Exploit - Valhalla (Moving it)

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BrigandPhantos77
Posts: 626
Joined: Wed, 27. Dec 17, 05:47
x4

Exploit - Valhalla (Moving it)

Post by BrigandPhantos77 »

Guys, I just did something fun and kinda stupid. Just to see if you could do it. So, the Valhalla is too big for a gate right? But the Aran is not? And the, um.... Valhalla can dock with the Aran. So, um.... yea.... just don't do it in system with you. They merged with the east gate in Wastelands and exploded, but they still jumped in together.

:lol: :twisted:

:roll: :mrgreen:
Peace is a state of mind!
War is absolute!
~ Phantos ~
Hwitvlf
Posts: 551
Joined: Tue, 13. Apr 21, 21:36

Re: Exploit - Valhalla (Moving it)

Post by Hwitvlf »

I always wanted to dock 10 Arans into each other and tell them to fly across Savage Spur - just to see what the Autopilot could do :P
In late game, jump beacons work well to move the Valhalla too. In the Guilds mod, it appears that the Aran can not jump to a gate with a capital docked, probably to prevent KABOOM.
BrigandPhantos77
Posts: 626
Joined: Wed, 27. Dec 17, 05:47
x4

Re: Exploit - Valhalla (Moving it)

Post by BrigandPhantos77 »

Hwitvlf wrote: Tue, 18. Nov 25, 02:35 I always wanted to dock 10 Arans into each other and tell them to fly across Savage Spur - just to see what the Autopilot could do :P
In late game, jump beacons work well to move the Valhalla too. In the Guilds mod, it appears that the Aran can not jump to a gate with a capital docked, probably to prevent KABOOM.
Oh they do kaboom for sure. I'm un-modded v1.3, so it works for me as long as you don't sit in system. I probably should have noted vanilla in the subject line.
Peace is a state of mind!
War is absolute!
~ Phantos ~

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