[#4774] Mad Artist and Mad Producer NPCs not spawning

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Trueam
Posts: 79
Joined: Sat, 9. Jan 16, 13:19
x4

[#4774] Mad Artist and Mad Producer NPCs not spawning

Post by Trueam »

Maybe a Bug :
About character_mad_artist - from script file it should spawn on trade station PAR/TRI but PAR don't have any trade station only Second Dutchy Palace, so NPC don't have place to spawn.
About character_mad_producer - ARG Argon don't build any trade station in Black Hole Sun and anywhere on map .
in all saves, they stop to spawn , exclusion is for character_mad_scientist this one spawn correctly in TEL Wharf.
If they have a unique spawn location and station, suggest making them spawn at any faction shipyard , wharf, equipment dock, or trading station in any sector. So they don't have station to spawn because faction have hard coded trade station limit 1, and its already used by PAR Second Dutchy Palace and ARG Memento Mori


Search "mad_" (6 hits in 1 file of 1 searched) [Normal: Case]
R:\save_003.xml\save_003.xml (6 hits)
Line 1351823: <component class="npc" macro="character_mad_scientist_macro" connection="parentconnection" name="{30233,2}" code="DVZ-019" owner="civilian" known="1" read="0" page="10187" lastspeaktime="12661433.964" id="[0x17f9c]">
Line 29131526: <value name="$MadNpcMacro" type="macro" value="character_mad_scientist_macro"/>
Line 29131841: <value name="$MadNpcMacro" type="macro" value="character_mad_artist_macro"/>
Line 29131849: <component class="npc" macro="character_mad_artist_macro" name="{30233,10002}" code="WYQ-452" owner="civilian" known="1" read="0" page="10181" id="[0x14522d]">
Line 29132037: <value name="$MadNpcMacro" type="macro" value="character_mad_producer_macro"/>
Line 29132045: <component class="npc" macro="character_mad_producer_macro" name="{30233,20002}" code="WID-684" owner="civilian" known="1" read="0" page="10176" id="[0x145299]">


Search "0x14522d" (2 hits in 1 file of 1 searched) [Normal: Case]
R:\save_003.xml\save_003.xml (2 hits)
Line 29131810: <value name="$MadScientist" type="component" value="[0x14522d]"/>
Line 29131849: <component class="npc" macro="character_mad_artist_macro" name="{30233,10002}" code="WYQ-452" owner="civilian" known="1" read="0" page="10181" id="[0x14522d]">
earch "0x145299" (2 hits in 1 file of 1 searched) [Normal: Case]
R:\save_003.xml\save_003.xml (2 hits)
Line 29132006: <value name="$MadScientist" type="component" value="[0x145299]"/>
Line 29132045: <component class="npc" macro="character_mad_producer_macro" name="{30233,20002}" code="WID-684" owner="civilian" known="1" read="0" page="10176" id="[0x145299]">
Search "0x17f9c" (11 hits in 1 file of 1 searched) [Normal: Case]
R:\save_003.xml\save_003.xml (11 hits)
Line 1351823: <component class="npc" macro="character_mad_scientist_macro" connection="parentconnection" name="{30233,2}" code="DVZ-019" owner="civilian" known="1" read="0" page="10187" lastspeaktime="12661433.964" id="[0x17f9c]">
Line 27838727: <key type="component" value="[0x17f9c]"/>
Line 27884152: <value type="component" value="[0x17f9c]"/>
Line 29131493: <value name="$MadScientist" type="component" value="[0x17f9c]"/>
Line 29131533: <actor id="[0x17f9c]"/>
Line 29131579: <value name="$DeliveryNPC" type="component" value="[0x17f9c]"/>
Line 29131603: <value name="$Client" type="component" value="[0x17f9c]"/>
Line 29131653: <value name="$Client" type="component" value="[0x17f9c]"/>
Line 29161626: <value name="$NPC" type="component" value="[0x17f9c]"/>
Line 30191691: <value name="$NPC" type="component" value="[0x17f9c]"/>
Spoiler
Show
Line 30786321: <offer id="12936" component="[0x17e9e]" distance="50000" actor="[0x17f9c]" name="Continuing Efforts" description="Hello friend,[\012]I am afraid my previous trial run failed spectacularly. Not only did the computer not do what it was supposed to, but the electric charge, which resulted from me booting up the sentient computer, fried several processing units. I don't know why that happened. I checked my calculations so many times before activating the machine... It really should have worked. Could you help me replace the broken hardware while I go over these equations again? Here is the list of parts I need." icon="briefing_corin_king_01" faction="civilian" type="deliver" level="easy" reward="1575250" rewardtext="Advanced Seminar for 4-Star Crew (Piloting)">
Last edited by Tranxalive on Mon, 8. Dec 25, 19:19, edited 3 times in total.
Reason: Adding Mantis Report number, and editing the title to say the issue that's happening.
:xbtf: :xt: :x2: :x3: :x4: -All DLC: Split Vendetta, Cradle of Humanity , Tides of Avarice, Kingdom End , Timelines, Hyperion Pack, Envoy Pack :arrow: :goner: :teladi: :split: :xenon: :boron: :paranid: :pirat: :khaak: latest save 9.0
CBJ
EGOSOFT
EGOSOFT
Posts: 54951
Joined: Tue, 29. Apr 03, 00:56
x4

Re: NPC spawn issues 8.00 HF 3

Post by CBJ »

We can't do anything with a few selected lines from your savegame. Please provide the information requested in the very first thread at the top of this forum, including a link to your unmodified savegame.
Trueam
Posts: 79
Joined: Sat, 9. Jan 16, 13:19
x4

Re: NPC spawn issues 8.00 HF 3

Post by Trueam »

:xbtf: :xt: :x2: :x3: :x4: -All DLC: Split Vendetta, Cradle of Humanity , Tides of Avarice, Kingdom End , Timelines, Hyperion Pack, Envoy Pack :arrow: :goner: :teladi: :split: :xenon: :boron: :paranid: :pirat: :khaak: latest save 9.0
Trueam
Posts: 79
Joined: Sat, 9. Jan 16, 13:19
x4

Re: [#4774] Mad Artist and Mad Producer NPCs not spawning

Post by Trueam »

Issue still exist 9.0 beta 2.
Are there any steps to make them respawn? Such as destroy PAR Second Dutchy Palace and ARG Memento Mori to make them respawn and rebuild the station in existing save ?
:xbtf: :xt: :x2: :x3: :x4: -All DLC: Split Vendetta, Cradle of Humanity , Tides of Avarice, Kingdom End , Timelines, Hyperion Pack, Envoy Pack :arrow: :goner: :teladi: :split: :xenon: :boron: :paranid: :pirat: :khaak: latest save 9.0

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