship fabrication can fully crew newly built ships.

Example:

Build a new Boron fighter.
The fighter is completed with:
1 Captain
6 Service Crew

Everything works correctly.

However:

Remove the entire crew from the fighter.
Dock the fighter at the same station.
Try to add the crew again.

The game reports:

0 workforce available

and no crew can be assigned.

Important Observation

Crew transfer between ships works normally.

Only assigning new crew through the station no longer works.

Therefore the station is obviously able to generate crew during ship construction, but afterwards reports that no workforce is available.

Expected Behaviour

The station should be able to replenish crew for existing ships if it can already provide full crews for newly built ships.

Actual Behaviour
New ships receive full crew.
Existing ships cannot receive any crew afterwards.
Workforce available is always reported as 0.
Additional Information
New savegame.
No mods.
Boron habitats are fully built.
Habitats are correctly connected.
"Fill Entire Habitat" is enabled.
Food, Water and Medicines are available.
Crew transfer between ships works.
Savegame

I can provide a savegame on request.

Screenshots

(Attach the screenshots showing:)

Workforce screen
Workforce capacity (1250 / 20255)
Ship build screen showing 0 workforce available

I suspect that the ship construction process and the crew replenishment process are using different workforce calculations. The shipyard can generate full crews during construction, but the replenish crew dialogue always reports 0 available workforce.




PS: Ich habe alles durch einen übersetzer laufen lassen müssen da ich nicht gut in der Englischen Sprache bin. Ich hoffe das es verständlich ist wo mein Problem ist.
Last edited by Tranxalive on Fri, 7. Aug 26, 14:46, edited 2 times in total.
Reason: Adding Mantis Report number.
Tranxalive
EGOSOFT
EGOSOFT
Posts: 858
Joined: Mon, 14. Dec 20, 01:49
x4

Re: S/M Ship Fabrication cannot replenish crew although newly built ships receive full crew - Save Requested

Post by Tranxalive »

loxagon wrote: Wed, 5. Aug 26, 17:41 (Quoting for the notification.)
Hello, yes a link to the save would be helpful.
It's usually best to just provide the save when making the report, we almost always need or want one. :)
loxagon
Posts: 2
Joined: Mon, 11. Feb 08, 17:31
x4

Re: S/M Ship Fabrication cannot replenish crew although newly built ships receive full crew - Save Requested

Post by loxagon »

I have provided a link to a folder containing the savegame and several screenshots. The screenshots are included to help illustrate the issue and provide additional information that may assist with reproducing the problem.

https://drive.google.com/drive/folders/ ... drive_link

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