[#4973] LG Terran Container Storage Station Modules

Ask here if you experience technical problems with X4: Foundations.

Moderator: Moderators for English X Forum

Forum rules
See full rules at Technical Support Request Rules

Required Information in all Technical Support Requests

Please ensure that you provide the following information for all questions posted in this Technical Support forum.
  • Version and language (e.g. 8.00 Hotfix 3, English, etc.).
  • Whether or not your game is modified using any third party scripts or mods (see note below).
  • The game start you originally selected for the game in which the problem occurred.
  • Exact nature of the problem, where and when it occurs and what you were doing at the time.
  • Any possibly relevant changes you have made to your game, system, or software before the issue occurred.
  • Where appropriate, additional symptoms, error messages, links to saves, screenshots and crash dump files (see this Wiki entry).
  • Your system specifications in the form of a DxDiag report and vulkaninfo (see this Wiki entry).
Failure to provide all this information will make it pretty much impossible for people to help you and may mean that it takes longer for your problem to be identified and hopefully solved. So please don't waste your own time and everyone else's by just posting something like "My game freezes. Help!!!".

If you are supplying information that will not conveniently fit into posts in this forum (approx 70,000 character limit per post), in the worst case you can split long text files across 2 consecutive posts, or ideally you can upload the data to a reputable public fileshare site (a few examples are Google Drive, DropBox or PasteBin, etc) but please don't use sites that spam advertising or require registration for downloads. Please use in your post the open public sharing link to your file(s) that will not require any account or registration for others to download.

Note: Support for third party modifications must be provided by the authors of those modifications, and any requests for such support should be posted in the appropriate thread in the Scripts and Modding forum.
nithilak
Posts: 92
Joined: Fri, 27. Jul 07, 03:38
x4

[#4973] LG Terran Container Storage Station Modules

Post by nithilak »

issue is that NPC trade ships are flying straight into my LG Terran container station modules. Station has an open build, nothing is clustered, there are 3 LG Terran container storage modules side by side coming off the bottom or lowest point of the station "the Terran xl 5 pier docking ring". npc traders and miners just fly into them as if they were fly traps. The stuck ships are BARELY even clipping thru the station, seemingly not even actually, but they can't get free, they are just stuck to the side of the module. I considered capping the stuck npcs but I don't want to take a rep penalty, especially if it just keeps happening.

Station is in Heretic's end, well below the "ecliptic plain" as it were, I built it as "low" on the xyz grid as the game would let me, well out of the way of any pre-determined shipping lanes or ship routes. My guess is that this has something to do with the Terran LG Container Storage modules. I have liquid modules and others, and they aren't getting any special attention from npcs. I've seen this before but not to this degree. it's as if these storage modules are ship magnets, they just can't get free once they've come in contact with the modules. I don't know how to post a screenshot or I would. "update' i just noticed too that all ships are stuck on the same parts of the storage modules.. meaning. each lg terran contatiner storage module that has a ship, or ships, stuck to it. are stuck in the same mid section area of the storage crates section of the modules. hope that helps.
Last edited by Tranxalive on Tue, 24. Feb 26, 15:02, edited 5 times in total.
Reason: Adding Mantis Report number.
Alloy Cowboy
CBJ
EGOSOFT
EGOSOFT
Posts: 54993
Joined: Tue, 29. Apr 03, 00:56
x4

Re: LG Terran Contatainer Station Modules

Post by CBJ »

It's really hard to interpret what you're saying without being able to see anything. Please confirm that your game is unmodified, and if so provide a link to a savegame where the problem you're describing is happening.
Alan Phipps
Moderator (English)
Moderator (English)
Posts: 32548
Joined: Fri, 16. Apr 04, 19:21
x4

Re: LG Terran Contatainer Station Modules

Post by Alan Phipps »

As an aside, X4 does have a 'detangling blink' mechanism for stuck ships now that usually works even if not always where and when wanted.
A dog has a master; a cat has domestic staff.
nithilak
Posts: 92
Joined: Fri, 27. Jul 07, 03:38
x4

Re: LG Terran Contatainer Station Modules

Post by nithilak »

NO MODS.
will a dropbox link suffice?, as i looked it up you guys want image shack or whatever, im not making accounts with thrid party image hosting sites sorry.

As simple as i can put it in words- Theres an issue with trade ships getting stuck in the mid section of the container area of LG TERRAN CONTAINER STATION MODULES.... hope that helps.

just look at a LG TERRAN CONTAINER STORAGE MODULE. its shape is kind of mushroom like, yes? now forget the mushroom cap upper part of the module and consider only stem of the mushroom like section of the module. the containter section.

the storage crates that hang form the bottom of the mushroom cap, is the area im talking about.. consider the hanging rectangluar secton of crates. divide that section into thirds, from top to bottom. all the ships that get stuck get stuck at the center of that section of the module. there stuck to the outside of the module as if a magnet is holding them there, they dont seem to be clipping into the module (but surely thats whats happeing.) its as if they want to fly thru them but cant and don't realize the need to re path.
Alloy Cowboy
nithilak
Posts: 92
Joined: Fri, 27. Jul 07, 03:38
x4

Re: LG Terran Contatainer Station Modules

Post by nithilak »

