This appears to be a distinct issue from my previous report, even though both prevent ships from using their main weapons.
Save: https://drive.google.com/file/d/1vcSOdr ... drive_link
I have assigned a fleet to defend the gate from Matrix #598 in Zyarth's Dominion I, using the Defend Position behavior on the fleet's lead ship (a Shark). On occasion I check on the area using the map, and this time I noticed the destroyers in the fleet severely under-performing against a single K, clearly not using their main weapons. Assuming this was simply another instance of the issue I previously reported, I teleported to the fleet expecting this would make the destroyers begin using their main weapons and quickly eliminate the lone K, but found that they still did not use their main weapons. The linked save is an autosave produced when I teleported to the fleet.
It seems that if any of the destroyers are given any new order interrupting execution of their current attack order, including a new attack order for the same target, they will be able to use their main weapons again. Simply interrupting the attack order does not work for the issue in my previous report, though I did discover some more information about it while testing this, which I'll add in a reply to its thread.
9.0 BUG Ships sometimes don't use main weapons, even in high attention
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ZombyeLurks
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j.harshaw
- EGOSOFT

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Re: 9.0 BUG Ships sometimes don't use main weapons, even in high attention
Fix on the way. Thanks for the report and the save. You should get the fix in a future update.
