I hope that still some of you play this wondefull game
After way more than 1.000 hours in X3TC, X3AP I decided to give FL a try and quickly found out that the reputation system ist way more forgiving when it comes to boarding or bailing than X3AP.
Hyperion was my favourite, however, I realy enjoyed boarding but hated the sluggish Cobra, this one-trick-pony style is not my game. And commanding more vessels in battles stresses me
Now I found out that in FL 2 M6 and 3 M7 plus 1 M2 can carry boarding pods, which is amazing.
I'm afraid I will fall for the Maru, but hell, this chunk of metal is ugly. The Acinonyx is sexy, but lacks Cargo space for long trips and ongoing missions. M2 is no option for being too sluggish.
With Pandora boxes being easier to akquire I read that especially the carrack handles like a M6 and is a hell lot of fun. However, there are more options, and I'd love to hear your opinion. I did not akquire any of them yet but once I do, I would start collecting Pandora boxes fast, hopefully without regretting my decision. This is how I feel about them regarding statistics. I will of course try them when I get them but love to hear your opinion.
Pirate Carrack:
+ OK frontal layout with CIG and ID for frying anti-boarding equipment (PBG is something I will miss)
+ fast and best manouverability
+ 4 PBC on each side, best broad side for circling
+ smallest profile, best evasion
+ good rockets
+ best tuning results
- no hangars
- rather low cargo space
- only 2 GJ of shields
Yaki Akurei:
+ OK frontal layout like Carrack
+ 2 PBC on each side
+ PSG in the other turrets
+ 3 Hangars (2250 or 1950 extra space with enhances Kea or Blastclaw Prototyp)
+ 3 GJ Shields
+ good rockets
/ reasonable mobility
- only 2 guns on side turrets
- worst laser generator
Yaki Kariudo:
+ XXL Cargo
+ 10 Hangars for more and fighter Wings
+ 3 GJ Shields
+ PBC / PSG all around, defense monster?
- worst mobility
- less good anti capital rockets
- bad frontal gun layout and no ID
I want to solo them and focus on boarding, and I feel that it will be either carrack or akurei. The biggest downside of the
carrack is the missing hangars in my opinion. With the akurei 3 hangars would suffice for backup e-cells/rockets and the ability for easy return/buy ship missions/ jump drive transfer.
However it doesnt pack a broadside as the carrack, has PSG though, which would be nice for clearing Xenon sectors. However MARS may ruin my day with friendly fire, we'll see... The kariudo is a bit exotic but the bad frontal layout is something I don't like when flying myself.
I'd love to hear about your experience, maybe I am missing something just looking at the statisics and mostly relying on X3AP experience.
Thanks & best regards

