[Diplomacy] Too easy way to check for effective bribes

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elijahgalador
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[Diplomacy] Too easy way to check for effective bribes

Post by elijahgalador »

Maybe this is intentional — and maybe it's even old news — but I just recently found a diplomacy/bribe exploit that kinda feels like a cheat... You can easily check which bribes work for which faction by aborting an agent mission, because you still get notified whether it succeeded or not. On the other hand, it's a neat workaround for a slightly :P boring game mechanic.
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RainerPrem
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Re: [Diplomacy] Too easy way to check for effective bribes

Post by RainerPrem »

elijahgalador wrote: Fri, 10. Jul 26, 17:05 Maybe this is intentional — and maybe it's even old news — but I just recently found a diplomacy/bribe exploit that kinda feels like a cheat... You can easily check which bribes work for which faction by aborting an agent mission, because you still get notified whether it succeeded or not. On the other hand, it's a neat workaround for a slightly :P boring game mechanic.
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Artess
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Re: [Diplomacy] Too easy way to check for effective bribes

Post by Artess »

I think the bribes/gifts should persist across saves. It was genuinely kind of interesting to figure them out for the first time, trying to guess what works for which faction (and I'm proud to say, I guessed correctly more often than not), but on a second playthrough I'm just looking that stuff up.

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