Release: Station Planner & Optimiser

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Endeavour79
Posts: 288
Joined: Fri, 29. Nov 13, 23:14
x4

Release: Station Planner & Optimiser

Post by Endeavour79 »

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Ever build a station, think you've nailed the chain, then come back an hour later and half of it's sitting idle because the ore refineries couldn't keep up? Yeah. Every station I built. So I made a planner that lives in the build menu and does that thinking for you.

Tell it what you want the station to pump out, hit generate, it works the chain backwards — every intermediate, every module, the workers, habitats to house them, storage, price tag. Then you just click down the list. Each line's a button — click it, module's on your cursor same as grabbing it off the browser, drop it, next.

Optimise mode is for a station you've already got running that's misbehaving. You can analyse your station, it tells you what's starving, what's piling up unused, whether your crew's actually fed and housed. Same click-to-build list to fix it.

Only offers stuff you've actually got blueprints for, so it won't send you off building something you can't finish.

Steam: https://steamcommunity.com/sharedfiles/ ... 3777272604

Nexus: https://www.nexusmods.com/x4foundations/mods/2281

Let me know your feedback. How does it affect your play? What breaks, what could be improved?

Most of all, enjoy the game!!

Cheers,

GHOSTau

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