Hi everyone,
I'm on X4 Foundations 9.0 beta 9 right now, and I need some help with the Hades terraforming project in Black Hole Sun. I just finished all the main terraforming milestone tasks last week — all the core terraforming checkpoints are marked as complete, the planet hit the target habitable stats, and the main mission showed as finished.
But after that, I noticed the Import Water option under the water section of the terraforming menu — the one that costs 2,857,142 ice per run — was still available, with a green up arrow next to it. I thought that meant it would keep bumping up the humidity, right?
I figured I could push the humidity even higher, so I started running it. First run: finished, no change. Second run: same. I kept going, and now I've run this project 23 times in a row — that's over 65 MILLION ice dumped into the planet total, wild.
But here's the thing: the environment stats haven't changed at all. They are exactly the same as they were right after I finished the main terraforming milestone. The humidity bar didn't move a single pixel, nothing else in the environment overview changed either. And every single time I finish the Import Water project, it just resets immediately, pops the green up arrow again, like it's ready to run all over again.
Is this supposed to be normal? Is there some weird hidden mechanic where you can infinitely run this project but it does nothing once you hit the main milestone? Or did I run into some broken bug?
I've tried restarting the project, restarting the whole game, nothing worked. I don't want to waste any more ice if this is just a broken state.
Has anyone else run into this? Is there a way to fix this?
Thanks for any help!
[BUG?] Hades Terraforming: Ran Import Water 23 times, zero change to environment stats (9.0 beta 9)
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X4Gamer
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PersonyPerson
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Re: [BUG?] Hades Terraforming: Ran Import Water 23 times, zero change to environment stats (9.0 beta 9)
I don't believe it's a bug unless humidity isn't already maxed out (full green bar). Also once a planet has been fully terraformed, the way it looks can't be changed, but you still should be able to change the stats around.
I once tried to set the planet in Frontier Edge on fire and see what happens to the population on the planet if you tried to "un-terraform" it. Maxed out temperature, maxed out methane, maxed out atmospheric pressure. You can lock yourself out from doing a lot of construction projects, but the planet doesn't look any different than it did once I completed the initial terraforming project. The population was fine as well. It seems the 400 million people living there are content with being in a toxic inferno.
"Import water" is also a repeatable project (shown by a cycle symbol), so it can be done an infinite amount of times. I'm fairly sure that's intended. There's no utility in doing it after you've maxed out your humidity value, so you are just putting all that ice down the sink.
I once tried to set the planet in Frontier Edge on fire and see what happens to the population on the planet if you tried to "un-terraform" it. Maxed out temperature, maxed out methane, maxed out atmospheric pressure. You can lock yourself out from doing a lot of construction projects, but the planet doesn't look any different than it did once I completed the initial terraforming project. The population was fine as well. It seems the 400 million people living there are content with being in a toxic inferno.
"Import water" is also a repeatable project (shown by a cycle symbol), so it can be done an infinite amount of times. I'm fairly sure that's intended. There's no utility in doing it after you've maxed out your humidity value, so you are just putting all that ice down the sink.
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X4Gamer
- Posts: 5
- Joined: Sat, 13. Sep 25, 12:47

Re: [BUG?] Hades Terraforming: Ran Import Water 23 times, zero change to environment stats (9.0 beta 9)
Thanks for the info! But from what I've seen with other terraforming projects, once a stat hits the max possible value, the project's arrow turns red or just disappears entirely, right? That's how it worked for every other project I've done before.PersonyPerson wrote: ↑Thu, 7. May 26, 12:59 I don't believe it's a bug unless humidity isn't already maxed out (full green bar). Also once a planet has been fully terraformed, the way it looks can't be changed, but you still should be able to change the stats around.
I once tried to set the planet in Frontier Edge on fire and see what happens to the population on the planet if you tried to "un-terraform" it. Maxed out temperature, maxed out methane, maxed out atmospheric pressure. You can lock yourself out from doing a lot of construction projects, but the planet doesn't look any different than it did once I completed the initial terraforming project. The population was fine as well. It seems the 400 million people living there are content with being in a toxic inferno.
"Import water" is also a repeatable project (shown by a cycle symbol), so it can be done an infinite amount of times. I'm fairly sure that's intended. There's no utility in doing it after you've maxed out your humidity value, so you are just putting all that ice down the sink.
But this one just keeps the green up arrow forever, that's why I thought it was still working. Also, the environment overview still marks the planet as arid, the humidity is clearly not maxed out yet, that's why I kept running it. The main mission is done for sure, but I just want to turn this into a perfect planet, not just hit the bare minimum target.
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Blaze1st
- Posts: 631
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Re: [BUG?] Hades Terraforming: Ran Import Water 23 times, zero change to environment stats (9.0 beta 9)
What is the temperature currently at? According to AI if it's too high the water will evaporate rather than add humidity (and presumably if too cold will just freeze)...
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PersonyPerson
- Posts: 322
- Joined: Sat, 20. Oct 18, 12:50

Re: [BUG?] Hades Terraforming: Ran Import Water 23 times, zero change to environment stats (9.0 beta 9)
If I'm interpreting what you're saying correctly, then terraforming projects with no potential negative consequences don't ever get those red arrows. There isn't a point in where there's "Too much humidity", now that obviously isn't the case IRL, but for X4, anything which its max value is Green squares (Humidity and Oxygen) can't be removed later on.X4Gamer wrote: ↑Thu, 7. May 26, 15:05Thanks for the info! But from what I've seen with other terraforming projects, once a stat hits the max possible value, the project's arrow turns red or just disappears entirely, right? That's how it worked for every other project I've done before.PersonyPerson wrote: ↑Thu, 7. May 26, 12:59 I don't believe it's a bug unless humidity isn't already maxed out (full green bar). Also once a planet has been fully terraformed, the way it looks can't be changed, but you still should be able to change the stats around.
I once tried to set the planet in Frontier Edge on fire and see what happens to the population on the planet if you tried to "un-terraform" it. Maxed out temperature, maxed out methane, maxed out atmospheric pressure. You can lock yourself out from doing a lot of construction projects, but the planet doesn't look any different than it did once I completed the initial terraforming project. The population was fine as well. It seems the 400 million people living there are content with being in a toxic inferno.
"Import water" is also a repeatable project (shown by a cycle symbol), so it can be done an infinite amount of times. I'm fairly sure that's intended. There's no utility in doing it after you've maxed out your humidity value, so you are just putting all that ice down the sink.
But this one just keeps the green up arrow forever, that's why I thought it was still working. Also, the environment overview still marks the planet as arid, the humidity is clearly not maxed out yet, that's why I kept running it. The main mission is done for sure, but I just want to turn this into a perfect planet, not just hit the bare minimum target.
As for why it's not maxing out, then it might be because you don' have the right temperature which'll allow the planet to have more humidity. So make sure that the temperature is green and that there's no Methane or CO2 in the atmosphere which is causing "Global Warming" events.
If there's none of that and it's all green then it's probably a bug. Might be worth providing your save and reporting it on the Beta forum (since you're using the Beta).
