Carrier managed ships

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Ektufall
Posts: 48
Joined: Sat, 19. Oct 24, 23:20

Carrier managed ships

Post by Ektufall »

Hi!

Is there a way to force carrier managed ships to not pursue attackers to diferent sector?

I have set in carrier management max sectors to trave for both roles 0, yet I see that some ships travel to neighbouring sector. In my case those ar Xenon or Kha'ak core sectors.
DJVicious
Posts: 20
Joined: Sun, 10. May 26, 19:55

Re: Carrier managed ships

Post by DJVicious »

Is there a way to force carrier managed ships to not pursue attackers to diferent sector?
Have you tried adding those sectors to your "Global Blacklist"?
Ektufall
Posts: 48
Joined: Sat, 19. Oct 24, 23:20

Re: Carrier managed ships

Post by Ektufall »

No, but I have on auto any hostile sectors in global backlist.

But thanks, this gave me an idea.
Carrier ships ignore blacklisted sectors because I wanted for them to be able to move around or jump out enemy sectors. This could be the reason. Will try it out.
BrigandPhantos77
Posts: 656
Joined: Wed, 27. Dec 17, 05:47
x4

Re: Carrier managed ships

Post by BrigandPhantos77 »

Ektufall wrote: Fri, 29. May 26, 10:29 Hi!

Is there a way to force carrier managed ships to not pursue attackers to diferent sector?

I have set in carrier management max sectors to trave for both roles 0, yet I see that some ships travel to neighbouring sector. In my case those ar Xenon or Kha'ak core sectors.
Several thing to mitigate this.... keep autojump settings off. PX and Qs or bigger will try to jump out with there shields hit a threshold. Make sure you don't toggle "on" for the ignore blacklist settings. I only use it when I need ships to cross pirate sectors. Otherwise I keep it off at all times. This literally applies to all ships from fighters to capitals. If you happen to be watching the combat on sector map, go into carrier command immediately and recall local ships for there fighters.

Note for difference between defender and fighter settings. Fighter's get deployed in OOS combat. Defenders are deployed when a ship takes a hit when your in system with it. And there is a bug where having fighter set and letting those get launched will cause defenders to launch as well. These are just nuances I am sharing. Losing fighters sucks in my opinion and there all just cannon fodder anyway. The game cycles attacks and respawns too quickly to justify heavy use of fighters.

The biggest cause you will have for ships jumping to bad sectors is by giving the command to attack specific targets. Those ships will pursue until the target is destroyed. Can't count the times I had a J pop into New Income, then have one of my ships follow it back to its home sector because I gave that exact order. Thankfully I am always quick to get those ships back out of danger.

If you got one, keep a jump beacon on hand to save your ships. Those aren't gridlocked like the gates. You can jump as many ships to it as you want without a 2 / 3 minute cool down timer between ships at bomber size or bigger. (Hub is a great location with it's 6 gates as well.)
Peace is a state of mind!
War is absolute!
~ Phantos ~
Ektufall
Posts: 48
Joined: Sat, 19. Oct 24, 23:20

Re: Carrier managed ships

Post by Ektufall »

Thank you for sharing.

Nice to finaly know the diference between fighters and defenders.

And also that auto jump is taken in acount in carrier fights.

So far it became less an issue for my carrier managed ships, after I switched to main profile which does not ignore global black list.

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