X4 9.00 with the NoSteam executable. Playing Timelines Mission Graph 5 - Teladi Trading Tryouts. No save, obviously, and no other information should be relevant since this is a fixed reproducible scenario.
I hired a zero-start pilot for the pilotless freighter and set its default behavior to Local Autotrade, Medical Supplies. There are medical supplies to sell at the Teladi Trading Station it was docked at for 66 credits, and they sell for 78 credits at the Smart Chip Factory right up north (consistent from restart to restart of the mission).
The pilot told me it was waiting for my order to undock and I comm'd it to tell him to Proceed with Current Orders.
Expected behavior:
- Ship buys for 66 at current station (Teladi Trading Station) before undocking
- Ship undocks and sells at 78 at Smart Chip Factory up north
- Ship doesn't get stuck in station geometry
Actual behavior:
- Ship undocked and proceeded to float in space nearby "looking for trade"
- Eventually after a minute or two, it created orders to dock back at its starting Teladi Trading Station to buy medical supplies for 66 credits, and sell them... at the Antimatter Converter Factory to the east, which buys them for 66 credits! Instead of at the closer place which was still buying and would've brought actual profit. I paused and checked the trade plan immediately when it was created.
- It then got stuck in the station's geometry while trying to dock and never managed to do so.
----
So we have three issues here:
- I understand that zero-star pilots are not supposed to be the brightest, but buying and selling at the same price when the profitable route is right next doors is stretching it... a lot.
- Ship should first evaluate trade route and buy from current station if optimal, instead of float around then come back.
- Ship should not get stuck in station geometry (suggestion, since pathfinding seems to be a hopeless if it's broken 9 major versions in: station acts as control tower for approaching and leaving ships, forcing them to follow a precise spline, while their thrusters are retroactively fired to 'justify' this movement.)
Note that on my second try, it decided to sell instead to the Claytronics Factory to the northwest, which buys for ~68 cr. It could sell for 78 cr or 79 cr trades closer.
EDIT: on my second try, it managed to dock back onto the trading station and buy the wares. However, it then proceeded to wait infinitely until I once again gave the "Proceed with current orders" order. Which seems like another bug, since at that point the ship was supposed to be fully automated. The fact that I'm still at the same station shouldn't matter, it's like the stranding protection is being overzealous here.
EDIT 2: Putting another ship to the task, I saw a two-start pilot on Fill Shortages for only that ware prefer to sell plasma conductors for 1026 instead of 1269! Not for lack of demand, the demand was more than three times its cargo capacity. So the trade search is very suspicious... this is in a single-sector universe with only four NPC freighters competing.
[#5855] [9.0] [Timelines Teladi Trading Tryouts] Local Autotrade undocking needlessly and making zero-profit trade
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[#5855] [9.0] [Timelines Teladi Trading Tryouts] Local Autotrade undocking needlessly and making zero-profit trade
Last edited by Tranxalive on Thu, 2. Jul 26, 14:59, edited 1 time in total.
Reason: Adding Mantis Report number.
Reason: Adding Mantis Report number.
