So after navigating the frustrating maze section, I'm at the final decision point of A Matter of Utmost Gravity but I can't make the choice I want.
I want to bomb the talks and carry on the civil war, but no matter how I try I can't blow the place up. I've read the mission brief and I can see the two conduits (one glowing green, the other red) that have the mission markers. However no matter what I do nothing works. I've placed a bomb on each separately but can't detonate either without dying. I've trying placing bombs on both, same result. I thought maybe I had to go far enough away, didn't help. I trying leaving and then detonating, but while I survive Dal assumes I've gone with his choice instead.
I've spent far, far too long trying to get this to work... I assume I'm missing something but it's completely non-obvious to me and the game isn't helping at all.
Paranid War - Apotheosis Bombs
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Alan Phipps
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Re: Paranid War - Apotheosis Bombs
Have you opened the covers on the conduits? There are switches back in the cocoon room that show a short cover opening cutscene at the conduits when operated - if I remember correctly.
By the way, you don't detonate the bombs as the plot does that for you when you have safely escaped after placing them.
By the way, you don't detonate the bombs as the plot does that for you when you have safely escaped after placing them.
A dog has a master; a cat has domestic staff.
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Zarjazz
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Re: Paranid War - Apotheosis Bombs
How am I supposed to know these exist? All the information I was given was the two markers and a message about "having to leave the blast radius". Still, thanks for the assistance though I still thought I was doing something wrong because on my first attempt I seemed to have hit a bug as when I hit the first switch it triggered the event for me leaving the station. Took me 3 attempts for the "proper" result to trigger.Alan Phipps wrote: Sat, 25. Jul 26, 13:21 There are switches back in the cocoon room that show a short cover opening cutscene at the conduits when operated.
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Alan Phipps
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Re: Paranid War - Apotheosis Bombs
When you finish releasing the cocoons, the mission tells you that there are other protections to overcome and you should see the two extra conduit cover switches with their distinctive red/green glow switch status indicators either side as you leave the cocoon room by the only exit.
If something goes wrong or you change your mind, you can keep toggling the cover switches by sequentially using repairing and shooting. I think you only get the cover opening cutscene and that only once for each switch.
If something goes wrong or you change your mind, you can keep toggling the cover switches by sequentially using repairing and shooting. I think you only get the cover opening cutscene and that only once for each switch.
A dog has a master; a cat has domestic staff.
