here's a couple of mine:
Station Builder Interface / Station Design Simulator:
- Incremental Steps for Module Sliding
Just like we have incremental steps for rotating a module, there should also be an option set incremental steps (distance in m) for sliding a module along an axis. Many station modules share similar dimensions which in some cases work perfectly fine for creative overlapping. Having a tool that lets us control the distance would help a lot to align modules perfectly.
Example: Terran 1-Dock Pier inside a Terran Defense Disc.
- Toggle to Overrule no Build Zones inside “Approach Corridors”
In some cases modules such as Piers, L & XL Ship Fabs and the HQ Asteroid etc. feel way to restrictive regarding their Approach Corridors, sometimes hindering aesthetic builds that would work perfectly fine. Especially since the NPC Pathfinding near stations has improved A LOT. As it goes with module overlapping – to use at OWN RISK
For Example: I see no reason why an observatory placed laterally from the docking boom but inside the cuboid zone, would cause an issue with ships approaching.
- Loadable Sector Backgrounds in Station Design Simulator
An option to load in different Game Sectors as Sector Background would help a lot to tailor fit stations in the Station Design Simulator to its final destination. I’m looking at all those architects trying to point their Solar Arrays toward the Sector Light Source for immersion
- Plot Center Marker or Snapping Point (On / Off Toggle)
Have you ever tried to hit the dead center of a 10 x 10 x 10 Slot with the first module to be placed down? This would help symmetric builds on small building plots to get the most out of the available space without having to become asymetric.
- Plot Orientation Markers (On / Off Toggle)
Indicators on the edge of the building plot that indicate the X,Y and Z Axis of the Sector you’re building in. Useful for building on building plots that have been rotated during placement (to align a certain Side of the Plot into the Sun, toward a Gate etc.)
- Persistent Filters for Station Modules
Granted: This one is more of a minor nuisance, but: Whenever you exit the Station Building Interface you either have to redo your filters or stop bothering with them at all. Those who review a build a lot using the external view might know what I’m talking about.
- Advertisement Billboard Spawns ( Allow / Deny Toggle)
They seem to spawn random and can sometimes mess up otherwise aesthetic builds.
- Some Control over the Spawn of the Construction Storage
The Construction Storage might interfere with planned Piers Approach Corridors. The smaller a Plot is, the bigger the issue. Some control over the location would be appreciated.
Modules I’d love to see added:
- Cosmetic “CAP” modules
Small Modules to slap onto non used Connectors. Low Cost, Low Build time. In horizontal and vertical 0 form and in X form (for Top / Bottom). Something to “End” an otherwise open connector if you do not plan to expand the station any further.
Ideas: Generic Windows with racial textures, Generic Industrial stuff, small set of Antennas / Dishes, Entry / Exit for Station Traffic, Single Turret Mount, Tiny Solar Arrays, Storage or Habitat solutions that do not open up an new set of open connections, Flashing Beacons (like Nav Beacons), Advertisements, Player Logo with nice Lighting Effects. Small Modules like the Observatories that spawn a Room with a placeable Window direction (Player Office, Crew Quarters, Appartements etc.)
- More generic Dock Variations
Docks with vertical Style connectors (Looking at you Split / Paranid), generic “inside” docks for vanilla Races, generic docks with sideways Landing Corridors (like Guppy Carrier mechanic) and Docks with Top/Bottom Connectors that do not block the Space above the Module.
- more Variation in L / XL Ship Fabs / Wharfs
“One Way” Versions Ship Fabs (Same way in as out, like Piers) for blocking less building Space. Ship Fabs with Top / Bottom Connectors
- Racial Color Variations of the Generic Production Modules
Having different Models for each Race may be too much to Ask, but a Reskin to atleast somehow resemble the Racial affiliation for the generic Production Modules would be so cool.
- Rework the HQ Rock
Seriously needs reworking. I hate how the collision Zone prevents any S/M, L, XL Fabs or piers inside the Ring. and how The connectors are not symetric (Angle is off) . Let us either finish the Ring Station, or let us relocate your "de facto" HQ (As in Personal Office, Science Lab Room, Terraforming Capabilities etc) to a Station of our choice via a "Player Admin" Module or whatever so we can abandon the Rock
.. And for god sake, either make those blueish cosmic rings surrounding it animated, or give us a project to remove this nuisance. 

