
Ever build a station, think you've nailed the chain, then come back an hour later and half of it's sitting idle because the ore refineries couldn't keep up? Yeah. Every station I built. So I made a planner that lives in the build menu and does that thinking for you.
Tell it what you want the station to pump out, hit generate, it works the chain backwards — every intermediate, every module, the workers, habitats to house them, storage, price tag. Then you just click down the list. Each line's a button — click it, module's on your cursor same as grabbing it off the browser, drop it, next.
Optimise mode is for a station you've already got running that's misbehaving. You can analyse your station, it tells you what's starving, what's piling up unused, whether your crew's actually fed and housed. Same click-to-build list to fix it.
Only offers stuff you've actually got blueprints for, so it won't send you off building something you can't finish.
Steam: https://steamcommunity.com/sharedfiles/ ... 3777272604
Nexus: https://www.nexusmods.com/x4foundations/mods/2281
Let me know your feedback. How does it affect your play? What breaks, what could be improved?
Most of all, enjoy the game!!
Cheers,
GHOSTau

