Please read carefully the list of breaking changes that come with the update (note that the list may expand during public beta)
Pay attention to the first change – Collisions need to be re-exported for all assets that have them, otherwise mod will crash your game. Don't forget to download new tools for that!
Edit: Lc4hunter added below some important info as well:
You only need to reexport your models and convert them with the new XUConverter that you get with the new modding tools which you can download from the bonus content area.
You DONT have to recreate the collisions. Just export it again and use the new converter.
Edit: Note that mod versioning feature does not function fully atm, we will let community know when it will be enabled
Shield disruption – some weapons now can stop regeneration of some heavy (mostly L and XL) shields, this is indicated in their stats.
Shields can now have disruptionstability value and bullets/missiles (as well as explosion effects) can have shielddisruption parameter. If these values are equal or bullet's shielddisruption is higher than shield's disruptionstability then this will force the start of regen delay on the shield. I shield has no disruptionstability value than it behaves as before, with regen delays starting from any shot. NOTE: shielddisruption is not cumulative from different sources.
Travel stability – ships can now have traveldrivestability parameter that indicates how much disruption (damage) they can sustain before they will be forced out of the travel mode. It is naturally higher on larger ships. NOTE: traveldrivestability can be broken from different sources e.g. when few ships attack a single target.
Every incoming damage either starts a 10s timer of checking if TDS is lost, or adds to the total if such a timer is already running. Within those 10s, travel drives cancel if the damage exceeds the TDS of the ship. If the timer runs out before the TDS was brought to zero, TDS instantly restores.
Different weapons can modify how much of their damage impact TDS, with Ions impacting it more and flaks less (as lucky shots can deal damage to multiple surface elements)





