nav beacon files ? what cat dat to look into and path please.

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dertien
Posts: 290
Joined: Tue, 22. Feb 05, 13:27
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nav beacon files ? what cat dat to look into and path please.

Post by dertien »

Hello,

Can someone tell me where I can find all the files in the cat/dats for the navbeacon please?

full path would be great, for the macro and the object itself.

thanks
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ChemODun
Posts: 612
Joined: Mon, 12. Feb 07, 21:58
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Re: nav beacon files ? what cat dat to look into and path please.

Post by ChemODun »

How to search:
  • Open the libraries\wares.xml from 08.cat/dat
  • Search for navbeacon
  • Found the ware id="waypointmarker_01" with tag navbeacon
  • Checking the component ref = env_deco_nav_beacon_t1_macro
  • Search inside *.cat for env_deco_nav_beacon_t1_macro
  • In version 9 it will be only 01.cat/dat - everything is simple
  • In version 8 it will be 01, 05, 07.cat/dat - in this case you need to extract with overwriting from 01, then 05, then 07
For command line it will look like:

Code: Select all

"C:\Program Files (x86)\Steam\steamapps\common\X Tools\XRCatTool.exe" -in "C:\Program Files (x86)\GOG Galaxy\Games\X4 Foundations\01.cat"  -out .  -include assets/environments/deco/
Multiply entropy by absolute zero

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dertien
Posts: 290
Joined: Tue, 22. Feb 05, 13:27
x4

Re: nav beacon files ? what cat dat to look into and path please.

Post by dertien »

Thank you very much. I was using the x tools gui, didn't know about the command line option.

I was finally able to create my mod. A Traveling Teladi beacon. :-)

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ChemODun
Posts: 612
Joined: Mon, 12. Feb 07, 21:58
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Re: nav beacon files ? what cat dat to look into and path please.

Post by ChemODun »

Welcome!
And welcome to x4_modding channel on Egosoft discord
Multiply entropy by absolute zero

Freedom in space

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