Alan Phipps wrote: Sun, 22. Feb 26, 10:49 As an aside, X4 does have a 'detangling blink' mechanism for stuck ships now that usually works even if not always where and when wanted.
ok, so in theory they may break free?/ (your post is a link so do i have to dl it or is it already in the game?) i don't want a modded game so if that is the case ill just have to not let it bother me. its not posing a huge issue other than its flooding my radar on the station.
ive had my game running on autopilot to let trades runs go on while im AFK, ive taken a look at earlier hard saves and they've been there a good while, by that i mean a solid more than 48 hours of real time at least. i have no idea how long it takes for the game to run that script assuming i have it. or can i trigger that script to run?
Alloy Cowboy
nithilak
Posts: 92
Joined: Fri, 27. Jul 07, 03:38
x4

Re: LG Terran Contatainer Station Modules

Post by nithilak »

Thanks for that,,,i read thru the threads that were the link you posted. .. if i understand correctly, there's actually been more issues with collisions, ships teleporting off to somewhere, pathing ect,,, since the new flight model was introduced? It actually explains some other weird stuff ive seen so again, thanks for the post.
either way, yall seem know about it.
i have faith it will be addressed somehow, someday.
p.s. just curious, whatever happend to being able to just copy/paste a screenshot of proper image size jpg format into the forum text box?
Alloy Cowboy
Alan Phipps
Moderator (English)
Moderator (English)
Posts: 32548
Joined: Fri, 16. Apr 04, 19:21
x4

Re: LG Terran Contatainer Station Modules

Post by Alan Phipps »

Pictures directly embedded by posters are often large and uncropped to the important parts, displace the forum page display, and take up loads of server space. You can do it for small images of important aspects (from the forum rules: "Images posted should not exceed 640 x 480 and 100kb in size") such as from using a snipping tool, etc. Links to an offsite image hosting site or to Steam screenshots are very economical on resources and they can even have tiny thumbnail images to indicate what they will expand to when you click them. Some reputable hosting sites offer free hosting (often for short duration image and file transfers, etc).

BTW, don't confuse me for an Egosoft dev; I'm just an X game player and unpaid volunteer forum moderator.
A dog has a master; a cat has domestic staff.
nithilak
Posts: 92
Joined: Fri, 27. Jul 07, 03:38
x4

Re: LG Terran Contatainer Station Modules

Post by nithilak »

CBJ wrote: Sun, 22. Feb 26, 10:43 It's really hard to interpret what you're saying without being able to see anything. Please confirm that your game is unmodified, and if so provide a link to a savegame where the problem you're describing is happening.
i forgot i had a youtube set up,, heres a brief vid of the issue as described. https://youtu.be/-ntj6_atqic
Alloy Cowboy
nithilak
Posts: 92
Joined: Fri, 27. Jul 07, 03:38
x4

Re: LG Terran Contatainer Station Modules

Post by nithilak »

Alan Phipps wrote: Sun, 22. Feb 26, 12:42 Pictures directly embedded by posters are often large and uncropped to the important parts, displace the forum page display, and take up loads of server space. You can do it for small images of important aspects (from the forum rules: "Images posted should not exceed 640 x 480 and 100kb in size") such as from using a snipping tool, etc. Links to an offsite image hosting site or to Steam screenshots are very economical on resources and they can even have tiny thumbnail images to indicate what they will expand to when you click them. Some reputable hosting sites offer free hosting (often for short duration image and file transfers, etc).

BTW, don't confuse me for an Egosoft dev; I'm just an X game player and unpaid volunteer forum moderator.
that all makes perfect sense, i havent posted an image since x2 or 3 days if ever actaullly... Of course! Usually dev appears by the name if your a dev lol. the only reason i felt like reporting the issue is the strange (at least strange to me) fact that,, they all get stuck on different modules of the same type, in the same spot on the module, regardless of the location of the module. thats something ive never really seen before and the thought passed my mind, what if its something about that particular Terran module thats causing the problem that im seeing. mabey ships dont "see" that center section of terran container modules? i dunno but heres the vid clip i uploaded in case you didnt see it above.... https://youtu.be/-ntj6_atqic

next time i see something i think might be worth reporting,, ill just post,, "is this supposed to be like this?" and post a short vid of the issue lol
Alloy Cowboy
CBJ
EGOSOFT
EGOSOFT
Posts: 54993
Joined: Tue, 29. Apr 03, 00:56
x4

Re: LG Terran Contatainer Station Modules

Post by CBJ »

Please don't. As I said earlier, a link to an unmodified savegame is what we need, along with a clear description of what you think is wrong. A video just shows us that something is happening; it tells us nothing about why, and often means we can't even answer the question of whether something is supposed to be happening.
nithilak
Posts: 92
Joined: Fri, 27. Jul 07, 03:38
x4

Re: LG Terran Container Storage Station Modules

Post by nithilak »

right on, here you go https://1drv.ms/u/c/d90b9e87f3a7e6cd/IQ ... U?e=fm23MQ
station is alloy cowboy trading station. save state is in an argon discoverer close to the station. game is not modified.
description, M class trade ships are attracted to and stuck in and outside of LG Terran container storage station modules. strangely; particularly right in the mid section of the container aspect of the station modules. number has grown from 5 that i could see before, to at least 12 since i reported it earlier. looking at map shows more than can be seen from cockpit.

i also wonder if i bugged it because i put the station too low on the xyz grid, its so low that you have to select a ship on the map to be able to zoom in on the station when in map menu. and building on it is rather a pain. i wont be building that close to the edge of the buildable grid again thats for sure. but i hate to destroy it, it was expensive.
Alloy Cowboy

Return to “X4: Foundations - Technical Support”